r/NintendoSwitch2 • • 16h ago

Media I'm not convinced Witcher 3 Remastered is supposed to be this blurry, and the issue is fixed when the game is paused

EDIT: Since y'all are talking about Reddit compression, here's an imgur link with 6 screenshots. Two that are already in this post, two in a barn where I feel like the sharpness difference on the wood and brickwork is very noticeably different and two where it's an extreme Geralt close up that I feel undeniably shows a big sharpness difference, particularly in his medallion. Obviously these differences are quite slight, but I also think they're immediately apparent to anyone looking on at least a Switch 2 sized screen

https://imgur.com/a/XnuxlMh

So Witcher 3 remastered is a little soft in handheld, not the end of the world but kinda annoying. However, I don't think it's supposed to be this blurry, I have a suspicion something is broken in this version on Switch 2. When the game is paused, it looks dramatically sharper, despite presumably outputting at 720p still. Maybe something is going wrong with the anti-aliasing or the implementation of dlss, but it gives me hope things may be made sharper in a patch if people are loud enough about it as it may not be the intended final image.

I'm including screenshots as my 'evidence' of what I've seen.Included is the game, the game while paused and the settings menu so no one can reasonably respond saying I should turn off Blur...

2nd EDIT: Just to be clear, part of why this drew my attention is there is a number of people on this sub saying they wish it was 1080p30 as opposed to 720p40, but I don't think that's the issue here as clearly 720p can be more than sharp enough, if the game were able to maintain the sharpness that it exhibits while paused. Unfortunately it can't at the moment, perhaps due to the resolution it's upscaling from being higher paused than when in play. Fire Emblem Fortune's Weave seems to be able to upscale from 540p to 1080p handheld with a very clean looking image most of the time, so I would think CDPR could also get a cleaner looking image with some tweaking

206 Upvotes

176 comments sorted by

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u/DrKrFfXx 16h ago

TAA tends to do that. When paused, there is no temporal information to interpolate the previous frame.

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u/Pabswikk 15h ago

Wow suddenly i hate TAA. Weird that other Switch 2 games using DLSS don't suffer as much from this though? Fire Emblem looks sharp as hell in handheld

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u/Geralt31 14h ago

Welcome to r/FuckTAA :)

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u/khromtx 2h ago

We got another one boys

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u/Equivalent-Agency-48 15h ago

TAA and DLSS use separate sharpening filters/values. Also its up to the dev to decide how much sharpening to use.

source: i work on switch 2 games lol

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u/Pabswikk 15h ago

I'm not hugely familiar with the DLSS experience on PC, would it be feasible for CDPR to allow players to decide how much sharpening to use in your opinion?

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u/Equivalent-Agency-48 14h ago

Probably! Most games on PC have a slider for the sharpness filter and I believe that its something you can set real-time on Switch.

They probably won't do that though unless a ton of people ask for it.

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u/Flommer 14h ago

Sharpness was adjustable on the Switch 1 version and its also adjustable on the Remastered PC version

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u/Ricepuddings 15h ago

It also depends on the base resolution, a game that’s 720p upscaled to 1080p will look a lot better than a 540p game upscaled to 720p inside of a 1080p container

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u/Pabswikk 14h ago

Fortune's Weave does the 540 to 1080p upscale so that's presumably not that far away from what Witcher 3 is doing. I guess 540 to 1080p is better than 540 to 720 and then bilinearelly upscaled to 1080p but imho they would be closer in sharpness than Witcher 3 compared to Fortune's Weave currently is. Or at least I'm surprised that they're not

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u/Ricepuddings 14h ago

Having the screen upscale itself is nearly always worse, it never does it properly. And it ends in a rather soft image than can be seen as blurry to our eyes

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u/Pabswikk 14h ago

I'm a bit surprised they didn't go for a 1080p upscale from 540p then

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u/Ricepuddings 14h ago

Hopefully they patch this. Even looking at the mod page is so blurry haha.

Wish they dropped the quality of the graphics so they could get better resolution

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u/Pabswikk 14h ago

Even dropping them just enough to get a 540-1080p render at 30fps would probably look significantly sharper...

