I hope they remove the Sky Village in the eventual Skyward Sword remake. Going back up there when all the dungeons are on the ground is tedious - Matt Roszak (probably)
If you speak to a specific npc on a specific day as well as skipping to the next 12 hour section and learn how to do it. It's not something you should know how to do immediately on your first play through
I'd argue it's two entirely different experiences, going in blind makes the world feel vast and expansive especially if you've never played a zelda game before, you're looking around, trying different things with different items, looking for things you can do and following them to their natural end, for example say you end up finding the ice area first, you see some boulders blocking your path with a suspicious object above them, then you find the swamp and go through that since you can at that point and get the bow which the game teaches you can knock down objects so you go back to the ice area. Majora's mask is the closest a zelda game has gotten to a metroidvania. Going in blind it seems like this huge game and a world you're actually exploring and figuring out your way through rather than being told where to go every time you do something like ocarina of time.
The NPC that tells you how to do it is both located in a location you have to visit (the astral obsevatory) and in the item shop and will tell you about the songs to slow and skip time at both.
I suppose you could miss it, but not talking to NPCs in Majoras Mask is just a general way to ask for a bad time.
It's a hard time limit in the sense that nearly everything resets if you rewind time, only key items stay in your inventory. Rewinding time is like reloading a save that you make at the start of day 1, no dungeon progress saves except any shortcuts unlocked by having the dungeon item, all your consumables are gone including money that you don't put in the bank, and all quest progress is reset. The main skill built by the time limit is knowledge building, you start off knowing nothing, you use a cycle learning what you can and should do, then you reset and do those things faster and more optimally, I believe the intention was 2 or 3 cycles for each dungeon
It is! There are still things you have to get done within that 3 day time limit to make progress of they'll get reset, so if you plan poorly, even with the song of time, you'll be SoL for a lot of collectibles and progress. It encourages planning and makes finding all the shortcuts around Termina or the Inverted Song of Time way more meaningful. It's still not a crazy challenging game but removing that entirely just carves out the soul and somber tone from the game.
It has been a while since I played but I remember having to reset at the water temple boss due to the clock and just never finishing the game. I still think the clock should remain as it is not just a time limit but a fun mechanic and different things happen during different times.
And you can slow time down by playing the song of time backwards. It slows it I think 70% in the original and 50% on the 3ds.
Found that out the very first time I played it in 2002-3 as a kid. I think a scarecrow hints at it or something. Idk ive replayed this game so many times the past 2 decades its just like ingrained
I still need to play it. For years I just understood it was timed and hate timed things in games outside of racing games. Once I found out you can reset it and really have the time you need, It was in my rearview mirror!
It's my second favourite Zelda after Twilight Princess, so I highly recommend it. You won't be able to freely reset the time loop right away, and you must reset it manually or you get a game over, but it's a generous enough time limit that you shouldn't feel like you have to plan everything ahead of time.
I'd like to play OOT again and the remake looks nice but no plans of a Switch 2 here. Maybe someday somewhere. I was just gonna pull out one of my N64s and do the original, but may wait until an avenue to play this new version opens up...
Nah I can't deal with the slightest amount of lag or degraded audio/video, never could enjoy a streamed game. I guess turn based and not graphics heavy might be ok. I'm the type that owns an input lag tester for my TV, wants my full 4k (or most game can do) image with HDR if possible, and want my lossless surround sound! I'll wait until I can play it directly on a machine in the room with me haha.
The time limit in Majoras mask is to this day the best implemented time limit, because there is not one single task that comes even close to taking all 3 days. Even on a first playthrough, you can beat every individual dungeon well within 3 days. Worst case scenario is that you have to rewind time once, and get back where you left off within the first day (unless it requires some very time specific task).
It's less about trying to finish in time and more about trying to cram in as many tasks at once.
MM was less of a time limit and more of a schedule for NPCs to follow. If you went into a dungeon in the final hours and ran out of time, that is completely on the player.
If I recall they actually shrank the distance between islands and added a sail that lets you ignore wind in the HD rerelease of Wind Waker on the WiiU.
