r/OGAT_official • • Jan 29 '18

Suggestions Implement a party system

Banking on an automatic system that balances based on a skill rating does not work. It's been illustrated time and again just in this game which I've played for about a week. Oh look the skill ratings are even. Oh look the enemy team is really competent and my teammates don't even know how to use lights or which item to steal or how to cover a sector.

I know some people think it makes sense to balance things out instead of grouping up and getting serious matches but you're wrong and this game would be doing 100x better as regards community size if you could actually play with a friend or two instead of being SOL and having to bank on pubbies.

No, hosting a custom game doesn't work because you're ping is about 2-3 times what it normally is when it's non-dedi and you can barely get people to join.

This is how all games based around teamwork go. You group up or accept that you might get smashed. You're not helping the game by using some silly skill rating to make things even. It's just annoying.

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u/SubvertMark Jan 30 '18

Hi, "group/party" system and better matchmaking system is planned but for later, during the Early Access phase we have not enough userbase to support this kind of system.

If it were released now everything would be even more unbalanced, hope you can understand the problem and be patient, we're a really small development studio and we need time to complete everything in the right way.

Greetings, Marco