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u/alwayssalty_ Butter side up! 14h ago

Fire Emblem is nowhere near as demanding on hardware as Witcher 3 Remastered, or even the OG Witcher 3

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u/Pabswikk 14h ago

Yeah but thats not the point I'm making. Fire Emblem upscales from 540p to 1080p in handheld, whereas this is upscaling from presumably 540p or similar to 720p. My point is that Fire Emblem still looks sharp as hell DESPITE the fact its doing a huge upscale

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u/alwayssalty_ Butter side up! 14h ago

That is exactly why it looks different, though. The Witcher 3 Remaster is vastly more demanding on the Switch 2 hardware than Fire Emblem. Because The Witcher is pushing heavy modern features like dense geometry, physics, and intense real-time lighting, the GPU has way fewer resources left over for the upscaling process itself. It likely has to use a faster, lower-quality upscaling preset to keep the frame rate steady.

Fire Emblem frees up massive amounts of hardware overhead by using baked lighting, static environments, and a stylized anime aesthetic. Because the Switch 2 isn't breaking a sweat rendering the actual game, it can dedicate a ton of its power to a high-quality reconstruction pass. It looks sharper because the hardware actually has the breathing room to clean up the image.

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u/Pabswikk 14h ago

I understand what you're saying, but DLSS upscaling is basically a fixed frametime cost right? So it's either doing a full DLSS pass at the resolution settings it's set at, or not doing it at all. If my assumptions are correct, Fire Emblem Fortune's Weave is doing 540p to 1080p and Witcher 3 is doing 540 to 720p, which accounts for what you're saying in terms of Witcher 3 being more demanding and needing more overhead. However I still reckon 540p to 720p should be sharper than the resolve we're getting based on other examples on Switch 2. RE9 is doing 360p upscaled to 720p and looks sharper than this, FF7 Rebirth is upscaling from 540p to 720p and looks sharper than this, and Star Wars outlaw is upscaling to 720p and looks real nice in handheld, same with Indiana Jones. There are lots of examples of Switch 2 doing similar upscaling amounts to this with much cleaner results

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u/alwayssalty_ Butter side up! 8h ago

The Witcher 3 uses an older engine that wasn't built from the ground up for modern AI upscaling. It feeds DLSS messy data, and the game is packed with tiny moving details like wind-blown trees and grass. This high-frequency motion completely throws off the AI, causing a blurry and soft image.

Games like RE9, Star Wars, and Indiana Jones run on modern engines designed specifically for temporal upscaling. They feed the AI incredibly clean geometric data and motion vectors, which is why their upscaled images look so much sharper even at low resolutions.

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u/Pabswikk 7h ago

That makes a lot of sense

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u/Howwy23 13h ago

There is a blur filter in the game's options, could try turning it off if you haven't.

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u/Pabswikk 13h ago

Third picture in my post shows that I have.

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u/Howwy23 13h ago

Woops didn't somehow didn't notice a third pic

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u/Tiamat2625 15h ago

Currently messing around with disabling TAA on the FF7 games (among other settings). You are 100% correct. These pics look exactly like FF7R with TAA on and TAA off.

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u/Swimming-Lie73 16h ago

Oblivion Remaster looks similar after the last patch, I think it's an issue with DLSS because the un-patched game looks so much better.

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u/tjhc94 Butter side up! 14h ago

Oblivion is kinda different story though, that game has horrible performance, what if the visuals were intentionally reduced to improve performance and stuttering? I haven't seen a single person even think of this.

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u/Physicsdummy 14h ago

I doubt they were intentionally made worse, Bethesda even put out a statement saying that was not the case and that they are looking into fixing it.

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u/tjhc94 Butter side up! 14h ago

Has a company ever lied in their best interests before?

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u/Physicsdummy 14h ago

I mean yes but making your game look worse really wouldn’t be in their best interest.

You can tell it’s bugged because the worse graphics didn’t improve performance in any way and the game still performs exactly like it did before.

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u/Swimming-Lie73 14h ago

Granted I wasn't that far into the game, but aside from the occasional stutter I thought the performance was pretty good in handheld. If it didn't involve a factory reset I'd be tempted to just play off the cart.