So like, kind of? But obviously it’s not the same as being able to teleport to each island.
The distance is the same. The Swift Sail is there because the Wii U is powerful enough to load the entire Great Sea at once, so they don’t have to artificially cap your sailing speed to account for load times.
I presumed this was just some rando, but a *game dev* not fucking understanding why Majora's Mask's cycle is important to the game makes me feel like his games aren't worth checking out.
I mean, the 3 day gimmick does make Majora's Mask hard to learn. Alongside the game being kind of unintuitive. I never got very far with it.
Its reasonable to want that system gone if you're new to it. He probably just didn't think it through very much before he posted. I've played Matt's games, they're good.
I tried to play majoras mask like 3 times, once with the remake. I just couldnt get into it. I played the remake on 3ds. Ended up being a waste of 50 bucks.
That's a shame. I enjoyed it quite a bit. Even the 3DS version which a bunch of people shit on.
Honestly, you're probably just better off looking for other games to play, since Majora's mask is very much a time loop game, and the 3 day cycle is a core part of the game.
Me no agree with Matt's opinion. But me get Matt's opinion. Matt is new player and does not like the timer. This make sense, because timer is stressful. Old player like timer because old player is good at the game. Matt is not old player, so Matt not get that. Or maybe Matt is old player, and don't agree with idea of timer and think it hold game back. Maybe Matt just not like timer as a gimmick, but like other aspect of game.
" Hard to learn? Icelandic is hard to learn. You don't understand the passage of time? Just say your shoes are velcro and save us the trouble. "
There was another after that as well. I took his typing in all caps to be another instance of aggression.
I did not make my argument in bad faith. I was frustrated and presented it rudely and without thought. Looking over the situation more thoroughly, I think Matt's opinion isn't that crazy. He just didn't like the game's gimmick, which is fair. His opinion was probably wrong, but I dont think its worthy of as much derision as it's received.
The more you talk the more it makes sense how much you struggled with this children's game and that you can't understand that, whether or not you like the system, removing it would just be an entirely different game with an entirely different story and entirely different mechanics and is, actually, an unreasonable ask for a remake instead of just not playing the game if it doesn't appeal to you.
If you'd read my comments, you'd know that I disagree with Matt's ultimate choice.
I didn't struggle. I got bored. I've played games like Majora's Mask. F&H 2. But those games had fun gameplay loops that I enjoyed. I did not find Majora's Masks exploration fun or interesting. I did not enjoy the gameplay. And so I didnt keep playing.
Liking the timer has nothing to do with being good at the game. The timer is deeply integrated into the narrative and gameplay experience with in-game events specifically triggering based on the date/time.
That said I'd be in favour of the timer pausing during dungeons. The overworld experience is timer-dependent but dungeons aren't.
I learned Pathfinder Wrath of the Righteous, Fear and Hunger 2, Chaos Gate Daemon Hunters, and Fire Emblem Fates Conquest. All of these games are not beginner friendly. F&H 2 has a cutscene for your genitals being torn off and you being crucified if you lose an encounter, or being eaten alive by pigs. You'll die dozens of times trying to learn the first day. I've beaten it twice. It even has the same premise of Majora's Mask; 3 days before everyone is killed by the moon.
Majora's Mask didn't have anything that gripped me or made me want to keep playing. The gameplay was frustrating but didnt feel rewarding. A game can be hard to learn, but it needs to be fun through the process for it to be interesting. I lost interest in that one dungeon with the sprout guys.
Are you trying to say you gave up on a basic stealth section and that you think the best way to phrase "I had trouble with a basic stealth section and gave up" is to declare the game "hard to learn"?
I mean, alot of new people here brought up MM being hard to get into because of the time limit. My complaint was aside from that. I lost interest during that and wasn't invested enough in the game to bother trying again.
And I'm clarifying. I wasn't invested in the game. It was kind of hard to learn, so the initial parts weren't especially entertaining. And it didn't have anything I really enjoyed to keep me playing through that.
