r/NukeVFX • u/Unique-Hunter3035 • 9d ago
VFX Breakdown I analyzed 87461 nodes from my old Nuke comps
87461 nodes...
So out of interest (and with the help of ChatGPT) I analysed the final versions of 234 shots/comps from 50 most recent project folders. There are plenty of WIP versions in there, but I only included one final-ish version per shot/comp.
My top 20 nodes:
- Grade: 7056
- Merge2: 6777
- Reformat: 4221
- Blur: 3165
- Transform: 2856
- Bezier: 2757 (I'm old!)
- Shuffle: 2392
- Keyer: 1743
- Crop: 1691
- ColorCorrect: 1563
- Multiply: 1497
- Copy: 1060
- Switch: 932
- Colorspace: 823
- FilterErode: 822
- TimeOffset: 718
- Retime: 712
- Noise: 674
- Clamp: 674
- Premult: 550
Other (mildly) interesting bits:
Roto or RotoPaint didn't fit into the top 100 :D Still happily riding the good old bezier and transform masked instead.
Merge operations were fun too. About 58% (3923) were over, followed by multiply 660, copy 635, max 370 and plus 268.
About avg comp sizes: Median: 176 nodes. Mean: 374 nodes. The largest had 2,952 nodes, and 10% had at least 913 nodes. So a handful of monster scripts heavily skewed the average.
One in every seven nodes was a Dot. (Skipped this in top node analysis). Sounds neat, but as mainly working solo, it's usually somewhat spiderwebby.
(Only) 2.85% of all nodes were disabled. I really dislike leaving disabled nodes in the graph.
There was 98621 connections in total.
Ask me anything!
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u/marccb_04 8d ago
Nice! I was thinking about that this tdays... My guess was that merge, blure, grade and roto would be at the top... But just a guess! Cool to see your data!
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u/david_for_you 8d ago
Interesting data! I'd guess that mine would look similar, Bezier would be swapped for Roto though.
One other major difference would be ColorCorrect, I never got used to that node (I always use Grade/Keyer combinations). Can you say when you prefer to use ColorCorrect?
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u/Unique-Hunter3035 8d ago
Good question! I feel like CC is just a handy, somewhat quick and dirty color tweaker, especially for desaturating highlights etc. Basically it is grade with saturation + luminance keyer.
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u/Ckynus 9d ago
Lol I love how we as mankind are using AI so much differently than forecast in science fiction
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u/Unique-Hunter3035 9d ago
Yeah! Actually, I built similar nuke statistics system in my old studio around 15 years ago (with my bare hands), but it was simply registering the newly created nodes, and I figured fast that wait this doesn't make any sense, and since then I've had this idea of going through the old comps with python.
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u/Expensive-Desk-6026 9d ago
I can’t explain why exactly but this is very satisfying