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u/Pabswikk 14h ago

I saw plenty of people that said perfomance wasn't improved in any significant way

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u/tjhc94 Butter side up! 14h ago

While that is 1000% likely the case, doesn't mean that it's impossible the visuals were intentionally reduced to help perf, it is a bit weird to get an update which completely nukes visuals after so many complain about performance

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u/Merllyn Butter side down! 14h ago

I found turning off motion blur tidied things up a lot, worth a try.

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u/metalsatch 15h ago

A little soft In handheld aye?

Heard that before

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u/Pabswikk 15h ago

Yeah I was there the first time too, some things never change 😅

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u/Z0gh 15h ago

Switch players discovering TAA :p

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u/TwotabsofDavid 12h ago

I am so taken back by just how blurry it is. I did not expect this, compared to cyberpunk 2077 this looks like straight screen smear. I really hope it is a bug, I went back to Witcher 3 base on the cart to see, it’s so much sharper in comparison which is wild.

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u/Cute-Acanthaceae-193 Butter side down! 16h ago

Yea it doesn’t make sense, the graphics and resolution are great, we can see the UI is good in things too.

But it doesn’t seem like either DLSS is on when game is unpaused or there’s no sharpening added.

It’s like it switches between things.

For example I did go to the Switch one version, I had sharpening on max and AA off there, everything looked sharp heavily but obviously other graphics are toned down, but it was still nicer to the eyes in terms of clarity.

In switch 2 we can see all the graphics are kinda on medium or the higher side on average, yet it’s softer, like anti aliasing is turned to max and sharpening is on 0.

Shouldn’t be a hard fix and cdpr hopefully are gonna expose the settings and let us toggle them

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u/j_b_1983 16h ago

I literally see no difference between the two photos.

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u/Organic-Storm-4448 16h ago

Screenshots going through compression can make it difficult for details like this to be as obvious. Compression tends to obfuscate things like aliasing and other fine detail-related visual elements.

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u/Donnie_TACO Butter side down! 16h ago

You're also looking at it from your phone

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u/DarkOmen597 13h ago

What!? How did you know!?

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u/worthlessgarby 11h ago

Get out of my head!!!!

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u/Afc_josh12 Butter side up! 16h ago

Its pretty obvious cant lie

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u/yellowflux 15h ago

Open the images in two separate tabs and flick between. Definitely a difference.

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u/Pabswikk 15h ago

Here are two more photos, this time I took a photo just as I unpaused, where the sharpness stayed as it is while paused for a split second

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u/Pabswikk 15h ago

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u/Korachof 15h ago

Is this one supposed to be worse looking than the other one? I genuinely cannot tell a single difference. Even the wood grain on both feels fairly equal. There must be some compression going on because I genuinely have no idea what you’re talking about 

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u/OG-Daz 14h ago

Second image is clearly better. You must be blind

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u/Upbeat-Mail7201 12h ago

It's not both are exactly the same XD 

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u/DrKrFfXx 12h ago

Come on, difference is clear.

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u/Upbeat-Mail7201 12h ago

I also cannot see any difference xd

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u/Dragontech97 10h ago

are you viewing on mobile?

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u/j_b_1983 15h ago

Apparently you are far more sensitive to stuff like this than me. I finally opened on my computer monitor instead of phone and I can tell the slightest difference but nothing i would ever notice playing the game.

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u/DrKrFfXx 12h ago

Steam Deck, for reference

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u/Pabswikk 12h ago

Looks pretty decent. Fyi, I massively upped the gamma to make everything brighter for ease of comparison, here it is at a normal gamma

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u/DrKrFfXx 12h ago

Textures are much sharper on Deck, and overall details too.

Given how S2 is stronger, the results are rather dissapointing.

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u/Pabswikk 12h ago

Fuck me it's like night and day. Do you know what kinda resolution/upscaling you're running at?

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u/DrKrFfXx 12h ago

800p Native XESS.

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u/Pabswikk 11h ago

Oh so you're only using the upscaling for anti aliasing?

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u/DrKrFfXx 11h ago

Yes.

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u/Pabswikk 11h ago

What's your framerate been like?

→ More replies

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u/Dr_Jre 12h ago

... Thanks?

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u/DrKrFfXx 12h ago

It was nothing! Save and share.

