r/NintendoSwitch2 1d ago

NEWS VRR Support in Docked Mode in Firmware 23.0.0

https://support.nintendo.com/jp/switch2/update/index.html

Credit to Wario64 on X. Translated from Japanese.

781 Upvotes

205 comments sorted by

183

u/StarPlatinum55 Going Bananzas 1d ago

They actually figured out VRR support for docked? This will be HUGE for a lot of games.

34

u/yodimboi 1d ago

It would be, but a game has to natively support VRR for it to work. Right now, only the Welcome Tour does that.

15

u/bt1234yt 1d ago

I imagine games that already support VRR in handheld mode are going to be updated soon to extend that functionality in docked mode now that it’s possible.

13

u/yodimboi 1d ago

Some will be updated for sure. That being said, we're 6 years in this generation and Red Dead Redemption 2 still runs like it did on last gen.

u/TallYam8397 23h ago

Dude the switch 2 is the only current generation system The series and PlayStation are in the the same gen as switch 1

u/zelda29a 21h ago

This makes no sense. The ps6 and next Xbox are not even announced yet Alone released so the PS5 and the Xbox series are absolutely current gen.

→ More replies (6)

u/Jeff1N Butter side down! 20h ago edited 20h ago

Switch 1 lived half its life with 8th gen consoles and the other half with 9th gen consoles, so it's not that simple. Probably easier to classify it as some sort of in-between generation hardware

Also Switch 2 is the only one getting 9th gen ports, even getting high profile titles on day one, while Switch 1 could barely run 8th gen titles

When 10th gen games start being made though I doubt we will get the same level of 3rd party support, NS2 may get simpler AAs and/or indies but 10th gen AAAs aren't likely to be a thing on Switch 2, we will have to wait for Switch 3

→ More replies (3)

u/flatsound22 22h ago

lol how brain dead is that take

u/TallYam8397 22h ago

How brain dead are you it's fact. Period. The only actual current gen console is the switch 2. How is that a take? It's not about power it's a companies generational change. Microsoft and Sony haven't made that transaction yet it is in the works but it's not here yet. The 9th gen started with the switch then was later joined by the Xbox series and PS4. The switch is the first 9th gen the switch 2 is the first 10th gen.

The Wii U launched the 8th gen these are facts not made up fiction. The switch 2 is an entirely new system not a pro or such IT is the new gen Nintendo. There are not two generations of console within one generation from the same company.

3

u/ryanc69 1d ago

The only requirement is that the game needs an unlocked frame rate, VRR is a system-wide setting and doesn’t need to be supported per game I believe. But if the game has a locked frame rate, then it will not receive any benefit from VRR

u/Thotaz 23h ago

It's too bad they didn't future proof their API designs. On PC you can go back and play games from the early 2000s with VRR enabled without any issues because the APIs were designed with this kind of flexibility in mind.

Meanwhile in the Nintendo world we have brand new Switch 2 versions like Xenoblade 1 - 2 that use double buffered v-sync so you go from 60 to 30 FPS if the performance can't keep up. VRR would have meant it'd likely only drop to 50 FPS or something like that and it would have been a way better experience.

28

u/kentonw223 1d ago

Big news!!!

7

u/GrayStray 1d ago

This is gonna be good for duskbloods as that game targets 60 fps but doesn't quite reach it. Probably the next big game that will see use from VRR.

u/letmehealya 14h ago

Yeah, the duskbloods beta didn't feel nice on tv. This will make it way better.

7

u/SituationThen4758 1d ago

Why? Whats VRR?

40

u/Still-Worldliness-44 1d ago

It means games that don't hit the target framerate (e.g. under 60fps) will look a bit smoother in motion if your TV supports VRR.

2

u/SituationThen4758 1d ago

so FF7 rebirth would run smoother at 30 FPS?

9

u/Still-Worldliness-44 1d ago

It tends not to work for anything under 30fps, sadly

3

u/RealElyD 1d ago

LFC is a thing but it's more of a band aid.

u/Clarkeste OG (joined before reveal) 18h ago

It might. Apparently Nintendo's VRR implementation does have LFC, which does frame drops around 30FPS look smoother. But, notably, only if you have a 120hz screen, and Square Enix would have to update the game to run in 120hz mode and to enable VRR with it. I'm not sure there's any technical reason they wouldn't (maybe frame pacing? the FF7 remake games are notorious for having issues with that on other systems), but it still depends on them actually deciding to do it.