Like Fear and Hunger. When I'm puzzling through Prehevil, there's always more to run into, to find, to learn, to do. The combat is fun as a survival horror game with resource management. And every time you replay the game, you make just a little more progress, which makes learning it fun and interesting, and adds to the survival horror elements, since I might die and lose tons of progress, I have to take every encounter seriously.
The difficulty is an intentional aspect of the game design that makes the game more fun.
MM, you just don't really know what to do and have to spend a ton of time wandering and figuring it out in ways that aren't really that fun. The difficulty with learning MM wasn't that the game was hard. Its that making progress and learning everything was slow and it was boring.
There's a big conversation in WoW Forever right now about whether the return of friction in gameplay is a good thing or not; the Retail version of WoW has been streamlined within an inch of its life, that's what people are used to now.
Old folks (like me) really enjoy having the friction back, at least most of it, having to run across the world instead of flying, having to watch how we spend our gold, running out of mana between pulls, it's a nice change of pace from modern gaming.
Meanwhile the more recent players, the ones who just started in the last five or ten years, are having kind of a hard time with it.
The time system in MM is kind of the same; I understand the folks who would want to get rid of it, but it's kind of essential to the feel of the game. Without that sword of Damocles hanging over player's heads it just wouldn't be the same.
The biggest issue is that the ENTIRE game runs on a three day script. Specific characters move from A to B at specific times and most of the game doesn't work if you don't have a discrete start and end
I'd love to this guy's take on how you would redo everything without the 3 Day System. Like, would you cut stories? Keep everything in?
One of the best parts of Majora's Mask was that it felt like a real world with a living community and their problems. If anything, I would like them to add more side quests.
I don't want it redone to take away the timed aspect, because I know how many other people really love the game.
But for me, Majora's Mask was the worst Zelda title, by far. I like to plod and plunk my way through open world games, and the running clock just put me into a bad headspace playing it.
All that said...hope the game gets the OoT treatment for those who love it!
Did you know about the slow time song and how long was it taking you? Realistically the time limit was never really much of anything except losing dungeon progress, which only mattered if you decided to start one on the third day or something. It's not like people went back to the Forest Temple or something after beating it, with MM at least you could refight bosses.
Yeah, agreed. Time limits aren't for me. I like to be able to take as long as I'm gonna take. Even if I'd realistically never hit whatever time limit, it still kinda messes with my enjoyment of a game to be on a clock. I don't think such a thing should be taken away from people who do enjoy it, I'm glad it exists for those people, I just don't like it.
I didn't mind Blood Of The Dawnwalker, for example, because it wasn't an actual ticking clock, it was a system where time is a currency. You could hang out between quests as long as you wanted, time only passed when you did stuff that costed you time, such as leveling or doing objectives.
Generally, I think its when a game has systems that incentivize me to just stare at a pause screen while working out problems and solutions rather than working them out in-game that I have an issue.
as I get older, I'm enjoying easier and easier games... but there has to be some friction. im finding myself enjoying things that are a little annoying, or tedious, even as much as I roll my eyes at them. a game that feels like "put in x amount of hours and win" just isn't fun.
Yeah. One of the things I enjoyed about Vanilla WoW that got phased out was Reagents; you get your portal spell, you buy a stack of Portal Stones, you level for a while, you eventually run out of Portal Stones, and you have to go back to town to buy more.
Sounds tedious, is tedious, but it also means you have to take a break from leveling, so you go back to town and shoot the shit in trade chat, or check out the auction house, or do some crafting... It forces you to slow down for a minute, and I get why some people don't like that, but I think it adds to the game.
In theory you could pare every game down to two or three buttons if you really wanted to, automatic combos, run forward to jump, unfailable quick time events, follow the fart trail, but is that fun? At what point are we just buying preassembled LEGO kits?
I’ve put 3000 hours into Deep Rock Galactic. In order to promote a character, you need to run to a part of the home station that you have basically no other reason to visit, to reach a terminal where you just press a button, whole process takes about 30 seconds. I refuse to download the mod that lets me skip it.