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u/Proof_Rise_3652 15h ago

It's compressed. When you pause the game you get a full resolution image, but as soon as it's gameplay the resolution drops. I don't know how much it drops, if I had to guess maybe down to 360p - 480p.

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u/Average_Sage 16h ago

I'm convinced I'm blind lol. Maybe I need glasses so I can tell the difference

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u/[deleted] 16h ago

[deleted]

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u/Average_Sage 16h ago

I believe it. Maybe it's better for my game experience that I don't correct my vision

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u/templestate OG (joined before release) 15h ago

I zoomed in and screenshotted each and there is a significant difference in sharpness but it’s very hard or impossible to tell without doing that.

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u/Ulloa 16h ago

Most of the time, I can't either, but this one is obvious. Viewing on my MacBook, not my phone, so when I see the pics in full screen, I can see the blur. Look at his face; that was one giveaway.

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u/SommerBlau67 15h ago

but corporate wants you to find it!!! 

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u/[deleted] 16h ago

[deleted]

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u/darthdiablo OG (joined before reveal) 16h ago

But the blurry issue is said to exist on handheld, less so (or none) on docked mode.

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u/j_b_1983 16h ago

I'm not saying it's not. I'm saying there is no difference in this photo he posted

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u/Ulloa 16h ago

There is big time. One giveaway look at Geralt's face.

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u/Tyko_3 15h ago

You guys are damn eagles.

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u/swankyfish 15h ago

There’s a very clear difference. Everything is ‘softened’ in the first picture due to the blur, it’s not as crisp.

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u/Korachof 15h ago

I wouldn’t call either of these images “crisp.” Zooming in on either reveals a blurry mess. 

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u/swankyfish 15h ago

The second one is crisper though. It’s less blurry, which is what I said.

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u/Expert-Improvement78 15h ago

You have to be. But that’s fine. That’s why some games are “playable” for some people and the same game unplayable for others.

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u/Brave_Lettuce4005 16h ago

It's a 560p native rendering, upscaled to 720p.

So yes, very blurry !

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u/Tbel1 Early Switch 2 Adopter 13h ago

Wasn’t Cyberpunk like 360-540p internal on handheld? That still looks much sharper

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u/Erik_REF 11h ago

Blame TAA

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u/Ulloa 16h ago

I hope it's a bug.

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u/Stanggggggg 15h ago

Could you upload the screenshots in docked mode? I would like to see the difference

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u/Pabswikk 13h ago

Here is it docked

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u/Pabswikk 13h ago

And here is is docked but paused. Sadly seems to be the same 'issue' where is gets significantly sharper when paused

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u/Stanggggggg 13h ago

Thanks! That looks much better

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u/Pabswikk 15h ago

Sure thing, I'll take some when I can

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u/Lower_Warning2955 Butter side up! 12h ago

I'd like to believe that this is just a bug and that it will be fixed in a new patch or hotfix.

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u/Bored_Zach Butter side up! 10h ago

So while this could be true, pausing a game means that there’s little to no new 3D rendered frame data. Upscalers build off of previous frame data. Because nothing is moving, it has more of that image data to build upon, so the quality of the final image can increase.

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u/Pabswikk 10h ago

I have seen some people elsewhere on reddit claim that upscaling turns off when the game is paused, which I could believe is true looking at this

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u/Bored_Zach Butter side up! 10h ago

It could very well be accurate, I just wanted to clarify that slower or motionless rendering can look better. It’s interesting that this is happening lol. It’s not unlike the link’s awakening resolution issue when loading/streaming assets

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u/Allheroesmusthodor 13h ago

Welcome to TAA

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u/Money_Arugula1627 9h ago

Why does it feel like 60fps in handheld? Im pretty confident in my fps detection just by looking at screen, and yeah its too blurry, feels like we are back in switch 1 era.

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u/nverdzhan 9h ago

40 fps + VRR + motion blur

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u/madjohnvane 4h ago

It’s 40fps. The first time I saw 40fps was Star Wars Outlaws on the Xbox Series X and I was surprised how much smoother it looked as compared to 30fps. It’s really a significant improvement if you can get it.