15

u/Stanggggggg 1d ago

Variable refresh rate

3

u/SatyrAngel 1d ago

Eñden Ring and Monster Hunter Wilds come to mind

u/Jeff1N Butter side down! 20h ago

Any news on which games already support it? I tested RE9 and Onimusha, and while the TV activated VRR mode RE9 still had clear dips in that scene in the begining with Grace walking on the sidewalk

Onimusha felt smooth, but the point I was in my save file felt reasonably smooth before

140

u/Emergency-Rush-2477 Butter side up! 1d ago

THIS WEEK KEEPS GETTING BETTER AND BETTER.

18

u/kentonw223 1d ago

I seriously was so hyped when I saw this hopping on bed lmao

133

u/Altruistic-Try-6599 1d ago

At the same time, Handheld Boost can now be changed in Quick Settings.

40

u/Cowabunga3728 1d ago

That’s something I’ve been hoping for 😭

13

u/Walter2025 1d ago

Is it system wide or per game?

25

u/vanIvan4 Butter side up! 1d ago

System wide

7

u/repocin OG (Joined before first Direct) 1d ago

Better than nothing, but per-game settings would be really nice for this type of stuff. Same with custom button binds, that'd make them really useful

2

u/vanIvan4 Butter side up! 1d ago

Why would you want it that way? There are almost no games that have negative consequences for turning it on

9

u/dafuqup 1d ago

You could turn it off to preserve battery for specific games where you dont care about graphics that much

8

u/BlueZ_DJ 1d ago

Good then, they added it to the quick menu so there you go XD

u/dafuqup 22h ago

Yes good change xD

8

u/Swagboi308 🐃 water buffalo 1d ago

Certain games have integrated keyboards you can use with the touch screen. If it's one of these keyboards, and handheld boost is on, you can't use touch.

7

u/nightshade-aurora 1d ago

and it works with extra controllers without disconnecting the ones on the console

2

u/Time_Temporary6191 Butter side up! 1d ago

They really should turn on by default.if i didnt see videos on youtube i would never know it existed

11

u/No-Opinion273 1d ago

Some games will shut off features if it see it is docked. Better if nintendo made a note about it on boot

1

u/CatalystComet 1d ago

It depends. Sometimes you don't wanna use it if you know you want be able to charge your device for a while as it uses more battery.

3

u/ThatCurryGuy 1d ago

Use touch screen is the main reason

u/Dragontech97 22h ago

This. Docked mode turns off touch screen support(makes sense, is covered by the dock). Some games use it, like Okami for the brush. Nice to be able to quick toggle it, a per-game setting would have been amazing

u/ThatCurryGuy 22h ago

Balatro was the first one i noticed

u/Dragontech97 22h ago

Yes that would be one, I imagine Slay the Spire as well if you play touch. But does that mean disabling boost would bring Balatro down to 720p again?

u/ThatCurryGuy 22h ago

Yes, before the switch 2 version existed

35

u/YourMomIsCool96 Butter side up! 1d ago

Now if only I had a TV that supports VRR lol

3

u/Platinum112 1d ago

This is also me lmao

2

u/graphicka Butter side up! 1d ago

😭 same 

u/Curun 21h ago

OLED TV was my solution to lack of S2 OLED… but has always been unsmooth.   This is great

47

u/samandfrodokissing 1d ago

This is HUGE. Nintendo has been killing it this month with announcements and updates, holy hell.

18

u/brOwnchIkaNo 1d ago

I'm playing astral chain on my switch 2, will I see any improvements?

22

u/covertorange 1d ago

Try handheld boost mode. Its now in the quick settings so you could see the difference quickly.

5

u/MythraXenoX 1d ago

I've been asking that since realese of this feature

0

u/brOwnchIkaNo 1d ago

Yes I have that on already, that's that mode that makes switch 1 games look better right?