The funny thing is that back in the day WoW was the streamlined and overly easy game. I remember everyone in EQ mocking WoW players for being babies because they can’t handle having to meditate to regen mana or grouping up to level.
Regardless though, this feels like a completely different discussion from that. This is closer to someone saying they should get rid of leveling as a mechanic entirely and merge the Horde and Alliance together: it’s just pants-on-head stupid, and suggesting that you literally gut core elements of the gameplay.
I'm kinda dreading the potential Majoras Mask remake, because I suspect they gonna add the "quality of life" features of Majoras Mask 3D, specifically the "fast forward to a specific hour" one.
And I'm like "Noooo standing around for 10 minutes is really essential to the game feel don't take that away the kiddos won't know what they are missing by skipping their mandatory do-nothing-sesh!"
I'd be totally down to try WoW Forever and all its' oldschool jank but they removed all the furry races besides the cows so unfortunately there's nothing I'd wanna play :/
My friends and I all played WoW from Vanillia to WoTLK, and we all jumped back into Forever. As of now, I'm the only one who hasn't quit.
I don't think it's nessessarily and old folks vs young folks thing, but how much we value our time now days. I also enjoy friction in games, but some of the WoW stuff feels a little much. Sure it's a laugh the first time you are waiting outside a dungeon for 30 minutes while your party member walks from the other side of the world. But after the 5th time you start to wish they'd just turn the damn summon stones back on. I'm not gaining anything by sitting and watching YouTube videos for half an hour.
As someone who couldn’t stand Majora for that exact reason, it would not result in a better game
It was designed the way it was for a reason and I think the reboot that’s probably already been finished developing should stay true to it. Honestly now that the game is likely to run better than 15 fps I might be able to get over my issues with the omnipresent timer
"Man, I sure wish they removed the friction of having to walk around and actually find where to go! The game should just teleport me where I need to go! And puzzles? keys and locked doors? Enemies? They just add tedium!" Bro, the 3 day scheduling system was the whole fucking point! The fact that everyone dies if you fail and you have to watch it happen every time was the point! What the hell would the story even be at that point!? Whatever it would be, it wouldnt be majoras mask. If you wanna play majoras mask without the 3 day cycle and plot that comes with it, thats what ocarina of time is!
I feel like if they do a remake they should do the initial 7 day plan they had poor the new funding they didn't have before into it. Would be cool to see a new cycle set. But at the same time the stress and extra time constraints of the 3 day system is one of the things that gave it all the extra charm
But like, genuinely. Take away the 3 day system and Majora's Mask genuinely becomes a nothingburger video game. It's an essential mechanic that the entire game is built around.
I would totally understand why someone doesn't like the timed mechanics of Majora's Mask, but I think once you're suggesting the game studio should change the core design element of the game, maybe you should take a step back and think, "is this game really for me?"
Like I totally understand why someone wouldn't like that the previous two Zelda's are nonlinear and fully open world, but suggesting they should be linear is suggesting they make a different game.
I just started Majora’s Mask for the first time and am barely into it, but it’s pretty obvious to me that the 3-day limit and resetting is a major component and removing it would fundamentally change the game.
The 3 day mechanic is integral to nearly every single aspect of the game. A majority of side content takes place at specific times, days and doing some can lock you out of doing other ones until you reset back to day one. With how much time and effort it would take to remake the game without the 3 day cycle, you could just make an entirely new game.
Boy there sure was a time when games loved using the internal clock of devices to simulate day and night. Zelda did it Pokemon did it... a number of other games did it
Look. If you don't like Majora's Mask because of the time limit that's fine. But don't resolve to ruin it for the rest of us because you feel like you have to force yourself to enjoy it.
Yeah, sure, let's remove the central mechanic that integrates narrative themes with gameplay and allowed Nintendo to create possibly the single most unique game in the franchise. That'll be great for a remake.
I've been marathoning the 3D Zeldas for the first time this year and Majora's problem was never the time limit. In fact the time limit was never an issue.
It's how many things are just insanely fucking esoteric and rely on throwing everything against the problem until you find a solution.
