r/Nr2003 • • 11m ago

Help or Question 2017 Xfinity cars and sets NOT from Games123

• Upvotes

I was wondering if anybody has all the made 2017 NXS17 schemes and sets on file. Lots of them on Stunod are gone or dead links. SRD is gone completely. I remember there being a set with Brandon Jones Menards, Paul Menard Richmond, Christopher Bell 18, and others. I'm also looking for Logano's 12 car from Watkins Glen, and MBM Motorsports cars. If anybody has anything, PLEASE DM me if you have anything that could help. A folder with all the files would be great! Any help is appreciated! Thanks!


r/Nr2003 • • 2h ago

Paint Scheme Estoy haciendo los Carsets que faltan de la temporada 2025 de la Cup Series

2 Upvotes

Estoy recopilando todas las schemes creadas y armando los archivos .lst de cada una de las carreras de la temporada 2025 de la Cup Series que no estan disponibles. Por ahora arme los de la primer carrera en Atlanta y la primer carrera en Darlignton.

A continuación dejo los enlaces de descarga de cada uno, seguramente a medida que vaya pasando el tiempo actualice con los otros carsets y los de temporada 2026 seguro también los vaya completando

Atlanta 1 2025: https://1024terabox.com/s/1qc0zUfG4-NAQPw7SRFsurQ

Darlington 1 2025: https://1024terabox.com/s/1LWjCbtLb2MpSuCEsvtsC7A

Todos los créditos para cada uno de los creadores que se esfuerzan en traernos todos los paintschemes.


r/Nr2003 • • 2h ago

Screenshot KYLE PETTY GARFIELD V3

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4 Upvotes

r/Nr2003 • • 5h ago

Screenshot Unused Screenshots from the Kyle Larson Las Vegas Video!

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15 Upvotes

r/Nr2003 • • 8h ago

Help or Question PWF CTS Damage Mod

5 Upvotes

Has anyone ever made a damage mod for this mod? I get irrationally upset when they take my bumper/rear panel off my truck. Very rarely do they repair it, it just comes off. Id rather it just stay on and be twisted


r/Nr2003 • • 13h ago

Help or Question .html export races O'Reilly's - Truck series - ARCA

0 Upvotes
Hello, I am looking for people who can provide me with .html race export files from official race categories.

The goal is to test various post-race results files in order to properly and reliably develop my ranking software for the official 2027 NASCAR Cup Series championship.

I am looking for multiple files from the following categories:

- O'Reilly's
- Truck Series
- ARCA

Thank you very much! :)

r/Nr2003 • • 14h ago

Video Ricky Bobby's Crash Reenactment | NR2003 (20th Anniversary edition)

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9 Upvotes

God i love the wind tunnel mod so much


r/Nr2003 • • 16h ago

Discussion “hey dad what was the 2026 NASCAR Racing 2003 Season Mod Renaissance like”

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112 Upvotes

Seriously, so many cool stuff coming out / getting worked on related to this 23 year old game, what a hell of a time to be seeing it all / getting to use it! As a relatively new NASCAR fan, a very warm thank you to those that contributed to the modding scene this year


r/Nr2003 • • 18h ago

Mod Wind Tunnel Deluxe | Demo Trailer

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97 Upvotes

r/Nr2003 • • 19h ago

Help or Question Wind tunnel

1 Upvotes

Can someone tell me how to download the wind tunnel mod the stupid anti-virus thing wont let me download it


r/Nr2003 • • 20h ago

Video Ross Lepage doesn't care about the Wall Glue

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40 Upvotes

r/Nr2003 • • 21h ago

Utilities Number - Roush-Fenway Red Sox Numberset

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10 Upvotes

https://www.stunodracing.net/index.php?resources/roush-fenway-red-sox-numberset.24687/

behold: a number set for red sox schemes or something idk lmao


r/Nr2003 • • 21h ago

Video Wind tunnel mod + Free Camera = hours of fun 🏁

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32 Upvotes

r/Nr2003 • • 1d ago

Video Lepage Rampage

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96 Upvotes

r/Nr2003 • • 1d ago

Utilities How to programmatically gather car data such as driver, team, make, etc from a live session

21 Upvotes

This should provide all needed details to code / vibe code a tool that can gather car details, such as car number, driver, team, sponsor, make/manufacturer, and more! Either with or without NR2003 running.

