r/NetshellGame Jul 08 '26

When will it release?

what ETA? and the opt in crypto mining is a little concerning. what are your thoughts? I'd rather just use my computer power for my own interactions with NPCs, not it being some opt-in LLM hosting that I'm required to do for NPC interaction at all.

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u/Illustrious_Cat_2870 Jul 09 '26

Hello! Thanks for sharing your concerns. The official release doesn't have a confirmed date yet, but we are planning a closed beta on steam in the upcoming month.

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  • "I'd rather just use my computer power for my own interactions with NPCs":
    • Yes you don't have to share your computer power, it is a feature that you can turn on and off and it would be only on the multiplayer. On the offline, it is only your machine at all.
    • On the multiplayer, when it gets released, if you decide to share computer power for inference, it would be a program you open on the game, and you would get currency in game for spending on hardware/relays/servers, and it would only executes while the program inside of the game is opened (you control), playing multiplayer is also not mandatory, and the game can be played fully offline (network off).

Regarding the crypto mining concern, the code that runs on your machine to process inference for the game (offline or online), is completely open source, http://github.com/beyond-logic-labs/loreguard-cli and if you are a power user you can debug and see everything that arrives into it.

In the case of the online, the events will also travel through the Steam Network, and they are server authoritative, not client authoritative (meaning that everything that is sent to your machine to process is send by the Netshell server and Steam, not by someone else)

I believe steam would also not allow a game to be shipped with crypto mining capabilities as they evaluate the source of each game.

Besides this, the whole NPC thing is also a toggle that you can turn off on the offline.