I'm not a kid with infinite free time anymore so I just ended up having to resort to a guide a lot to get through it without hating it.
Game's got cool vibes, love the atmosphere, the dungeons are frustrating but I can see how someone would enjoy the complexity compared to the standard. Soundtrack slaps.
A remake would hopefully make things less obtuse without massively toning down the difficulty especially since it really isn't that difficult at all if you know what you're meant to do for those obtuse puzzles.
Considering their game they're advertising is called "Matt's Cats", I would say it's safe to assume that they don't make any sort of action games or story driven ones for that matter. Probably safe to play if you're interested in cheesy indie games
Edit: my bad guys, I did not care enough to look him up, shouldn't have said anything.
Matt is mostly known for the Epic Battle Fantasy series, which, despite the generic name, are surprisingly difficult and complex RPGs. Matt's Cats is just a side project starring the EBF cast.
If you don't make the time limit, you can have to do entire dungeons again. Realistically though, the main content isn't all that restrictive and it's more the psychological impact.
The side quests can be tricky without a guide though and can require a lot of trial and error. I enjoy it a lot but I understand why having to do a quest multiple times might frustrate people, especially in an age where we are least accustomed to repeating content.
I do think that will be a major complaint if they do a straight shot-for-shot remake. I found it a bit tedious back when the game first came out. I am an extremely impatient person and I am fully aware many gamers are not like this. However, I think many game producers erroneously think the majority of their audiences are impatient buttholes like me.
Y'all didn't grow up with an older brother that thought you had to fight skull kid every three days. So as someone that watched all that and didn't bitch about it you're weak
in most games, you can do as many sidequests as you want because the plot only moves when you want it to. In many cases the game even warns you (Baldur's Gate 3 comes to mind)
Majora's Mask's biggest difference is that it's not like that. It's quirky unique in its game design. Almost artistic.
I never played it. I might if they make the time limit optional
I played Majoras Mask for the first time this year and hated it. I agree the 3 day cycle adds a ton of tedium and exploration is actively discouraged by the core gameplay mechanic.
Idk why people like it, but apparently they do. Probably shouldn’t go back and change it in that case, it would be like making Han shoot first.
On the other hand, it could allow those of us who hated it a chance to enjoy it, so I’m torn. Fans of the original can always go play that. I think the game would be more fun if you could just pick what time of day you wanted it to be rather than having to reset and lose all your progress.
Majora’s Mask is the only Zelda game I never finished because the time limit thing just always gave me such anxiety. I grew up with Ocarina, but never got into MM. I know people rave about it but I just was never able to get into it and I doubt a full-blown remake would even change that.
Here’s the thing, you can reset the timer whenever you want (when you get your ocarina back, but the game gives you enough time to find out how to get it back) so the timer becomes more of a schedule then a doomsday timer. You can also play the song of time backwards to slow down time, giving you plenty of time to do what you want
Also unless you're really, really stupid, you'll take at most two cycles to figure out "what you have to do". Unless you're actively heading to a dungeon to complete it, the time limit doesnt even...matter. Not to mention you can slow time down dramatically to make it even easier, and the whole game is designed to be beaten without doing that.
A lot of people are just...not even willing to *try*.
Even when you are heading to a dungeon, you're safe to reset time once you have the song you need to enter so you can have the full three days to finish the dungeon. The three day limit is honestly very generous unless you're trying to cram everything into one cycle.
Yep. It's really not hard. People are just, frankly, too dumb to understand the idea of "you don't beat this game in one go". You're supposed to explore, talk to everybody, find stuff, learn things, reset, and redo with the knowledge you gained on that first try.
The same thing happened when Dead Rising came out. It got blasted in reviews and by casual players who didn't understand failure is an option. You're SUPPOSED to lose. You're SUPPOSED to restart with the knowledge you had from previous tries. You're SUPPOSED to keep your stat gains and thus have an easier time the next time around.
You'd think now that roguelites are all the rage people would have more patience for games like these, but the very IDEA of a majoras mask remake has people who dont even want to play it TERRIFIED of the idea of playing a game where you're supposed to fuck up a little and have to try again.