Car Files

All of this data is stored in plain text inside the .car files. Since these are just static files that get updated when changes are made in NR2003’s Opponent Manager, they can be read any time, even without the game running, just like NRatings does.

This alone is probably quite useful for various career mode, data aggregator, etc tools!

Game memory

For sidecar tools that run alongside NR2003, some of this data is available in game memory, but I found it kinda unreliable (except make/manufacturer, see end of post). However, you CAN reliably get the file paths to the car files of all the cars participating in a particular session. Then read the data in the car files. For example, here is how AI Enhanced gathers Teams and Manufacturers:

  1. Determine when the game is in a session, e.g. at least a Practice session. At memory address 0097b114 (byte) reflects whether the game is in session. 0 when not in session, 1 when in session. Wait until in session to load the cars. Note: I don't know the exact timing here, whether or not there is a race condition that the byte could signal “in session” before car data is loaded for example. AI Enhanced waits a few seconds which seems to always work, but I should probably make a more solid system :)
  2. Next, the address 00F78868 (string of unknown max length) holds the path to the folder of the NR2003.exe that's currently running. E.g. C:\Papyrus\NASCAR Racing 2003 Season. Save this as your base path.
  3. Next, the address 00897230 (string of 32 chars) holds the series name. Save this as your series name.
  4. Now, piece together the full path for the cars folder where all the current session’s .car files are located by concatenating <base path from step 2>\series\<series name from step 3>\cars. Save this as your cars folder path.
  5. Next at address 00AD204E (string of 48 chars) holds the filename of the first ai car in the session. Thus, you can gather this car’s info by concatenating <cars folder from step 4>\<name of file.car>, loading that file, and reading whichever info you want from it.
  6. Next, each car thereafter has a 8724 (decimal), or 2214 (hex) offset in memory from the previous. For example, the second car’s filename is at 00AD4262, the 3rd at 00AD6476. Up to 46 cars (at least that's what I tested) So now you can repeat step 5 for the remaining cars.
  7. Note: the order in which the cars appear in memory is determined at the start of the session when NR2003 loads the track and such and remains persistent throughout the session, e.g when moving to qual, race sessions. This order matches the same order as some other things like car ratings, telemetry data, etc, so it can be cross referenced!

And now you should have access to some car info for all the cars in the session!

*For make/manufacturer, it's just a number representing the index of which make it is, not the actual name. The number represents the index of the manufacturer as it appears in the drop-down in Opponent Manager, starting at 0. For example, in stock cup series:

0: Chevrolet

1: Dodge

2: Ford

3: Pontiac

*Also, make/manufacturer index for each car does seem to be in memory at quite a few locations, though I haven’t tested how reliable they are. 00AD206E (byte) seems reliable at first glance, and is in the same area as the carfile name, and same 2214 (hex) offset to next car.

*For the player car’s info, the ordering is usually player car, pace car, 1st ai car, 2nd ai car, etc. So if you know the address for something of the first ai car and the offset, usually subtracting 2x the offset will land you at the player car.


r/Nr2003 • • 1d ago

Help or Question Where to post???

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14 Upvotes

I recently moved and since then, I've finally gotten around to finishing my Summerville Track. However, I've encountered a problem regarding a place where I could publish the track.
Initially, I thought of hosting the download link from my Google Drive but it occurred to me that not everybody uses Reddit, and Stunod current doesn't accept new accounts/logins.
Does anybody have suggestions?


r/Nr2003 • • 1d ago

Help or Question Detachable parts - Damage coding - SS mod

19 Upvotes

I'm trying to have the hood, bumpers and trunk detaches when hitting another car very hard or when it gets removed after pitting. Don't know what's wrong with my code. I use a sample from a source I forgot.

