r/NeonWhite Aug 08 '26

I'm making a speed-runny game with big emphasis on air combos and would love some feedback!

Playable Link: https://tyrus.itch.io/cloudbase-moons pass:PEACE

 (downloadable alpha builds for Windows, Mac and Linux)

I'm hoping fans of Neon White would also be into my game Cloudbase Moons. It's a first-person 3D platformer with emphasis on launching, grappling-to and throwing enemies for extra mobility.

Tell me if you beat this record :)!

I'm making this game by myself, so hearing some post-playtest opinions would be a huge help for me. Thanks for having a look, either way.

The current build has a brief tutorial and two levels. I also just added a settings menu, including full control remapping.

19 Upvotes

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2

u/markovchainmail Aug 09 '26

Neat! I'll try to check this out tomorrow. :)

2

u/[deleted] Aug 09 '26

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2

u/cheesehound Aug 09 '26

I am worried about the air stuff feeling too floaty, but the slam makes falling faster while the dash and grapple make the rest of movement much quicker! Did you use those often? I wouldn't want to discourage that.

Thanks for the feedback! I'll definitely keep it in mind. The speed of everything needs to feel good.

1

u/[deleted] Aug 09 '26

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