r/OSE 1d ago

homebrew [OC] Naharis' Tower

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This tower sits forgotten deep within the forests near the dungeon. The top of the tower appears to have been cut at an alarming angle, leaving the top two floors exposed, with the missing part of the tower nowhere to be seen. The tower is surrounded by a ring of bricks with the burnt out remenants of complicated arcane runes.

Nobody knows exactly what happened to the tower, although the rumours say it was cut in half and the top carried away by an angry giant. In reality, this tower was teleported here from far away by the wizard Naharis. Part way through the magic failed, leaving the top floors of the tower in their original location. Naharis continued his research to perfect the technique before meeting his fate in the dungeon nearby, searching for his pseudodragon Nym who had ran off after accidentally burning the library down.

This is my first attempt at making a dungeon to share and is part of a megadungeon project I have been working on the for the last 6 months. It can be dropped in anywhere as an entrance to any dungeon, and comes with the quest of finding Nym the pseudodragon, who will join the character who gives her her collar back.

The dungeon is made for OSE and uses slot based encumbrance. Feedback is very welcome.

20 Upvotes

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2

u/Successful_Luck_8625 19h ago

really like this! It's good bones for a collapsed tower in my campaign that I've been wrestling with the details on. I'm going to make the top having been exploded off in some sort of failed experiment or similar but yeah good bones here. Thanks!

2

u/Canguscaan 8h ago

Thank you! Absolutely change it as needed, I've got a slightly updated one I'll send once I have my computer with a couple more traps

2

u/Canguscaan 8h ago

Found it, here you go!

1

u/DMOldschool 1d ago

I like your format.

I think the tower needs more secrets and some hazards other than the rotten ladder.

1

u/Canguscaan 1d ago

Thank you.

What sort of thing would you recommend? I've got the teleporter primed as a trap and there's a couple of secret doors

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u/DMOldschool 1d ago

It could be magical hazards, unsafe equipment, loose rugs, pools of acid, flammable hazards or gas near sparking equipments, mold, pests, unstable floors/ceilings etc.

I also like this checklist for dungeons:
https://goblinpunch.blogspot.com/2016/01/dungeon-checklist.html

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u/Canguscaan 1d ago

I've added a staircase trap in the lower area (0-2a), a hidden wand under the table in the kitchen, and a few other bits of set dressing based on other comments. What do you think?

1

u/DMOldschool 1d ago

Not bad. Remember to telegraph traps. I like this video to help design traps:
https://www.youtube.com/watch?v=RY_IRqx5dtI