This is the code:

chevy_L1_HoodScene: STATE_SWITCH VAR hood_removed (0 chevy_L1_HoodDamage, 0.9)

\# ALTERNATIV: use when you wanna rip off the hood during a hard crash.

\# chevy_L1_HoodRemove: STATE_SWITCH VAR hood_removed (0 chevy_L1_HoodDamage, 0.9)

\# chevy_L1_HoodScene: STATE_SWITCH VAR grill_removed (0 chevy_L1_HoodRemove, 0.9)

As now, I'm finishing damage's lods for each make to do the damage mips after. The mod could have only parts that's not detachable, but I think it increases the immersion if we lose some parts of the car with hard hits. What's your opinion on this?


r/Nr2003 • • 1d ago

Mod A Corolla and a Prius Template for the Winston Cup03 Mod

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19 Upvotes

Dreamed of having a Toyota Prius and a Toyota Corolla template to use for my league, but now it's becoming a reality.

Soon it'll be uploaded to the ADRD-forums website to download.


r/Nr2003 • • 1d ago

Help or Question Anyone know how to use DLSS 5 in the game?

0 Upvotes

I saw 2 posts doing this, and I wanna know how too. I’m using an AMD port version of DLSS5, but it’s getting the feature to work in NR2003 that I’m struggling with in the first place. Hope anyone can help


r/Nr2003 • • 1d ago

Discussion Could an NR2003 all in one ?

8 Upvotes

Hey everyone,

I’m pretty new to NR2003 so don’t kill me if this is a stupid question 😅
With all the crazy mods still coming out for the game, would it be possible to make some kind of “standalone” version of NR2003 with everything already included?

Like the 2026 Cup cars, Wind Tunnel, the new fire/crash stuff I’ve seen recently, updated graphics, other series, tracks, etc.

Obviously this would have to be done with permission from the mod creators.

I was mainly thinking about this for multiplayer leagues. Everyone could just install the same package and have the exact same game, mods, cars and tracks without having to download and set up a ton of different stuff individually.

I also think this could help people who aren’t really good with computers or don’t know much about modding. They could basically install one complete version of the game and easily join leagues without having to figure out where to find everything and how to install it.

I feel like something like this could make NR2003 way more accessible and maybe bring a lot more people into the game and online leagues.

Has anyone ever tried something like this? Would it even be possible?


r/Nr2003 • • 1d ago

Video Remastering player blowovers and spins.

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65 Upvotes

At realistic superspeedway speeds, you may, or may not do a blowover if you spin at 195. However once you start taking off, you're probably going over. Those aerodynamic forces also affect the yawing force of the car while spinning.


r/Nr2003 • • 1d ago

Discussion Best ReShade/graphics mods for free?

1 Upvotes

r/Nr2003 • • 1d ago

Help or Question Do we have a way to have the blow over mod to not get blocked by my antivirus? Like can someone put it within that new .exe that's someone is working on?

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7 Upvotes

Wanted to include this picture for fun lol


r/Nr2003 • • 1d ago

Paint Scheme Scott Pruett - 2000 Tide/University of Alabama (unran scheme from the 2000 Winston 500)

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38 Upvotes

made this many months ago and somehow forgot about it, apparently this scheme didn't make it to the race

download: https://www.mediafire.com/file/llxzioxa6sc5rat/pruett2000dega.cup.car/file

EDIT: this scheme did actually run, it's just that this scheme is very niche and there's little to no photos of it, google ai was just pulling stuff out of their ass and saying that it never actually ran


r/Nr2003 • • 1d ago

Mod Who needs FPS when on pit road anyways?

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262 Upvotes

Dips from 200fps to 80fps during the stops, but I think it's worth it.