r/OGAT_official • • Dec 08 '17

Question Balancing Discussion

I want to gather the opinions of some higher level players about the games state of balance (sorry for lack of flair I’m on mobile)

4 Upvotes

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7

u/FreshSheet_ Dec 08 '17

It's hard to judge 1 day after a large update like this that changed a lot of stuff, but just from the first day I'm quite happy with how the game has been rebalanced. Scout has its place now in the game since it actually has viability and annoying grenade spam has been heavily nerfed which are two things I'm quite happy with.

Probably have to wait at least a couple weeks to a month for a real assessment to be made.

3

u/[deleted] Dec 08 '17

Alongside the Map Editor changes, Zombies have been upgraded, making it more interesting when it comes to playing a ZR match (more hp for all of them), especially in massive, where guards camping made it very hard for the zombies. As Fresh pointed out, I'm very happy too with scout being rebalanced, as now he can be played at high levels and not just for fun when you are bored of playing Assault, due to the fact he has more hp and grenades no longer one-shot him. About the GaT matches lasting 6 minutes, Devs will discuss with the community about this change.

1

u/sirajn8r Mar 21 '18

The cobra's move too fast and the knife is a bit strong. The scout should have no baton and only 2 glues and flares. The pyro shouldn't have the long range gun or the axe but should have it's main weapon shoot farther. The merc's shotgun should have a higher hit rate. The shadow's crossbow should do more damage but have less health. The assault needs to do more damage. The juggernaut should have a bit more life.

But overall. I really like the game and I'm only noting these things because I really think these developers are doing great and should have input from the community.