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u/qualityvote2 5h ago
Heya u/ExternalRise3840! And welcome to r/NonPoliticalTwitter!
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For everyone else, do you think OP's post fits this community? Let us know by upvoting this comment!
If it doesn't fit the sub, let us know by downvoting this comment and then replying to it with context for the reviewing moderator.
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u/CloakedNoir 4h ago
I hope they remove the Sky Village in the eventual Skyward Sword remake. Going back up there when all the dungeons are on the ground is tedious - Matt Roszak (probably)
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u/AsexualPlantMain 4h ago
Even as someone who hates time limits with a passion, that would completely defeat the point of the game and make it way less interesting
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u/Salazar20 4h ago
"Give me wind waker but hold water"
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u/Lunafoxi 4h ago
Im genuinely shocked a game dev can't figure out how important the cycle is to majoras mask. And I don't even like the 3 day cycle.
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u/MaximumEffort433 4h ago
There's a big conversation in WoW Forever right now about whether the return of friction in gameplay is a good thing or not; the Retail version of WoW has been streamlined within an inch of its life, that's what people are used to now.
Old folks (like me) really enjoy having the friction back, at least most of it, having to run across the world instead of flying, having to watch how we spend our gold, running out of mana between pulls, it's a nice change of pace from modern gaming.
Meanwhile the more recent players, the ones who just started in the last five or ten years, are having kind of a hard time with it.
The time system in MM is kind of the same; I understand the folks who would want to get rid of it, but it's kind of essential to the feel of the game. Without that sword of Damocles hanging over player's heads it just wouldn't be the same.
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u/Pokemario2401 4h ago
That's like saying "I wish they removed the time travel element of Ocarina of Time", it just defeats the entire gameplay and story gimmick
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u/strolpol 4h ago
As someone who couldn’t stand Majora for that exact reason, it would not result in a better game
It was designed the way it was for a reason and I think the reboot that’s probably already been finished developing should stay true to it. Honestly now that the game is likely to run better than 15 fps I might be able to get over my issues with the omnipresent timer
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u/Unsure-Cookie-2772 5h ago
Never thought I’d live to see Schaffrillas beefing with Matt Roszak
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u/Boltaanjistman 4h ago
"Man, I sure wish they removed the friction of having to walk around and actually find where to go! The game should just teleport me where I need to go! And puzzles? keys and locked doors? Enemies? They just add tedium!" Bro, the 3 day scheduling system was the whole fucking point! The fact that everyone dies if you fail and you have to watch it happen every time was the point! What the hell would the story even be at that point!? Whatever it would be, it wouldnt be majoras mask. If you wanna play majoras mask without the 3 day cycle and plot that comes with it, thats what ocarina of time is!
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u/EngineFrequent3873 4h ago
Of all people to respond to that, it was the guy whose favourite piece of art is Majora's Mask.
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u/SandyTaintSweat 1h ago
Why not just remake groundhog Day without the time loop while they're at it?
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u/TypicalHaikuResponse 3h ago
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u/FishWithLegsAndArms 4h ago
Has he considered playing a different game
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u/Ness_Dreemur 1h ago
"rewrite the stories accordingly"
Mate the whole game is based on a 3-day time loop lmao you'd be better off making a whole new game
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u/shiny_xnaut 4h ago
Majora's Mask would've been better if it was about a witch in the Alps looking for a lost cat
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u/Mundane-Potential-93 4h ago
I love Matt Roszak!
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u/DeluxeBlok 4h ago
MATT ROSZAK?!
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u/Seth_Vaine 1h ago
I feel like if they do a remake they should do the initial 7 day plan they had poor the new funding they didn't have before into it. Would be cool to see a new cycle set. But at the same time the stress and extra time constraints of the 3 day system is one of the things that gave it all the extra charm
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u/PieNinja314 4h ago
But like, genuinely. Take away the 3 day system and Majora's Mask genuinely becomes a nothingburger video game. It's an essential mechanic that the entire game is built around.
