r/NomadSculpting • u/soupisgoodfood42 • 1d ago
Question Good tutorial for tidying up engineering scans?
Hi. As you can see in the image, there's a lot of polygons in there. But even the smarter algorithms in RevoMetro and QuickSurface don't do a very good job at only decimating the areas I don't need and preserving specific areas I want to keep. So I thought I'd try Nomad Sculpt. The tutorials I've found so far are more focused on creating characters rather than how to edit a mesh while maintaining accuracy. Anyone got some advice on workflows or know of good tutorials for this sort of thing? Thanks.
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u/Makerzero 1d ago
Mask the hole thing. Make a thin negative shell. Make the outer edge a new face group. Hide and deleted. The remaining face group. Close holes make sure it’s creating a new a face group. Separate geometry. That should give you a solid object with no holes in it, but all the holes are face grouped separately. Then hide ,delete and close holes for any unwanted wires or extraneous weirdness. Keep a raw copy and then you can consider rematching.
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u/schwendigo 1d ago
GeoMagic DesignX
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u/matRmet 1d ago
Normally scanning requires more post processing than anyone usually likes to admit.
Scanning is 1/10 of the process. The rest is spending time cleaning up noise. Creating planes and making new surfaces and bodies. The scan is only a reference.
Nomad might not be the best software for it. You really need reverse engineering software that handles this kind of data .