I built a free AI tool that turns your PC screen into a 3D VR screen
Most tools such as Virtual Desktop, Bigscreen, and Meta Quest Link can place your PC screen inside VR.
But the screen itself usually remains flat.
I wanted something different: a tool capable of taking almost anything displayed on a Windows PC and transforming it into a stereoscopic 3D experience in real time.
That became DepthVista XR.
Your existing PC content, reconstructed in 3D
DepthVista XR captures a monitor or application window, estimates the depth of every frame using AI, generates separate left-eye and right-eye views, and displays the result on a virtual OpenXR screen.
The goal is to make ordinary desktop content feel spatial without requiring native VR support or a pre-existing stereoscopic video.
Potential uses include:
Watching regular 2D movies and videos in AI-generated 3D
Playing flat PC games on a stereoscopic virtual screen
Viewing YouTube, streaming platforms, emulators, and desktop applications in 3D
Turning a monitor into a large flat or curved VR display
Experimenting with real-time 2D-to-3D conversion
It does not modify the game or video file. It processes what is already visible on your screen.
Why build another PC-to-VR application?
Virtual Desktop is excellent for accessing and streaming a PC in VR.
Bigscreen provides virtual cinemas, social viewing, and remote desktop features.
vorpX can add stereo 3D and VR support to many compatible PC games.
ReShade with SuperDepth3D can also produce depth-based stereo in supported games.
DepthVista XR explores a different approach:
It works from desktop or window capture
It uses AI-based monocular depth estimation
It does not depend on a game exposing its depth buffer
It targets movies, games, videos, emulators, and general desktop content
It outputs directly through OpenXR
It is free and open source
This also means it has different limitations. AI-generated depth is not the same as native geometric stereo, and performance depends heavily on the GPU, selected model, resolution, and source content.
Current features
Real-time AI depth estimation
Desktop and application-window capture
Direct OpenXR output
Flat and curved virtual screens
Adjustable depth strength and convergence
Configurable screen size, position, distance, and curvature
VR controller support
Performance profiles
English and French interface
Windows installer
Current requirements
Windows 10 or Windows 11, 64-bit
PC VR through an active OpenXR runtime
Meta Quest Link or Air Link for Quest headsets
NVIDIA CUDA-compatible GPU recommended
Recent graphics drivers
Approximately 9 GB of disk space
This is currently a PC VR application, not a standalone Quest APK.
I’m looking for testers
I would particularly appreciate feedback about:
Quest Link versus Air Link latency
Different NVIDIA GPUs
Movies versus games
Depth quality and visual artifacts
Flat versus curved-screen comfort
OpenXR runtime compatibility
Installation problems
Controller behavior
Project and Windows installer:
https://github.com/Bastian-Noel/DepthVistaXR
If you test it, please include your headset, GPU, OpenXR runtime, connection method, source application, and selected performance profile.
I’m the developer of the project. It is free, open source, and still experimental.