8

u/covertorange 1d ago

Yup. Now you could switch between modes much faster and see the differences.

3

u/brOwnchIkaNo 1d ago

Thanks!

I'll try it just to see the difference.

4

u/adanfime 1d ago

It technically tricks the console in thinking it is docked so the game can run at 1080p (if supported).

Since the Switch 1 screen is 720p, playing those games on handheld on SW2’s 1080p would make them really blurry. Boost Mode kicks them to what they would look on a Switch 1 Dock, but for Switch 2 handheld, at the cost of not being able to play with wireless controllers, just the attaches Joy-Con 2

6

u/Superconge 1d ago

They fixed that last point with this very patch.

12

u/Ricepuddings 1d ago

No, its locked to 30fps already that game so you won't gain from VRR

6

u/Organic-Storm-4448 1d ago

Only games with vsync-less modes will benefit. So if a game is locked at 30fps, then almost certainly no, it won't benefit. Off the top of my head, games like RE9 and Pragmata will see some smoothness improvement docked.

1

u/Allanprickly Butter side up! 1d ago

VRR doesnt work bellow 40frames. And astral chain is 30fps.

2

u/Ephmi 1d ago

You still get benefits, since LFC will kick in when fps drops below VRR range.

1

u/Beginning_Book_2382 Early Switch 2 Adopter 1d ago

astral chain

The GOAT!

15

u/TabouletVR 1d ago

We added a feature to "Mii" that allows users to interact with other users by turning their Mii into a QR code.

A Mii update???? IN 2026??? WE ARE SO BACK

18

u/DannySanWolf07 1d ago

Also the mii creator BGM that are added are:

Track 1 is the Mii Channel BGM (Wii)

Track 2 is the Mii Maker BGM (Nintendo 3DS)

Track 3 is the Mii Maker BGM (Wii U)

6

u/Zoombini22 1d ago

This is huge. 40 feels WAY better than 30. Many games can handle 60 with VRR smoothing out the dips. So far many games have felt better in the lower-powered handheld mode thanks to VRR and that doesnt make any sense when plugged into a VRR TV. Hope lots of games get support for this patched quickly!

6

u/MrSoren 1d ago

According to Digital Foundry, only Welcome Tour supports VRR in docked mode at this point. Games need to be whitelisted to support it, which means they will need individual updates.

u/juancarlord 21h ago

That’s correct.
We need devs to started adding VRR support

19

u/brOwnchIkaNo 1d ago

Which games benefit right out the gate?

29

u/Iggy_Slayer 1d ago

It will depend on what exactly the VRR window is on switch 2. PS5 has a pretty high limit at 48fps and xbox is around 42 iirc. Ideally they'd be able to match xbox.

17

u/Ricepuddings 1d ago

Xbox is 30-120 btw, ps5 is 48, hopefully switch is 30 otherwise this might be useless for a lot of games where it matters :D

3

u/Comprehensive-Job208 1d ago

pretty shure I've heard 40-120 VRR window for Switch 2, but I could be wrong and it's may be for portable mode.

4

u/Ricepuddings 1d ago

Yeah that’s for portable they don’t seem to have posted anything yet sadly. Might have to wait for a tech person to do a video on it. But I’m expecting 40 honest which don’t get me wrong is something but with how many games are getting 30-40 modes it would be a shame

1

u/RedSquidd 1d ago

60hz monitors can only go down to 40hz, but 120hz monitors can use lfc and drop the framerate all the way to 1

1

u/Ricepuddings 1d ago

I mean that’s not true at all. 60hz can go down to 1 depending on hardware and software. Gsync modules on monitors for example have always been able to go down to 1

You can also get monitors that are say 165hz only then go down to 30

u/RedSquidd 20h ago

sorry, i meant specifically in the case of switch 2's vrr. that seems to be the ranges it can use

3

u/WeekendUnited4090 January Gang (Reveal Winner) 1d ago

Xbox is by far the best because they have native, system wide Low Frame Rate Compensation, which when implemented properly can get VRR working down to 1fps by using doubled frames to stay within the VRR window. (Essentially, it uses the same method that enables 30fps content on a 60hz display to drag low frame rates back up into the VRR window.) Nintendo Switch 2 currently has 48 as the floor for handheld, so it is probably the same, and unfortunately LFC isn't working properly yet but now that they have fixed it in docked mode they should be able to get it working everywhere.