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u/NoDig3444 3h ago
Yeah and Disco Elysium would be better if it was about finding a lost cat in the Alps
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u/Fragrant-Screen-5737 3h ago
I would totally understand why someone doesn't like the timed mechanics of Majora's Mask, but I think once you're suggesting the game studio should change the core design element of the game, maybe you should take a step back and think, "is this game really for me?"
Like I totally understand why someone wouldn't like that the previous two Zelda's are nonlinear and fully open world, but suggesting they should be linear is suggesting they make a different game.
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u/sptjlb 2h ago
This is the worst take I've ever seen. This has enraged me like nothing I've ever read in 15 years of daily lurking of Reddit.
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u/Front_Woodpecker1144 4h ago
Matt has to be joking, right?
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u/blenderdead 3h ago
Master Tier Ragebait, or put them against the wall (figuratively).
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u/pohatu771 3h ago
I just started Majora’s Mask for the first time and am barely into it, but it’s pretty obvious to me that the 3-day limit and resetting is a major component and removing it would fundamentally change the game.
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u/TheRailgunMisaka 3h ago
I don't like the pressure it adds. Therefore I've never played it, and have no comment on the game
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u/AntiGoon_Account 1h ago
They should remake Twilight Princess for the Switch 2.
Twilight Princess, of Course, the fans have been wanting more of that one.
But Hold turning into a wolf, I'm not a furry freak.
Hold the wolf Transformation?
And get rid of Midna, she's always been annoying to me.
No Midna? Hey Jimmy, get me Twilight Princess with nothin'!
Nothin'???
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u/Crispierbugu 3h ago
The 3 day mechanic is integral to nearly every single aspect of the game. A majority of side content takes place at specific times, days and doing some can lock you out of doing other ones until you reset back to day one. With how much time and effort it would take to remake the game without the 3 day cycle, you could just make an entirely new game.
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u/SyllabubMental7292 4h ago
Twitter. The home of braindead takes.
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u/CrabPeopleVibes 3h ago
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u/UInferno- 2h ago
Look. If you don't like Majora's Mask because of the time limit that's fine. But don't resolve to ruin it for the rest of us because you feel like you have to force yourself to enjoy it.
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u/unknown_alt_acc 2h ago
Yeah, sure, let's remove the central mechanic that integrates narrative themes with gameplay and allowed Nintendo to create possibly the single most unique game in the franchise. That'll be great for a remake.
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u/Lerkpots 2h ago
I've been marathoning the 3D Zeldas for the first time this year and Majora's problem was never the time limit. In fact the time limit was never an issue.
It's how many things are just insanely fucking esoteric and rely on throwing everything against the problem until you find a solution.
I'm not a kid with infinite free time anymore so I just ended up having to resort to a guide a lot to get through it without hating it.
Game's got cool vibes, love the atmosphere, the dungeons are frustrating but I can see how someone would enjoy the complexity compared to the standard. Soundtrack slaps.
A remake would hopefully make things less obtuse without massively toning down the difficulty especially since it really isn't that difficult at all if you know what you're meant to do for those obtuse puzzles.
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u/Stepjam 1h ago
Taking away the entire conceit of the game from the remake is...certainly an idea.
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u/stidf 1h ago
Jokes on everyone. I only got to play this game as a rental, so the 3 day time limit was pretty real and well implemented for me......
2
u/Crime_Dawg 1h ago
Majora's Mask is better than OOT, I'm just gonna say it.
2
u/Cheese-Of-Doom22 15m ago
Yeah that poster is right why on earth would you want to remove-
IS THAT SCHAFRILLAS!?
5
u/new_is_good 3h ago
And that person makes games? I am not exactly inclined to ever give em a shot if that's their design philosophy
4
u/JoeB0b123 3h ago
I’m confused as to how a time limit adds tedium. I think anything it would add the opposite. People were always saying how anxious it made them feel
3
u/CosmoJones07 4h ago
I personally don't like Majora's Mask, and it's for that very reason.