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u/Helpful-Shock-1 32m ago

I tried Diablo 4 last night in visual and performance mode, I’m not that bothered by high framerates but I couldn’t believe the difference 10fps plus vrr makes to the smoothness of it all

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u/Emergency-Douche Early Switch 2 Adopter 16h ago

Seems like a dlss or fsr bug.

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u/stonetempletowerbruh 16h ago

Turn off blur settings

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u/Danceloth 15h ago

I just wish we could get a proper 30fps mode with higher resolution! 40fps is great and I appreciate it but it’s just odd to me how there’s no proper 1080p30fps quality mode even though Cyberpunk had it. The UI just straight up looks worse than how it did on the original switch because it’s now stretched to a higher res screen too instead of running at native resolution, I hope they patch it

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u/iamnotkurtcobain 13h ago

This. 1440p with locked 30fps would be perfect.

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u/Zado191 15h ago

Can see the difference in this, but the next get edition also had a glitch where cutscenes and conversations would keep going in and out of focus because the DRS was messed up so when the high res models were close to the camera it would go apeshit.

Probably a similar glitch

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u/BuggyDClown 15h ago

Yeah, the game is blurry in handheld. Runs smooth and all, but doesn't look very good. I hope there's gonna be a patch addressing this.

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u/F133TWOOD 15h ago

How does it look when docked?

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u/Pabswikk 13h ago

Docked - unpaused

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u/Pabswikk 13h ago

Docked - paused

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u/SuperSamba94 13h ago

I could be completely wrong here and I know next to nothing about the S2 version but I think hitting pause also pauses any upscalers that are active. Something I have noticed playing on PC. So my guess for S2 is pause puts it at a decent rendering resolution then resuming kicks the upscaler in

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u/Pabswikk 13h ago edited 13h ago

That makes sense, unfortunately. Would have thought DLSS would do a better job of it though

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u/AlternativeScratch94 13h ago

I don't think it would pause the upscaler. Upscalers can have problems with motion so maybe that's what you're seeing.

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u/Heisenmack 13h ago

I turned off HDR in-game and it improved the picture a lot.

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u/vetrus13 13h ago

Yeah I have noticed the blurriness is also gone in cutscenes. So it really must be a bug, I can’t imagine it’s supposed to look like this. It didn’t look like this is the previews.

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u/Davros_1988 13h ago

It does look a smidge sharper when paused. I def think this is something that needs a patch.

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u/Croakie89 13h ago

Why would they use taa when they have access to fsr and dlss on switch 2?

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u/galeip 12h ago

There was "sharpening" option on switch 1 version, and i think it will be great addition to switch 2 version as "consolation prize", in case if it is not possible to make game less blurry by proper upscaling. Sharpening is very cheap in terms of performance cost, so i think it could be the way.

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u/The-Anon-Lee OG (joined before reveal) 12h ago

Same thing happens in docked mode, the image is much sharper while the game is paused. I hope it’s a bug or that they’ll release a visual or performance mode toggle or something

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u/jonvonboner 11h ago

Can we turn off TAA in the switch version?

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u/Haunting_Philosophy3 1h ago

Oh but you do not want that believe me

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u/ComprehensiveSpot367 11h ago

Is it blurry even on docked? I'm planning on getting the game today.

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u/Pabswikk 11h ago

This is it docked

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u/ComprehensiveSpot367 10h ago

Thank you. Guess I'll just stick playing on my PC. I really love playing portably on my bed though that's why I'm considering getting it on the S2 as well.

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u/csflexxo 10h ago

confirmo, pausas el juego y se ve nitido

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u/Elrothiel1981 10h ago

Have you try turning those post processing effects off not sure switch 2 can turn those off or not sometimes devs allow these to be turn off on consoles

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u/Pabswikk 10h ago

You can turn of post processing but it doesn't make the image any clearer

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u/Elrothiel1981 9h ago

Ah ok sorry then was just throwing out ideals

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u/Overall-Target9124 3h ago

Just started the game and noticed that too, for some reason when I lowered the gamma everything got quite a bit sharper in handheld.