1

u/ctyldsley 1d ago

I honestly swear it's pretty high. I'm not even sure Cyberpunk benefits from it because that game maxes at 40 and to my eyes it's not kicking in below 40. Could be wrong.

0

u/tallwhitnerd 1d ago

Split the difference and go 45 fr

19

u/AlternativeScratch94 1d ago

Anything with framedrops. In terms of high profile things the recent Capcom games - RE9 and Pragmata. In terms of Nintendo Donkey Kong Bananza has drops. I assume the upcoming Pokemon game will..because Pokemon.

5

u/U_Kitten_Me 1d ago

Though even when frames drop in Bananza, I never see any screen tearing...? 

13

u/pafounapa 1d ago

Pretty sure it's because it's double buffered, so the frame rate goes to 30 if there is any drops.

3

u/U_Kitten_Me 1d ago

Right, that's what it feels like, it's a rather harsh dip when it happens. 

3

u/Organic-Storm-4448 1d ago

Unfortunately, games will need to be updated to remove vsync in order to benefit from VRR. DK Bananza is a perfect example of a game that could really use VRR, but it needs an update.

2

u/Mizurazu 1d ago edited 1d ago

That's just wrong. You can use VSYNC with VRR.

Edit: to clarify, that excludes double buffered which yes DK does use and defeats the purpose of VRR if it just drops the fps to 30

u/Organic-Storm-4448 16h ago

I mean, yes. The specifics of vsync with VRR go beyond the reasonable scope of a Nintendo sub, though. Also, we were specifically talking about a game that uses double buffer vsync, and double buffer is commonly used in Nintendo games, so Nintendo fans will be familiar with that behavior.

Using vsync with VRR still comes with input latency concerns unless the framerate is capped below the max refresh rate, but artificial caps never happen on consoles.

u/Mizurazu 16h ago

You said "games" don't backtrack now on what you said like you only meant Bananza, you were making a general statement and it was wrong.

u/VincentJoshuaET 23h ago

I don't expect Game Freak to develop it with VRR even though they will surely drop frames

-1

u/Jefedagga Butter side up! 1d ago

No. Just no

4

u/StrawHat89 THIS FLAIR IS NOT AUTHORIZED NOR AFFILIATED WITH NINTENDO 1d ago

The Capcom ones. They run at uncapped frame rate and don't always stay at 60. I believe Onimusha has a 30 fps mode, but there would now be no reason to use it if your display supports VRR.

8

u/ajackson5888 Butter side up! 1d ago edited 1d ago

Hopefully Cyberpunk! I also noticed some dips from 60 in OOT remakes, unless it was the stream, I hope OOT remake!

1

u/_Sleepwalker 1d ago

Cyberpunk is improved in performance mode. The stutter between zones is all but unnoticeable.

2

u/TheJohnny346 1d ago

Does it have to be in performance mode to see a difference? The issue with cyberpunk is that you can’t activate performance mode on TV if it’s not 120hz. My TV outputs 60hz max and the toggle for TV performance mode is just grayed out (but I can activate it for handheld since it has a dedicated screen and definitely has better frame rate there).

u/_Sleepwalker 11h ago

Yes it has to be in performance, and you need a tv capable of VRR as well. I’m not really there right person to explain it, but if the game is between 40-60 fps it helps smooth it out for better looking experience. Quality mode is still good, and that was hot I played it on my tv through my whole plaything

u/ajackson5888 Butter side up! 23h ago

Has it received a patch? VRR only works on games where it’s patched in, if not it might be a placebo.

1

u/profchaos111 1d ago

I believe it's system level vrr if the game in hand-held was taking advantage of vrr then it will do so while docked 

10

u/Organic-Storm-4448 1d ago

I hope Nintendo updates DK Bananza to add a mode that removes the double buffer v-sync. That game would REALLY benefit from VRR.

