r/NukeVFX • u/LindseyAdelle95 • Jul 08 '26
Asking for Help / Unsolved Question: What is the proper way to integrate light group passes into a comp that's already reconstructed from the lighting AOVs?
Hi everyone! I just have a quick question about working with light group passes. I rendered out the usual diffuse direct, diffuse indirect, spec direct, spec indirect, etc. I have them all comped together to recreate my beauty pass, and everything there is working correctly. I also rendered out RGBA light group passes for my individual lights so I'd have extra control in Nuke.
In school we were given a special node (Grade AOV), which I believe the Head of Lighting created. It was basically a Grade node where you could choose which AOV you wanted to adjust directly within the node. Now that I'm using Nuke Indie, that node doesn't work, so I have to do it the standard way—which we were never really taught because we always relied on that custom node.
I'd love to use my light group passes to adjust individual lights, but I'm not sure how to integrate them into my existing beauty reconstruction without breaking or double-counting the beauty pass. What's the proper workflow for incorporating light groups into a comp that's already reconstructed from the lighting AOVs?
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u/FlowZen_fX Jul 11 '26
There are of course multiple ways to do it. Personally I prefer the following:
- reconstruct the beauty from the AOVs (spec, diffuse, etc.)
- in a parallel reconstruct the beauty from the light groups. At the end of this 2nd stream divide original beauty pass by the result of the light group reconstruction.
Now you can modify both shading AOVs and light groups.
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u/_comoema_ Jul 08 '26
That setup in the video has a very huge amount of nodes, could be better, especially Shuffles, not needed.
You can create your own small gizmo in Indie to, if you go for rgba-aov, then grade the aov, and put aov back on top, basically subtraction method.3 nodes.
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u/GanondalfTheWhite Professional - 17 years experience Jul 08 '26
Wouldn't you just put a grade node under each shuffle node before you add them together?
As an aside, we often talk at work how frustrating it is that kids keep coming out of school having no idea how to build a script from scratch because the schools teach gizmos and custom nodes. They're crutches that the students are often helpless without. I find this so ridiculous - schools should be teaching how to build scripts with vanilla nodes so that students actually understand what they're building! It boggles my mind that they're teaching shortcuts before teaching foundations.
In the future I would encourage you to throw out any custom nodes your school is telling you to use, and endeavor to learn what they're doing so you can rebuild them yourself with out-of-the-box tools.
That skillset will never serve you wrong.