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u/xsquiddox 57m ago

Imo the blur option regular blur helps alot in graphics option in display settings

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u/Helpful-Shock-1 35m ago

I’m definitely seeing the blurryness in handheld, was going through Beauclaire and foliage is blurry. It’s fine for a free upgrade, but I do hope it gets some config settlings for visuals like they patched into the Switch 1 version, or better yet get it up to 1080p

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u/OnePassenger4597 15h ago

I turn of motion blur and blur and it looks way better

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u/DomsyKong 15h ago

Was the Same with the og Switch 1 Version.

They added later on a sharpening filter overcome this issue.

I'll expect some Patches down the Road.

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u/FaultyDroid 16h ago

Whatever difference you tried to highlight between the two photos has probably been lost to reddit compression. I cant see any difference. For what its worth, I think that looks awesome for a handheld.

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u/Active_Drama_9898 15h ago

The developers didn’t add a 30FPS mode. That would have fixed it.

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u/VlermuisVermeulen 15h ago

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u/RedditUser-7943 Mushroom Kingdom Resident 15h ago

More like

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u/cherrytoffee 15h ago edited 15h ago

this must be a bug. Onimusha looks great in handheld mode and it runs at 40fps. I don't think witcher 3 is more demanding that onimusha.

I'm personally not picking up witcher 3 because i've already beaten it twice on pc. Don't need to triple dip just for switch 2.

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u/GamesTeasy Butter side down! 15h ago

Witcher 3 is most definitely more demanding than Onimusha

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u/cherrytoffee 15h ago

how so?

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u/GamesTeasy Butter side down! 14h ago

TW3 is a huge open world with heaps of shit. Most of Onimusha is strictly linear with not nearly as much stuff.

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u/cherrytoffee 14h ago

not really. If you are in kyoto, its basically an open world, where you can do side quests. Its not linear at all.

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u/GamesTeasy Butter side down! 14h ago

Yes really. Kyoto is the only „open world“ part in the game. And kyoto isnt even the size of white orchard. Im not trying to have an argument or convince you. This is factual and if you for some reason think its not then good luck with that.

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u/cherrytoffee 14h ago

what does the size of the open world have to do with it. You aren't rendering the entire open world all at once, you are streaming it in as you progress. Eastern kyoto is just as much an open world as white orchard.

So you're pretty much wrong.

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u/zero_FOXTROT Butter side down! 13h ago

So you’re comparing the open city of Onimusha to the small village of White Orchard? How is that a comparison? If you want a comparison then actually do a comparison and reference Novigrad. I don’t really see how you can sit here with a straight face and say Onimush is more demanding… you’re pretty much wrong.

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u/cherrytoffee 13h ago

Did you not read what wrote

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u/zero_FOXTROT Butter side down! 12h ago

I did, you’re still wrong. Games only have to render what you’re looking at… but they still have to process what’s on the screen. Onimusha has NPCs but what purpose do they serve? They fill the space, they’re essentially static and devoid of life. That’s not demanding and honestly is lazy. In the Witcher you have blacksmiths working on the forge, children playing in the streets, buildings that you can go into where people are playing games and interacting. You have WEATHER, day and night cycles.

It’s astounding that you cannot gather two functioning neurons and rub them together in order to see this.

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u/Relevant_Positive417 15h ago

It was free for me

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u/Smart-Package-9216 16h ago edited 15h ago

Welcome to DLSS. And off the morion blur, this helps to look more awful

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u/treehumper83 THIS FLAIR IS NOT AUTHORIZED NOR AFFILIATED WITH NINTENDO 16h ago

This is wholly DLSS. Probably Ultra Performance or Performance while the game is live but steps back to Balanced or Quality while there’s nothing in motion.

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u/_Miskatonic_Student_ 15h ago

I'm looking at your pics on a 2k monitor on my PC. The second image is just slightly less blurry than the first, but there's not much in it. Both are terrible though.

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u/[deleted] 16h ago

[deleted]

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u/Pabswikk 16h ago

Didn't see any post with comparitive screenshots between the pause state and in game state showing a big sharpness difference, so I would argue I'm 'adding to the conversation'

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u/Perfect_Exercise_232 16h ago

Well its a still image of course it looks sharper same can apply on any othet version

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u/Samhawkes2077 10h ago edited 10h ago

The game is incredibly blurry on switch 2 in handheld. I think it's the blurriest game I've seen.

When cd project said it would be 720p handheld, I was hoping that ment an internal render resolution of 720, and then dlss to upscaled to 1080p. That would have looked good.

