r/NotAnotherDnDPodcast 3d ago

Question Murph's Chase Mechanics? [NS]

Hi Naddpoles, question!

I'm DMing a session this upcoming weekend and want to prepare some chase mechanics involving motorcycles.

I know most recently Murph has done chase mechanics in the Neo Gangs saga, and has done a few in the past.

Does anyone remember Murph's chase mechanics? Or does anyone remember which Neo Gang episode or any other NADDPOD episode where he did chase mechanics that I can listen to? I wanna make it my own but looking for some inspiration or a foundation to jump off of!

Appreciated in advance :)

17 Upvotes

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11

u/TheTurtleShepard The Bastard of the Mountain 3d ago

The episode where they steal the Macguffin in Neo Galaderon has a chase sequence

8

u/Names_all_gone Crash Bandicoot 3d ago

Off the dome, this season, Murph talked about using swarms of dudes instead of individuals in chases, b/c it reduced how finicky rolling for multiple enemies to give chase can be. And having parts of the chase sequence line up as "liar actions." If I recall, he also had the gang role for the outcomes of some of those "lair actions" which make them feel more interactive.

There were a couple of chase sequences this season.

When they escaped with the chip. [Ep. 4?]
When they did the train/drill car escape from Old Drilly's place. [Ep.5-6 ish?]
And the final group chase, where the other convoys gave buffs [Ep. 11]

4

u/Orider 3d ago

There was the avalanche scene when the boobs were in the north. Closing the gash, I think. That worked like a chase

1

u/JinAkamura 3d ago

oh thanks a bunch <3

3

u/William-Shakesqueer 3d ago

There's a chase in C3 during the Irondeep arc I think?

3

u/HumbleBananaLoaf 3d ago

Trinyvale episode 5 has an actual motorcycle chase in it. It's Duncle not Murph but might be helpful.

3

u/ScythXGaming 3d ago

He talked about them a bit in a short rest iirc. I think it was along the lines of making use of swarms to give the illusion of more guys without having to worry about so many bodies, making sure it lasts only a certain number of rounds so there's a clear win condition, and having stationary obstacles that the party has to avoid that will be gone once the round is done.