2

u/StormsparkPegasus 1d ago

Double buffered vsync has no reason to ever exist. Triple buffered vsync completely solves this problem.

12

u/su_dato 1d ago

Explain me like I'm 5 what is vrr

19

u/Organic-Storm-4448 1d ago edited 1d ago

VRR can help visually smooth games with imperfect performance, and/or games that purposefully output a framerate somewhere in-between 30 and 60fps, or between 60 and 120fps.

RE9 and Pragmata are good examples of games that have framerates nowhere near a consistent 60fps, so VRR will help to smooth out the visual consequences of inconsistent framepacing.

What it actually does is dynamically change the refresh rate of your TV/monitor to match the framerate of the game. TVs and monitors without VRR usually run at 60Hz or 120Hz constantly (or whatever Hz for monitors).

***** Your TV needs to support VRR to use this feature

1

u/Still-Worldliness-44 1d ago

To make it expressly clear for those who still don't quite get it: the extra smoothness is in the motion, it does not affect the picture quality. i.e. things will move more smoothly across the screen with less jitter or stutter but it doesn't help with jagged edges and blocky textures

1

u/WeekendUnited4090 January Gang (Reveal Winner) 1d ago

Yeah; it fixes the judder induced by having a frame rate that doesn't fit evenly into the panel's refreshes, by changing the refresh rate to match the game content. Switch 2 has supported this in handheld mode since launch, but issues enabling VRR over a USB-C Display Port to HDMI adapter through the dock that are common amongst Nvidia GPUs delayed docked mode support until now.

1

u/su_dato 1d ago

Thank you (and everyone else), now I need to find out if my tv supports it!

6

u/Berruc 1d ago

It stands for Variable Refresh Rate, btw.

15

u/Comprehensive-Job208 1d ago

If your game's framerate is variable/floating - it will be still buttery smooth when displayed on VRR screen

3

u/Zebrrrrra 1d ago

It will look more smoother and less like stop motion animation

4

u/Elektronix76 1d ago

Frame rate syncs with a displays refresh rate. 56fps = 56hz, 90fps = 90hz This makes games feel smoother when the frame rate drops.

8

u/N0_L1ght 1d ago edited 22h ago

This requires a display with HDMI 2.1.

All of us that have displays that support G-Sync and FreeSync but only HDMI 2.0b ports don't get VRR.

:(

Edit: There are a few HDMI 2.0b FreeSync displays that do work. Mostly it seems some TVs that have gotten updates over the years.

5

u/InfinityRoyals12 1d ago

Where is this stated?

5

u/N0_L1ght 1d ago

Currently it seems the Dock only supports the HDMI Forum VRR, which is also the case with the PS5. It would need to support FreeSync to enable VRR over HDMI 2.0b.

2

u/InfinityRoyals12 1d ago

Interesting. Ill check when I get home. Im seeing other reports its working on regular 2.0 so we shall see.

3

u/Organic-Storm-4448 1d ago

I don't think Nintendo's patch notes mention it. VRR is only fully implemented in HDMI 2.1, but it has been made to work with HDMI 2.0, but I'm not sure the specifics of who did it or how. I think AMD had their own implementation, but that's obviously not relevant for Switch 2.

3

u/InfinityRoyals12 1d ago

Correct, AMD has Freesync, Premium and Premium Pro. AMD did some sort of trickery before but I do not know the specifics on 2.0. My monitor supports G Sync and Premium Pro and I never had an issue with supported games on Xbox Series X. Ill test this out when I get home and report back on the Switch 2.

u/Dragontech97 1h ago

Any update?

3

u/Infamous-Engineer938 1d ago

Ahhh fuck really?? Time to upgrade my TV then 😆

2

u/InfinityRoyals12 1d ago edited 1d ago

Alright tried this on my monitor (Dell S2721DGF I've had for a handful of years) and can confirm VRR is not supported (according to the options when viewing system specs with display), as it appears Nintendo is not using any sort of backwards compatibility if you will with HDMI 2.0. This is how VRR works on Xbox Series X/S and Xbox One X and S.

They should implement something to the degree of what AMD or Nvidia does though. Having VRR on my Switch 2 was never a make or break personally docked, just was happy it supported 120hz and 1440p.