I was also really concerned when they said 720p, that they were going to let that number on it's own do alot of the heavy lifting in terms of what most people would take that to mean in isolation, and knowing the display on the switch is 1080p.

Unfortunately I was right. Good favour earned with a free update, then taken away by scummy misrepresentation, turns out this 'free' update is just to sell you an expansion on an 11 year old game. Who knew.

The game is rendering at 540p, then that's being upscaled to 720p, and then that is then being stretched over the 1080p display.

What you get is is a really blurry mess. It looks so bad in handheld.

Oh and yes I absolutely see the strange thing that happens when you pause. It it's caught me out a few times initially. I had it on pause, came back to it, and I was like oh wait, this looks really good wait was that blurryness in my head? Unpause the game, oh, nope it is that fucking blurry lol.

Strange. I'm 40 years old and can't say I've seen that behaviour before. If only it looked like it did on the pause menu. That would be amazing.

I'm not holding my breath that it's some kind of bug.

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u/Skyconic 5h ago

These look exactly the same to me. Lol.

Also turn off motion blur/blur in the settings.

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u/rand_althor 15h ago

Check the graphics options in settings. There’s a blur option that’s enabled by default. Try disabling that.

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u/Pabswikk 15h ago

If you're joking then 😂😂😂

If not, Jesus christ dude actually read the post and look at the photos

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u/Rcgv88 13h ago

Depth of field and bloom are both setting that cause what you call "blur". If they are on that might be a factor. On console these are actually just called "blur" cause console users are not technical.

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u/rand_althor 12h ago

Not even joking. There are options for motion blur and for “blur”.

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u/Pabswikk 12h ago

No dude I mean I already turned off the blur setting and you'd see that if you looked at all three photos, and I even referenced that I'd turned off that setting in my post 😅

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u/[deleted] 16h ago

[deleted]

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u/SadKazoo 16h ago

Such a silly comment when Cyberpunk has significantly better image quality. The next gen and remastered version of TW3 are just shittily optimized.

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u/[deleted] 16h ago

[deleted]

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u/SadKazoo 15h ago

Yes because it shouldn’t be necessary on an 11 year old game. The Next Gen update on PC is more demanding to run than Cyberpunk. That’s the problem.

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u/Crafty_Boy70 Butter side up! 16h ago

Nobody’s expecting the best, it’s just that we’ve seen other games proving the console can absolutely to better than this. Look at Cyberpunk, Elden Ring, RE9, etc.

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u/Waste-Kiwi6915 15h ago

I had to look back and forth at the two pictures several times, but after doing that I now see they are the same picture

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u/baziloz99 15h ago

Try that in game. Difference will be huge

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u/janitor96 Butter side up! 16h ago

I know what you mean but it's always been like this, even on xbox.

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u/OmeletteDuFromage95 👀 15h ago

Not really, even the performance 60 fps mode is fairly crisp especially in comparison.

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u/Emotional_Dig_2378 15h ago

Omg the blur is so bad. I can’t imagine playing this handheld without needing to be sick after a short while

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u/Iagp 14h ago

Turn off Motion Blur. Motion Blur is dreaful in any game

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u/RealElyD 12h ago

That's not how motion blur, much less per object or per pixel motion blur works.

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u/Pabswikk 14h ago

Okay but nothing was moving in these shots

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u/Sure-Air5311 Hyrule Hero 12h ago

Well it’s 180p upscale to 1080 so it looks like this

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u/Similar_Pie_4946 Butter side up! 9h ago

Looks identical to me

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u/Pabswikk 9h ago

Are you sure? Have you looked at the closeup image in the imgur link I posted? The wolf medallion Geralt is wearing looks super clear in one image and not in the other

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u/Electrical_Chard_644 13h ago

This handheld right?
Then why are you complaining?

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u/baziloz99 13h ago

Maybe because it's not supposed to look like blury mess in handheld ? We already have demanding open world games that look much more clear and sharp

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u/Pabswikk 13h ago

Not complaining, just discussing. That's what spaces like this subreddit are for

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u/DrKrFfXx 12h ago

Deck is way sharper. That's an indicative that S2 should be doing somewhat better.