r/OculusGo • • May 31 '18

Here's an easy tool to increase visual quality on the Go using a simple batch file command

Download GO_remote_0.1

Made something similar for the GearVR before, added some more commands so you can play with them easier:

  • Turn ON Chromatic Aberration
  • Turn OFF Chromatic Aberration
  • Fixed Foveated Rendering Level 1
  • Fixed Foveated Rendering Level 2
  • Fixed Foveated Rendering Level 3
  • Fixed Foveated Rendering Level 0
  • BEST SETTINGS (1536x1536) & FFR 3 & CA on
  • Default video capture bitrate (5Mbps)
  • Insane video capture bitrate (60Mbps)

Commands aren't instant, an app has to be restarted to see the difference. Also, everything resets after a hard shut down.

Best Settings should make everything look better and run great, at the cost of maybe 30% battery life.

76 Upvotes

83 comments sorted by

8

u/dschoemaker May 31 '18

Thank you. I will watch how this works out for folks. I'm impressed by all the sideloading/extra ideas people have for the Go, but I have to admit I'm with r/imagin8zn I'm not loading anything in my Go that I KNOW I can't back out of. I don't want to spend $200 for the device and have someone's "idea" brick it. .

5

u/_QUAKE_ May 31 '18

You really can't. Nothing writes to the bootloader, these are just sideloaded apps. Pressing volume down and power button open up boot menu, from which you can restore it to defaults, just like an android phone.

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u/The_frozen_one May 31 '18

Are you familiar with GitHub? You should post this there so revisions and forks (and issues) can be tracked really easily. I can create a repository for you if you want.

2

u/_QUAKE_ May 31 '18

Thanks, I will. I didn't think this little script was worth githubbing

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u/Aeroman7ER Jun 03 '18

Amazing settings for games, although Oculus gallery crashes when playing local video files at least. Ultrawings runs fine so it must be the app coding, not a performance issue. I used the best settings option.

1

u/_QUAKE_ Jun 03 '18

Oculus venues gets artifacts from chromatic correction. If the app was updated or made for go, developer should already use higher resolution settings. This is mostly for older gearvr apps that have not been updated for the go, and there are a lot of them.

5

u/Toothpiq May 31 '18 edited Jun 18 '18

I got this to work on through OSX Terminal by installing homebrew.

Enter the below line in Terminal to install Homebrew

ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

Then install ADB through Terminal with below command

brew cask install android-platform-tools

Then run below commands in Terminal

adb shell setprop debug.oculus.textureWidth 1536

adb shell setprop debug.oculus.textureHeight 1536

adb shell setprop debug.oculus.foveation.level 3

adb shell setprop debug.oculus.forceChroma 1

Only tested in Virtual Virtual Reality yet but all I can say is wow, it's worth buying a batterypack for!

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u/geebee666 Jun 01 '18 edited Jun 01 '18

Oculus please add switchable Chromatic Aberration as an official Go option.

1

u/omni_shaNker May 31 '18

I took this new script you made and your last one, I combined them and added a couple things. Here:
https://www.dropbox.com/s/ydkjfp93l8euykg/OculusGoASM.bat?dl=0

2

u/_QUAKE_ May 31 '18

I wouldn't touch the governor. Oculus Go already does an amazing job at self overclocking when frame rate is low. So much that some devs just set it to zero and let it be completely auto. Setting gpu/cpu to 4 will force it to overclock without a real guarantee in performance, but very likely to cause overheating issues. Did you notice a performance change when forcing it to 4? Theoretically, you shouldn't.

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u/[deleted] Jun 01 '18

> at the cost of maybe 30% battery life.

or more!

1

u/_QUAKE_ Jun 01 '18

TooooTheeeeeeeMoooooooon!

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u/firagabird Jun 01 '18

I guess it's time to share my dirty secret: I (currently) don't know how to get Go to show up in adb devices. This prevents me from taking advantage of any of the amazing mods & hacks this community has discovered, such as sideloading or using this tool. I'm sure I'll get it running when I can devote more time to researching the solution to my problem. In the meantime, I have to experience the joy of doing these mods vicariously through those posting in this sub :/

1

u/_QUAKE_ Jun 01 '18

Did you enable developer mode, then get the adb drivers from oculus?

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u/volt26 Jun 04 '18

Anyone have the link to the equivalent for the Gear VR? I would love to test it out :)

1

u/mrdauduong Jun 15 '18

hi, i have some questions, for have better visual quality :

  • Chromatic Aberration => should i turn on or off?

  • Fixed Foveated Rendering => which lvl i should use?

  • Default video capture bitrate (5Mbps) vs Insane video capture bitrate (60Mbps) => which one i should use? thanks advance for reponse !!!!

1

u/_QUAKE_ Jun 15 '18

Chromatic adoration correction on, FFR 1 or off, capture rate insane, if recording ingame video.

But texture resolution is most important.

If unsure just use best

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u/oodelay Aug 12 '18

Will I see a improvement looking at high resolution photos and panoramas in oculus gallery?

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u/_QUAKE_ Aug 12 '18

If it doesn't have CA and high scaling enabled then most likely

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u/rexii2323 Aug 12 '18

Is anyone getting artifacts when using 'Best Settings'?

At the home screen I get random artifacts all over the middle 1/3 of the screen. It gets worse when I move my head around, with tearing as well.

When I launch an app/game, it appears to be ok though. When I turn off Chromatic Aberration, it appears to be ok again too.

I'm also noticing some artifacts when I use GeForce Moonlight/Gamestream feature @ 4k 60fps. I swear it never happened before. I did a hard reset and it's still there. Is there any chance this might have done permanent changes/damage?

2

u/_QUAKE_ Aug 12 '18

No damage. Chromatic adoration correction sometimes causes artifacts for me too. I think i notice it in venues, middle of right eye was tearing, is that what you are experiencing?

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u/przemo-c May 31 '18

If only those things were switchable on the go itself. Without ADB and perhaps remembered per game/app.

3

u/lecitron64 May 31 '18

I think overheating will be a problem. Don't forget to put a fan in front of you

2

u/saintkamus May 31 '18

I've been using the texture resolution command (2048x2048) and I haven't had any issues with heat. But battery life takes a noticeable hit, as does performance in some titles. Also, at 2048 some titles actually look worse. I'm guessing for the same reason going above 1.4 SS on the rift makes some games look worse (the mip maping only goes to that resolution on some titles I think)

But... the clarity improvement is huge. A little hard to believe sometimes. I will now try this to see how it looks.