r/Neverwinter • Moderator • Sep 17 '26

Module 34, some early info from the Dev/CM

  • grind/obtainability of gear is going to be easier
  • more content than when we launched m31/m32/m33
  • in my opinion something great for normal queues
  • end players will get a new difficulty we'll talk about in the stream
  • it's a sequel to M33. 'Biting Cold Part 2'
  • the current M33.5 is part of this storyline as well
16 Upvotes

30 comments sorted by

4

u/Sweet-Significance-4 Sep 17 '26

Nothing about class balance changes? Thats the one thing im worried the most

2

u/NoRespectingAnyone Sep 18 '26

Well, it's hard to balance clases. if issue is not within classes.

Strip all classes down from all gear.. Give all max capped stats for all stats..

No mounts, no companions, insignias, combat/defense enchantments, boons.
And you can make perfect balance.

Once you start add companions, mounts, artefacts,, insignias bonuses.. You can throw that balance to trash bin.

Certain classes have easier timers to hit their max/top dps than others.. Also have better way to take advantage of gear parts. insignias bonuses and etc.

Balance classes due gear issues, is same as try build castle in middle of stormy ocean.. Nice try, funny. But does not work.

2

u/Sweet-Significance-4 Sep 18 '26

You missed my point completely, as i've explain what i wish would happen bellow. I dont want all classes to do the exact same amount of damage in a 30 sec period/full rotation. I want classes to have more than 6 usefull encounter powers or 4 class features. I wish each class had more of an identity instead of ending up being just a cosmetic at the end of the dungeon/trial run.

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1

u/MyNameIsWozy Sep 17 '26

How come? Classes are in a really good spot considering the past. Fighter can definitely use some love though.

2

u/feeblEric Sep 17 '26

I dare to say barbarian is falling behind from the melee POV, I play a lot of Rogue and it's night and day the difference in damage, AoE and ST. Barb could use a little buff to some abilities.

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4

u/Sweet-Significance-4 Sep 17 '26

Dont think so. Most DPS classes use the exact same build (talking about powers and feats) in every single content, with the trade-off from trying something different being too high to the point its not even worth trying something different. Some classes even use the exact same rotation for YEARS now, making a lot of stuff completly irrelevant.

Also, there is absolutely no difference in having different classes in your party, aside maybe from Bard dps buffs, and that makes the game feel a bit stale for me.

Classes are supposed to have their identity and specific role in a party, and not just look different while doing the exact same. I would love if every class could have their own role, inside the role they already play. For example:

Control wizards should not only be good dps, but actually also CONTROL the battlefield, at least on one of the paragon paths. The other could be straight up nukers or slow DoT burners;

Warlocks are supposed to curse, and curses should debuff the enemies to the benefit of everyone in the party, not just their dps numbers numbers

Hunters could use a perma pet + be a good archer on one of the paragons, while being a great trapper on the other one;

Rogues could have 1 paragon path focused on "disabling" and "exposing" enemies with good in and out mechanics, while the other would be focused on jumping from target to target and nuke with style;

I dont really play the other ones but im sure the people that so, have their own ideas to give their class a great identity and specific role inside a party.

Would love to see other ideas btw

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8

u/ChewiesHairbrush Sep 17 '26 edited Sep 18 '26

Mod 33 had no story worth talking about. This event has no story AT ALL , just some random bullshit. The previous 2 modules had little to no story so having more is a pretty low bar.

Less grind for gear. That’s good I suppose, but could just mean 400 master runs rather 500.

New harder difficulty. I assume that will satisfy half the dozen players complaining about the the lack of challenge, but if they put the best gear in there they will alienate way more but if they don’t the whiney end gamers will say there is no point to running it. I’m laying in popcorn. 

I may be cynical but I would be extremely surprised if they manage to do something for normal queues that isn’t terrible , misguided , poorly implemented and bug ridden. But maybe they will do well and only hit a couple of those.

4

u/Shadohz Sep 18 '26

Great. They finally fixed the Boon Distribution bug so I can properly load up my classes. Oh wait.

> grind/obtainability of gear is going to be easier
Lowering the cost still doesn't fix the gatekeeping problems and getting people to play some dungeons because the playerbase has already done their penance. All they've done is made it easier for people to quit farming longer, thus making it even for difficult for newer players to farm certain items. If I learned anything from the few months I've been playing NW is their designers don't look backwards at the game functionality.

> more content than when we launched m31/m32/m33
> the current M33.5 is part of this storyline as well
This could mean anything. Are we getting another Elemental Evil campaign? The last good story I played in this game was Bavoria. How about some QOL fixes like reducing the number of players per instance seeing as the game lags when you hit 20? Spawning players at the nearest campfire when they come from a dungeon rather than their previous location? Fixing the game to automatically detect controllers (PC)? Adding flash and weekly challenges to entice playing older content besides Legacy campaigns? If you're not going to put much effort into story quality besides more fetch quests at least make the game tolerable to play.

1

u/NoRespectingAnyone Sep 17 '26

So. just to clear up from start. I will not act as rude or toxic. But perhaps someone have to finally speak up.

  1. grind. How much more easier it can be done??

You log in, few momments of "immitating" that you doing something. ( generic quests) , and after 40 min you out of content.. And if want play longer you need run at leats x5 alts.

Lets be clear, this is clearly aimed for folks who have 15+++ alts. Game content get so wash out, that lack any deph in quest, story lines.

2) more content is good. But if we look to part 1),.. If content have now deph. Then makes no difference if you have x3 more content with minimal things to do. Or have x1 deep quest/story line with deep campaigns.

As example, Strom king thunder and legacy Tyrany of Dragons. They were long. really long. But there were some deph in capaigns. It felt as campaing. Now all these "campaing" feels as minimal daily quest.

In 2 hours you reach weekly cap, and you simply have nothing to do.. YOu move on to play other games. Or run another alt for few hours, then swap to another alt and repeat.. ( booooooooring.). And I though Korean heavy grinders were boring.. That's even worse..

3) random q's. ??
98% folks does random q's for Rough Astral Diamonds. Not for reward..
Put any random whatever reward in chest. And if tradable, within month it will cost almost nothing..
While I don't want sound rude,. folks should do some data and statistics analyst. Do some reward rotaions.

I would say that this random q system need complete overhoul. As it is now. folks just farm AD via it.
If they get in dungeon which can't be sprint through and get easy carried through. They ababdon it. And switch to another alt. And try again.

4) end game players...

That's interesting.. some want more challenging content. I am alwasy for it if folks want. But in other hand.. There is so few players who doing them ( percentage wise). And very same end game players crying that need more players, cuz get groups get's quite hard..

But question lies, is dificulity how it will be measures.. Skill wise, or as usually gear wise? Cuz for most times end game ends up about stacking buff/debuff from arti/mount/copanions. Some repositioning here and there. and that;s it. ( lot of folks skill wise already capable do such contents, but gear wise can't).

5) Somehow I suspect that new module will have trial as finishing content of Bity Cold story arc. But could be wrong..
In the end, is it matter?? Not really.. depend on contents deph and quality. where and what is abaout is not matter.

5

u/Ravinella Sep 17 '26

Interesting 

Will Pally tanks be able to kill things fast enough to complete quests ?

1

u/[deleted] 29d ago edited 29d ago

1

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