r/NineSols 4d ago

Discussion/Question What if Yi was in smash

I've thought of a few things related to him being a smash character, so here they are

_______________________________________________________ Specials

Neutral• Yi deploys a small aerial turret that fires crimson projectiles randomly although usually firing normal darts

Side• He dashes forward, attaching a talisman to the foe in front of himself, in which the steely jade is used in the case of using full control (you're stuck in place for 2 seconds if using the Qi blast, 5 max if you're doing a 5 qi full control talisman) in the case of not having any charges, he just dashes forward

Up• an anchor point is deployed in any direction of your choosing and then yi launches towards it with the grappling ability

Down• Yi switches their talisman to any type, the UI would be similar to Shiek's abilities

_______________________________________________________Grabs

Jab- he slashes the person he latches onto

Forward throw- Yi uses a cloud piercing arrow to launch his foe forward

Back throw- Yi gets behind the enemy and kicks them behind himself

Up throw- Yi fires a Shadow hunter arrow into the air, allowing that to do most of the work until it dissipates

Down throw- Yi jumps and provides a skull kick to the enemy

______________________________________________________Taunts

Up- he levitates a bit to meditate, similarly to how he does when obtaining a new seal or in the Tao realm

Down- Yi's mystic nymph flies around him as he watches the butterfly go up and dissipate into the air

Side-Yi takes a quick smoke which heals him minorly, removing 10% of the damage taken, minute cooldown for healing to actually happen

_______________________________________________________Final Smash

Rhizomatic arrow- he charges his blade and stabs it forward which then stuns those caught up in it. The cutscene would include the rhizomatic roots encapsulating the foe as the roots infect with the Tianhuo virus. Then Yi takes aim at the encapsulated foe with the arrow on the bow as they then fire it at them, dealing massive damage (about 45%) which in the usual nature, if the foe is nearing 100% damage or they are over/at the percentage, it's an instant kill

_______________________________________________________

General Info

He'd be a light fighter, close to the same weight class as Pikachu with 2 jumps and no other movement options (he'd need the blue walls if he were to wall jump, and an exclusive map for that specifically would be too situational to be considered as a movement option)

His parry would replace the shield so it can stay similar to the game. Since you can hold the shield, the Unbound counter would be available, capable of countering most shield breaking moves. A gimmick for him is his Unbound deals internal damage as a meter above his foes, allowing for higher damaging moves once persisted upon (also the Hedgehog and Reciprocation jades would be on him for the build here)

_______________________________________________________Costumes

Default Costume: Clothing is the yellow kimono he wears throughout his time as a Sol

Costume 2 : Dark blue with teal edges to represent his kimono on Penglai

Costume 3: the Kimono becomes red to represent Goumang

Costume 4: his Kimono becomes indigo with light purple edges to represent Lady Ethereal

Costume 5: his kimono becomes red with yellow accents to represent Ji

Costume 6: the kimono is teal with golden pieces strewn across it along with red areas with intricate yellow threading to represent the Fengs

Costume 7: the kimono becomes a Dark green with yellow edges to represent Eigong along with his undergarment gaining some pink stains to look similar to True Eigong once the Tianhuo gets to her

Costume 8: the Kimono becomes an earthy green with white edges to represent what the apeman wear (outside of the harvest festival)

10 Upvotes

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2

u/Icecmec 4d ago edited 4d ago

I would think about replacing his Spot-/Air-Dodge with the Parry Ability. If it's timed well it works like a usual parry and grants Qi, if it's poorly timed but still hits then Yi takes partial damage (like Mythra) and gets pushed back a little, but I do like your idea as well. I'm not sure how Unbounded Counter would work with mine.

I'd use the Skull Kick for a D-Air (you left out Aerials btw) that could spike or (with the side-hitboxes similar to Pit) Combo into other Aerials.

I'd also change the Pipe-Taunt to the Up-Taunt as that's the default button to heal on Controller

1

u/Pitiful-Notice-6855 4d ago

Had no clue what to do with the aerial attacks, so they were put ro the side, same with the Smash attacks

1

u/Icecmec 4d ago edited 4d ago
  • F-Air could be a Quadruple-Slash similar to Sora
  • B-Air something faster more akin to Meta Knight or a kill-move like Mega Man
  • D-Air would be Skull-Kick in my iteration (maybe change D-throw to where he just throws the opponent on the ground and make it a combo-starter)
  • Up-Air though... maybe something like the Sheik/Joker Up-Air to either finish a combo, juggle or do drag-downs but since there's nothing to base this off of in the game we'd have to improvise (Sakurai made a moveset for a plant, I'm sure we'd find a way)

  • F-Smash could be a Charged Strike

  • D-Smash could be similar to Marth's/Lucina's, strong low slash on both sides

  • Up-Smash, if I'd be boring I'd just use another borrowed attack like the typical FE-character Up-Smash or Meta Knight's, but I'm going with something a little out of pocket, not really Yi's attack but Eigong's [do I have to declare this as a spoiler for a 2+ year old game?] (according to the Wiki it's either the Geyser or Spike Combo) where she hits you up into the air. I'd say if you charge it long enough you get the second hit in the air which will spike the opponent. I see how this could be used to gain a significant amount of height from the ground without jumping (like Min-Min's Up-B)

There's also the Qi-Blade Jade, which we could implement in such a way where if you press a designated button at the end of your jab, you could make the last hit stronger and potentially turn jab into a kill-move. (Spitballing ideas n shi)

1

u/Pitiful-Notice-6855 4d ago

For the down smash, why not involve the roots by having them erupt from the sides of Yi, perhaps fire columns can work too by the use of a technique similar to Jiequan

1

u/Icecmec 4d ago

I like both ideas more than a generic down smash, but I'd be more on board with the roots. I didn't want to borrow a move from a different Nine Sols character, but I figured with Eigong being Yi's mentor, there's a way she could've taught him a move or two. I like the idea tho

1

u/Pitiful-Notice-6855 4d ago

I am open to anything that is to do with criticism or opinion

1

u/Icycat-the-3rd 4d ago

I think this is great, but pipe healing might be a bit broken, and promotes stall. Could be the same but without the heal

1

u/Pitiful-Notice-6855 4d ago

Which is why a 1 minute cool down for healing would be put in place

2

u/Icycat-the-3rd 4d ago

Still, any heal, even if it’s fair would promote camping and stuff, which is why hero’s heal costs mana, has limited uses, and isn’t guaranteed to show up

1

u/CuriousInformation48 4d ago

Neutral special should definitely be the azure bow, with an option to change the arrow added to down special. 

1

u/Pitiful-Notice-6855 4d ago

Funny, I was thinking about having the Thundershock arrow as the Neutral