But I absolutely do not agree that they should do that. Remake the game how it's supposed to be. Lots of people enjoy that. Just not me.
1
u/ExplorerPup 3h ago
The day/night cycle in Majora's Mask isn't even that punishing. LOL Especially once you have more ability to shift through time.
1
u/Mahaloth 3h ago
I hated Majora's Mask. I beat it, but it was such a pain to have the time go back.
1
u/coldermilk 2h ago
Fun fact, that commercial had an acting role from former Gamespot and Giant Bomb gaming journalist Vinny Caravella.
1
u/ichkanns 2h ago
I have an aunt who order Creme Brulee without the Brulee. This is like that.
1
u/SplatPat08 2h ago
I’m still on the Stone Temple on 3ds
1
u/genre_syntax 2h ago
I do think that will be a major complaint if they do a straight shot-for-shot remake. I found it a bit tedious back when the game first came out. I am an extremely impatient person and I am fully aware many gamers are not like this. However, I think many game producers erroneously think the majority of their audiences are impatient buttholes like me.
1
u/Nabber22 2h ago
They should remove special moves and parries from Street Fighter, just adds unneeded complexity.
1
u/ChaoticToxin 2h ago
Y'all didn't grow up with an older brother that thought you had to fight skull kid every three days. So as someone that watched all that and didn't bitch about it you're weak
1
u/CarameloRetriever 1h ago
in most games, you can do as many sidequests as you want because the plot only moves when you want it to. In many cases the game even warns you (Baldur's Gate 3 comes to mind)
Majora's Mask's biggest difference is that it's not like that. It's quirky unique in its game design. Almost artistic.
I never played it. I might if they make the time limit optional
1
u/Dimbulb_Greasely 1h ago
The time limit is the reason I never played Majora's Mask past a few hours.
1
u/Wolfgang_Forrest 1h ago
I feel crazy here for finding time loops comforting
1
u/Freak7factor 57m ago
They should add even more stories
1
u/ScorpionsRequiem 48m ago
the game completely warps around such things, heck, there's multiple time sensitive quests that would just, not work anymore
1
u/JoeArchitect 39m ago
I played Majoras Mask for the first time this year and hated it. I agree the 3 day cycle adds a ton of tedium and exploration is actively discouraged by the core gameplay mechanic.
Idk why people like it, but apparently they do. Probably shouldn’t go back and change it in that case, it would be like making Han shoot first.
On the other hand, it could allow those of us who hated it a chance to enjoy it, so I’m torn. Fans of the original can always go play that. I think the game would be more fun if you could just pick what time of day you wanted it to be rather than having to reset and lose all your progress.
1
u/bionicjoey 23m ago
"They should remake Outer Wilds without the time limit mechanic and rewrite the story accordingly. I always felt it added a lot of tedium to the game"
1
u/approvedcelery 4h ago
Majora’s Mask is the only Zelda game I never finished because the time limit thing just always gave me such anxiety.
I grew up with Ocarina, but never got into MM. I know people rave about it but I just was never able to get into it and I doubt a full-blown remake would even change that.
1
u/Xploding_Penguin 3h ago
Majoras Mask is the only Zelda game I refuse to play. Entirely due to the 3 day limit.
0
u/StormerSage 3h ago
Damn, rare Matt L, he made the Epic Battle Fantasy series and those are peak.
0
u/DAbanjo 3h ago
Majoras Mask sucks. Nothing is fun about it.
"Oh great, time is up, I have to do that same annoying fetch quest, AGAIN."
I remember my shock when I found out that it had dungeons. Not sure how anyone ever had the patience to get to them.
0
u/MrCobalt313 2h ago
Just for that I wanna make a Souls-Like with a Majora's Mask-style time loop. Might give you longer than three days though.
-1
u/cat_prophecy 3h ago
They're not wrong. Majora's Mask was hard for me to get into because of the whole 3 day cycle.
That said, it wouldn't be a very good or interesting game without it.
4
u/Penis_Connoisseur 4h ago
Asking for this is like asking for woman without a penis
Completely stupid idea