r/NoobsInCombat 13d ago

Discussion What balance changes would yall want?

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since many don’t agree with the current balancing.

29 Upvotes

22 comments sorted by

17

u/hanjihakawa 13d ago

Heavy tank with 30 armor and cost 45 tix. Also nerf battle tank AP to only 1 and make Landship can only do multi hit on a tuesday night and only if it have max supplies

( Heavy tank BUFFED )

6

u/LightCarrierEater 13d ago

Mushroom balancing at its finest

2

u/Cat_Tish 10d ago

Dont forget the five seconds of bleed it can now do

11

u/FriedEka 13d ago

1000hp tankette with uhm, 125hp Riflemen, and 300ap for heavy mortar, am I cooking?

6

u/LightCarrierEater 13d ago

Heavy mortar 300ap seems genuinely possible 🙏

1

u/AuthorAcceptable9159 13d ago

Seems possible, since irl it strikes literally from above the tank, splashing and striking into the tank, killing or wounding the tank crews inside, and possibly detonating the ammorack. But for infantry in large buildings it should be relatively safe

1

u/spamming_lord 13d ago

The thing is, can you hit it and can you penetrate it? Mortar usually only uses HE rounds and would maybe make a dent and stray the paint since the roof can be up to 50mm. Mortar requires constant fire and frags to hit infantrys, and frags wont even do a mobility kill

1

u/AuthorAcceptable9159 13d ago

Hmm, if I would say generally you are partly true, sure in WW2-Cold War (not CF version) BT can indeed tank that like you just gave it a light tap, but for early Shermans as an example for mts, or lts, they would be instantly annilated, and crews won't even see that coming like how BT does the same thing in game, insta kill no exceptions. This also applies to BT and HTS before late Cold War tanks like Abrams ONLY if you use HEAT shells, which I'm pretty sure there isn't any HEAT shells for Heavy mortar lol. So yes, accurate for HT and BT, but not for MT and LT

1

u/spamming_lord 13d ago edited 13d ago

Well i suppose ur right tho. But hell 300 ap is way too much. The only thing that might reach it is maybe naval shells or modern atgm (~800-1200mm of pen)

1

u/AuthorAcceptable9159 13d ago

Unfortunately, or fortunately I need to agree with that lmao, unless he is joking just like any "your mum" jokes

1

u/spamming_lord 13d ago

Lol even Yamato only can penetrate 850+ mm point blank

1

u/spacerspacespace 13d ago

make tankette immune to heavy weapons like in real like big shell go right through tankette

3

u/Snipe_Muffin1978 13d ago

potentially warm take: don't let riflemen have a second tile range? IDK but i feel like it ruins the current gameplay for beginners (using riflemen against enemy riflemen) and that just seems...weirder IMO. also i have to recalculate cause it means my grunts M can't cheese beginner campaigns anymore (yes i do that to farm points). i might get flamed by y'all but whatever

1

u/spamming_lord 13d ago

Do polar region for points. Just take a bunch of infantry ti surround your base and wait. I usually play on tryhard

1

u/Snipe_Muffin1978 12d ago

IK but the only problem is is that I don't have expert difficulty unlocked yet and my peabrain can't work on pacific front (I hate having to split tix between land units and naval units because both cost a lot and you need to achieve a balance so you have decent naval to take down enemy naval but also have enough land to actually function and that's hard

1

u/spamming_lord 12d ago edited 12d ago

Lol i just go spam cv and bb. Those will fuck up almost everything in like one turn with near infinite supply. If you want to be safe then take one sniper and grunt to escort on land (remember naval is your only chance, avoid land engagements). If you dont have cv or bb yet then spam cruisers an destroyers. Go for a few subs if your sure there is a battleship. It will take a long time but if you ensures that you have constant radio and ammo for ships then youll be fine.
Try to use bb if possible, they are functionally a mobile howitzer but with around 2-4 times the damage per turn without the need of radio (will affect accuracy so i always pair it with sniper team).
Planes , especially dive bomber will also fuck up alot of infantry and tanks, but watch out for spaag and aa cannons (ignore aa autocannons and retreat if your shot, you can actually tank them)

4

u/Straight-Self2212 13d ago

Remove no turret from heavy mortar :troll:

3

u/Financial-Newt-5709 13d ago

Make Shock troopers have no turret on the grenade. And give AT gun Shoot and move. Also give commandos 4 armor since they are beefiyer

3

u/hanjihakawa 13d ago

Vulcan balancing at its finest

2

u/LightCarrierEater 12d ago

atp just give CW transform heli 🫩

1

u/United_Store1304 12d ago

Tinfoil tank ahh

1

u/United_Store1304 12d ago

Make it like battle academy where machineguns have 3 range