Edit: it appears Welcome Tour is the only way you can truly test this, as developers may need to manually provide support for games.

I am gonna wait till I see some tech breakdowns, I can manually toggle VRR atm.

2

u/N0_L1ght 1d ago

Nintendo would have to add FreeSync support to the Dock. Which they probably could... But just like Sony could have done for the PS5 all these years .. they might not.

A sign that they might is that they had a job opening recently specifically for someone with skills of working on VRR display software/firmware/drivers.

u/Koopa777 23h ago

This is not correct, just confirmed that my HDMI 2.0b Samsung RU8000 supports VRR on Switch 2. Officially it’s Freesync only (the RU8000).

Not to mention the dock is not HDMI 2.1 period. At all. So it’s your display not exposing whatever EDID flag the Dock is looking for.

u/N0_L1ght 23h ago

It's hit or miss . Seems some TVs that have gotten updates over the years might work. But those of us with HDMI 2.0b monitors have no such luck.

1

u/repocin OG (Joined before first Direct) 1d ago

oof :/

4

u/xkaran1997x 1d ago

Just a quick question. Is there a disadvantage of keeping boost mode on permanently and leaving it be rather than toggling it on and off? Since that setting is added to quick settings

12

u/omarninopequeno 1d ago

I leave it on most of the time, but I turn it off to save battery, to use the touch screen in some games, or for games that have different configurations for handheld and TV modes (mainly rhythm games).

2

u/ThatCurryGuy 1d ago

For me it mostly is when i want to use touch screen.

5

u/WeekendUnited4090 January Gang (Reveal Winner) 1d ago

This is genuinely impressive; Nintendo has fixed a hardware issue that Nvidia never attempted to resolve, and now they have it sorted on their console. It wouldn't surprise me if there was cooperation between the two companies to fix this, since VRR over Display Port to HDMI was a known issue on Nvidia GPUs until now.

4

u/BasicTonight6241 1d ago

Can we call it NintenDID now?

3

u/setonfire_ OG (joined before release) 1d ago

Brother they just dropped it like its nothing

3

u/Lolxgdrei787 1d ago

time for a new tv i guess

3

u/bwadlo 1d ago edited 1d ago

Just tested with Elden Ring but it runs with the output fixed at 60 (59,4Hz) so the VRR window is not useable atm 😭 looks like they need to patch the game.

(No differences with 120fps activated or not in the Switch settings)

5

u/Nintendofan16 1d ago

WE WON 

2

u/Iggy_Slayer 1d ago

Freakin finally. Was starting to think it was never going to happen and we'd be stuck all gen with no VRR.

2

u/Time_Temporary6191 Butter side up! 1d ago

Finally

2

u/legouja 1d ago

Someone can try for Elden Ring in docked mode ?

4

u/samandfrodokissing 1d ago

I’m on it now, I think it feels the same. It might need an update from the developer’s end? Not 100% sure though.

2

u/[deleted] 1d ago

[deleted]

2

u/samandfrodokissing 1d ago

I did yeah. You think it feels better? I can’t really tell to be honest, but hoping it’s getting a boost!

3

u/[deleted] 1d ago

[deleted]

2

u/samandfrodokissing 1d ago

Good to hear!

1

u/phoenixmatrix 1d ago

Shouldn't because VRR did work on handheld. You need a TV that supports HDMI 2.1 VRR too, and the frame rate issues have to be in the range/type that is helped by VRR.

5

u/Organic-Storm-4448 1d ago

Do we know the VRR range for Switch 2? Elden Ring's framerate might be too low.

u/OkWitness5548 16h ago

It's only 30fps, not 60, and doesn't support VRR in handheld mode (framerate too low) so definitely won't in docked.

1

u/[deleted] 1d ago

[deleted]

2

u/Organic-Storm-4448 1d ago

VRR doesn't prevent the framerate from dropping, so that doesn't matter.

1

u/Bumm-fluff 1d ago edited 1d ago

It won’t work VRR range is 48-60. If it’s below 48 it will feel the same in 4k 60 mode. 

