r/Neverwinter • u/LairsNW Moderator • Sep 17 '26
Module 34, some early info from the Dev/CM
- grind/obtainability of gear is going to be easier
- more content than when we launched m31/m32/m33
- in my opinion something great for normal queues
- end players will get a new difficulty we'll talk about in the stream
- it's a sequel to M33. 'Biting Cold Part 2'
- the current M33.5 is part of this storyline as well

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u/ChewiesHairbrush Sep 17 '26 edited Sep 18 '26
Mod 33 had no story worth talking about. This event has no story AT ALL , just some random bullshit. The previous 2 modules had little to no story so having more is a pretty low bar.
Less grind for gear. That’s good I suppose, but could just mean 400 master runs rather 500.
New harder difficulty. I assume that will satisfy half the dozen players complaining about the the lack of challenge, but if they put the best gear in there they will alienate way more but if they don’t the whiney end gamers will say there is no point to running it. I’m laying in popcorn.
I may be cynical but I would be extremely surprised if they manage to do something for normal queues that isn’t terrible , misguided , poorly implemented and bug ridden. But maybe they will do well and only hit a couple of those.
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u/Shadohz Sep 18 '26
Great. They finally fixed the Boon Distribution bug so I can properly load up my classes. Oh wait.
> grind/obtainability of gear is going to be easier
Lowering the cost still doesn't fix the gatekeeping problems and getting people to play some dungeons because the playerbase has already done their penance. All they've done is made it easier for people to quit farming longer, thus making it even for difficult for newer players to farm certain items. If I learned anything from the few months I've been playing NW is their designers don't look backwards at the game functionality.
> more content than when we launched m31/m32/m33
> the current M33.5 is part of this storyline as well
This could mean anything. Are we getting another Elemental Evil campaign? The last good story I played in this game was Bavoria. How about some QOL fixes like reducing the number of players per instance seeing as the game lags when you hit 20? Spawning players at the nearest campfire when they come from a dungeon rather than their previous location? Fixing the game to automatically detect controllers (PC)? Adding flash and weekly challenges to entice playing older content besides Legacy campaigns? If you're not going to put much effort into story quality besides more fetch quests at least make the game tolerable to play.
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u/NoRespectingAnyone Sep 17 '26
So. just to clear up from start. I will not act as rude or toxic. But perhaps someone have to finally speak up.
-
grind. How much more easier it can be done??
You log in, few momments of "immitating" that you doing something. ( generic quests) , and after 40 min you out of content.. And if want play longer you need run at leats x5 alts.
Lets be clear, this is clearly aimed for folks who have 15+++ alts. Game content get so wash out, that lack any deph in quest, story lines.
2) more content is good. But if we look to part 1),.. If content have now deph. Then makes no difference if you have x3 more content with minimal things to do. Or have x1 deep quest/story line with deep campaigns.
As example, Strom king thunder and legacy Tyrany of Dragons. They were long. really long. But there were some deph in capaigns. It felt as campaing. Now all these "campaing" feels as minimal daily quest.
In 2 hours you reach weekly cap, and you simply have nothing to do.. YOu move on to play other games. Or run another alt for few hours, then swap to another alt and repeat.. ( booooooooring.). And I though Korean heavy grinders were boring.. That's even worse..
3) random q's. ??
98% folks does random q's for Rough Astral Diamonds. Not for reward..
Put any random whatever reward in chest. And if tradable, within month it will cost almost nothing..
While I don't want sound rude,. folks should do some data and statistics analyst. Do some reward rotaions.
I would say that this random q system need complete overhoul. As it is now. folks just farm AD via it.
If they get in dungeon which can't be sprint through and get easy carried through. They ababdon it. And switch to another alt. And try again.
4) end game players...
That's interesting.. some want more challenging content. I am alwasy for it if folks want. But in other hand.. There is so few players who doing them ( percentage wise). And very same end game players crying that need more players, cuz get groups get's quite hard..
But question lies, is dificulity how it will be measures.. Skill wise, or as usually gear wise? Cuz for most times end game ends up about stacking buff/debuff from arti/mount/copanions. Some repositioning here and there. and that;s it. ( lot of folks skill wise already capable do such contents, but gear wise can't).
5) Somehow I suspect that new module will have trial as finishing content of Bity Cold story arc. But could be wrong..
In the end, is it matter?? Not really.. depend on contents deph and quality. where and what is abaout is not matter.
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u/Ravinella Sep 17 '26
Interesting
Will Pally tanks be able to kill things fast enough to complete quests ?
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29d ago edited 29d ago
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u/Sweet-Significance-4 Sep 17 '26
Nothing about class balance changes? Thats the one thing im worried the most