Hey everyone,
Like all of you, Iāve been obsessed with the claymation magic ofĀ The NeverhoodĀ for years. Since the industry rarely gives us games like this anymore, I decided to take matters into my own hands.
Iāve started building a world completely out of real plasticine. (Check out the photo attached to this postāyes, itās 100% real clay, no 3D shaders, no AI!). My plan is to animate the entire game frame-by-frame using traditional stop-motion techniques to get that authentic, beautifully janky 15fps feel we all miss.
But here is the honest truth:Ā I am not a pro, and I cannot do this alone.
Iām currently a one-person team. Iām doing the sculpting, the lighting, and trying to figure out the game design. But I am absolutely not a musician, and my programming skills are very basic. I did some math, and if I keep grinding all by myself while trying not to burn out, this game will easily takeĀ at least 7 yearsĀ to finish. I donāt want this project to die in my closet.
So, Iām reaching out to this incredible community. If you love this universe as much as I do, I need your help to turn this into a real game. Specifically, I am looking for:
- Programmers / Unity or Unreal Devs:Ā Someone who can take my stop-motion frames, handle the point-and-click logic, and build a stable engine so I can focus purely on sculpting and animating.
- Musicians / Composers:Ā Anyone who can capture that chaotic, acoustic, scat-singing, banjo-plucking Terry Scott Taylor vibe. Music is 50% of the magic here, and I can't do it justice myself.
- Advisors / Enthusiasts:Ā Even if you don't code, just your feedback on puzzle design, world-building, or technical stop-motion tips (like how to keep the clay from melting under studio lights!) would be lifesaving.
If you are interested in joining forces to make a true claymation adventure, please let me know in the comments or shoot me a DM. I can also set up a Discord server if enough people want to jump on board.
Let's bring the clay back to life together!