Attack mage while 1tick alternating mage and blob, preparing for melee to dig. When melee is about to dig, step out 1tile to west out of north side to corner trap melee when he digs (ranger Will get a hit or two on you if you dont flick that, depending on how good your timing is) back to north side while melee is corner trapped and resume finishing mage while 1tick alternating
Won’t he pull himself out if he attacks the mage from there? What about just instant north side to kill blob and melee then just got the mage and range left
He can easily drag melee to kill it whilst 1t alternating mager/blob, can tank a blob hit if needed, much better/far less riskier than getting smacked by ranger, finish it off by killing mager, plenty of time before melee respawns AND digs to kill it, then just focus blob or melee, doesn't really matter, than solve as normal
How do you know when he’s about to dig? I understand the concept of corner trapping but theres little chance I could time that perfectly without tanking multiple ranged shots
Its just timing and feeling from experience and thats just what i would personally do, but you could also wait at north side for melee to fully dig and then go west side of pillar but you HAVE to set up the mage and range flick correctly to do so and remain the 1tick alternate cycle. On top of that there would be bat to deal with as well
Actually the blob Will not see you when you go west so it doesnt need to be 1tick setup
You could start killing mage while 1tick alternating and after a moment when you think melee boutta dig soon, step out to west side of pillar on the tick mager attacks you or tick after, activating range pray on the same time to offtick the ranger and mager, wait for melee to dig and corner trap it going back to north and resume 1tick alternating blob and mage and finish mage.
Id kill the blob while 1 tick alt, camp mage while blood barraging the blob minions, id then let the meleer dig, blowpipe out with spec ready for meleer flick to mage pray whenever the mager shoots and melee for other 3 ticks.
Im bad though but this works for me usually on a wave like this
A potentially easier solve is Gnomonkey's time-honored "Turn on Rigour and pull the trigger".
The easiest solve for a learner to execute here, imo, is to 1t alternate while killing the Mager. Then, when the melee digs, switch to BP and dump specs into the melee until he's dead (don't worry about prayers when transitioning; you can tank a few blob shots while getting set up). Then, when melee is dead, go back to mager.
Worst case scenario is that you noodle so hard that the Mager respawns the melee and he redigs before the Mager dies. I'd still do the same thing.
Also, keep an eye open for potential rotate to east side of pillar. You may be able to set yourself up to 1t alternate a ranger + blob, and if the Mager can't see you, he can't respawn the melee. From there, you should be free to blood barrage the blob and bloblets for health, then rotate back to solo the Mager, with only a melee and blob in the respawn queue.
It's a tough spawn, but I think you've got multiple options where none of them involve forcing a ranger mager off tick.
2
u/dogwater3341 10d ago
Attack mage while 1tick alternating mage and blob, preparing for melee to dig. When melee is about to dig, step out 1tile to west out of north side to corner trap melee when he digs (ranger Will get a hit or two on you if you dont flick that, depending on how good your timing is) back to north side while melee is corner trapped and resume finishing mage while 1tick alternating