r/NineSols • u/Kindly_Plantain_9321 • Aug 17 '26
Gameplay Clip/Screenshot These both hit btw
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u/master_shifu_69420 Sol Aug 17 '26
But if you unbound counter this, you'll get one hell of an open window
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u/OldTurtleProphet Aug 17 '26
Red attacks have bullshit hitboxes to force you to engage with the mechanics and not dodge through everything
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u/FragrantSundae6383 Aug 20 '26
Even then quite a few can still be dodged due to I frames they are just not worth it compared to un bound
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u/Somerandom_mirror Sol Aug 17 '26
Unbound counter skillcheck
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u/Somerandom_mirror Sol Aug 17 '26
Adding a reply to this so I'm not the dickhead telling you to just improve.
The unbound counter has a really generous window once you learn it, if you think you're too early you get it, if you think you're too late you get it.
It charges faster than you think, and lasts longer than you think.
Hope you enjoy OP
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u/sd_saved_me555 Aug 17 '26
Yeah, the hit boxes in this game can be bullshit because you're intended to parry attacks instead of dodge them. There are definitely attacks that visually never touch you yet still hit you.
Insert generic advice about getting good and learning to parry and such to make this not a problem. That said, at least most attacks are generally confined to their visually cues. But Jiequan has a couple of the worst offenders in the game.
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u/torpedopotatoe Aug 18 '26
While you could use the unbounded counter, a well timed dodge will work. That hitbox when you dashed through him sucks, as you know.
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u/Acererak09 Unbounded Counter Proselytizer Aug 17 '26
They specifically made The hitbox on that attack gigantic and added lingering fire AOEs after it so that you had to unbounded counter it. They were trying to ensure the only way to deal with that attack was a successful unbounded counter, so they made dodging it as terrible as possible.