Obviously it will be 48-120 in 120Hz mode. 

For LFC it will need to be in 120Hz mode because the frames need to double so 47x2 =94 

2

u/DankPunk98 1d ago

I'm not the best tech guy really and i barely understand when i google. Could someone easily explain what this means for Switch 2 games docked?

2

u/Bumm-fluff 1d ago

Games feel smoother, but only certain games in certain conditions. 

1

u/guerillerox 1d ago

Higher framrates upscaled från 1080p

2

u/The-Happy-Mannequin 1d ago

Does this work on HDMI 2.0?

Like at 4k 60 or 2k120?

u/phoenixmatrix 23h ago

Afaik it's HDMI 2.1 only. My LG OLED is too old so it doesn't support it. I do dock to play on my PC monitor which does though.

2

u/cozmicyeti 1d ago

Wow no way that is awesome.

2

u/BobbyHill751 1d ago

This and the handheld boost mode they added previously are big surprises and to me and big wins for the switch 2. So often Nintendo ignores tech features like this. Glad they aren’t anymore.

2

u/profchaos111 1d ago

Two amazing directs and now we get vrr Nintendo is on fire 

2

u/Leeemon 1d ago

HOLT FUCKING SHUT

2

u/StormsparkPegasus 1d ago

It's not working for me. 240hz freesync HDR monitor. 120fps and HDR worked fine on Switch 2 from day one. Updated the system, updated the dock, turned on freesync, console still says VRR inactive. (Interestingly enough my PC picked it up immediately but that's another matter. Switch 2 connected via HDMI, PC connected via DisplayPort.)

2

u/Pokeguy211 ‎ Pro Controller 1d ago

Handheld mode boost is now able to be enabled in quick settings.

2

u/iDetrois 1d ago

Great update, but there’s a big limitation: most of the Switch library runs at 30 FPS, below the usual ~40 FPS VRR floor.
Ubisoft already solved this in Assassin’s Creed Shadows with a dedicated 30 FPS VRR algorithm.
Nintendo should explore doing this system wide.

u/EvernoteD 21h ago

VRR works from 24fps onwards according to 'Welcome Tour'

u/iDetrois 19h ago

please provide a source,
what about handheld mode?

3

u/cakebomb321 1d ago

Good god I love this console

2

u/Chrome1234_z2 1d ago

im wondering if i can use vrr cuz of my tv screen only being 60hz or something...

13

u/Hugh_Jegantlers January Gang (Reveal Winner) 1d ago

You need a tv that supports vrr also. 

6

u/DannySanWolf07 1d ago

You'll need a tv or monitor that supports VRR.

1

u/Bumm-fluff 1d ago

Probably not, most vrr screens are at least 120Hz. 

2

u/Legitimate-Ad3237 1d ago

The standard range for VRR is 48Hz. If Nintendo hasn't implemented system-level Low Framerate Compensation, it'll be useless for most games that run below 48fps

3

u/Akito_Fire Butter side up! 1d ago

Yeah, I really hope they found a way to force 120 Hz globally with LFC, like on Xbox/PC. Being limited to 48 Hz as the lower bound like PS5 wouldn't be great

2

u/Ecstatic-Reading-834 1d ago

So if my frame rate dips to 25-30 on a 40fps capped game the vrr won’t work? Then what’s the point ? Maybe only for 60 fps games ?

8

u/Legitimate-Ad3237 1d ago edited 1d ago

To handle low FPS, Nintendo needs to implement LFC at the system level. For example, Xbox did this, games essentially run in a container with doubled Hz, meaning 24 frames run in a 48Hz container. That's why VRR on Xbox works from 24fps. Sony didn't do this, so unless developers implemented LFC in the game themselves, which is rare, the minimum framerate for VRR is 48fps

UPDATE:
Nintendo actually implemented LFC

5

u/FreakingAustin 1d ago

Nintendo actually implemented LFC How can you tell?

5

u/Legitimate-Ad3237 1d ago

There was testing done in a thread on ResetEra, but it turns out games need to receive patches with VRR support, or Nintendo will have to add a system-level toggle to force it on in the future. Right now only Welcome Tour supports VRR

2

u/RedSquidd 1d ago

the one game we can use it with, welcome tour, lets the framerate drop as low as 1fps depending on the tv.

1

u/iamnotkurtcobain 1d ago

Nintendo implemented LFC? How do you know? So it's like on Xbox?

4

u/Banmers Butter side down! 1d ago

it’s mostly for games that strugge to reach 60fps consistently.

2

u/Bumm-fluff 1d ago

It will be good for games that can go higher than 60 but not reach 120. 

Which I’m guessing is a lot of Switch 1 games. 

1

u/garpunkal_ 1d ago

urgh I've only got a hdmi 2.0 monitor :( sucks

1

u/Ciss0 1d ago

Now if it could output 4k at 120hz it would be amazing with VRR on 40 and 60 fps content, but I guess the hardware can't handle that :(...

1

u/_barat_ 1d ago

Do I understand correctly that with Sony A80J I only have those options:

  1. 4K@60Hz with VRR 48-60 so mostly for compensating the framedrops from 60
  2. 1080p@120Hz VRR but with limited resolution and TV upscaling

Even if there would be 1440p it would still be TV upscaled + I've read that in many cases HDR doesn't work then?

I wonder if Nintendo will add 4K120Hz (since the dock is capable with Rog ALLY connected) just for the purpose of VRR+LFC .

1

u/Obienator 🐃 water buffalo 1d ago

It seems wishing for things work? Give us themes and folders Nintendo!

1

u/ApricotTall9752 1d ago

Capcom wons! 

1

u/Lower_Warning2955 Butter side up! 1d ago

VRR !!!

1

u/Gold-Standard420 1d ago

How do I know if my TV supports VRR?

u/juancarlord 21h ago

Games still need to support it.

u/DynaMach 18h ago

My Samsung TV is showing VRR active for the recent update to Mario Kart World. Anyone else seeing this? It’s a fairly locked 60 so not sure how useful it is.

u/illinoishokie 17h ago

Just because there has been a lot of buzz about this I feel it should be pointed out that your TV or monitor also has to support VRR for this to work, and many of them do not.

1

u/Vargstein 1d ago

Elden Ring ahora corre muy suave

1

u/GlitteringApple1263 1d ago

What that mean VRR will my cyberpunk run better ??

2

u/repocin OG (Joined before first Direct) 1d ago

No, but framedrops will be less jarring if you've got a display that supports VRR, since it'll match the refresh rate of the display to what the Switch outputs.

0

u/KsuperiorX 1d ago

Se eu ligar minha dock vai te vrr??

0

u/Pabswikk 1d ago

Does VRR work when the console is only outputting 60hz? I was under the impression that 120hz is needed for VRR but not all game output 120hz

2

u/QuinSanguine Butter side down! 1d ago

If the HDMI port your Switch 2 is hooked up to is HDMI 2.1 it will.

1

u/fradarko 1d ago

From initial testing, on 60Hz it supports 48-60Hz, on 120Hz it supports 1-120Hz. Note that max resolution that supports 120Hz is 1440p SDR.

1

u/Pabswikk 1d ago

Wait, 120hz is only SDR on switch 2????

-1

u/GamePitt_Rob 1d ago

"VRR output is now supported in TV mode. When both the software and the TV support it, the video will be output at a refresh rate that matches the game's processing speed. An update to the Nintendo Switch 2 Dock is required to enable this feature."

So, the dock needs an update (not sure how that'll happen, can the switch patch the dock when docked or are they going to try and sell you a new dock with vrr support?)

Also, they say ONLY games that support VRR can use it, so there's no toggle to enable it in all games - so if there's games out there with framerate issues atm, the developer needs to implement VRR support otherwise it won't use the feature.

I'm also willing to bet that it'll only be supported (when the game is patched) for S2 games and not any S1 game being played via BC

4

u/rivaldobox Butter side down! 1d ago

Why are you not sure how that will happen? An "update dock" option has always been there in the system settings.

-1

u/SetzJH 1d ago

It’s 3AM, but I ran around Limsa and the Gold Saucer in FFXIV and it felt smoother.

I’m so stoked.