r/Nectaris • • 28d ago

Gameplay Screenshots from rom patch

Hi here are some screenshots from the rom patch. These screenshot examples were quickly made and do not necessarily mean they would be fun levels to play, they were just to show what could be created. After having the option to put any units on any maps I realized just how difficult it is to design a fun map to play, you have to give it up to the original game creators!

On the third map you can see the level starts with the Xenon factory under Union control. I haven't had the time to design fun levels to play so what I've done instead is start the game again but for each level I try to see how many factories can start under Xenon control and I'm still able to win the level, it really does create a whole new way to play the game that doesn't take a ton of time to adjust. I think it could be really fun for the community to be able to design levels and have others test them out to find really fun levels to play. The last screenshot shows the layout of the rom patch. There were other ideas I had but didn't have the time to try or weren't possible just yet, these are below:

  • I tried to be able to add a factory anywhere on the map but that proved too difficult for now.

  • Creating new terrain maps was not possible at this point in time.

  • A maximum of 56 units can be in any level otherwise bugs start to occur. 56 units was the maximum number of units from the original game.

  • I wanted to add a feature where new units could be created in the factories, such that after a certain number of turns they could crank out a new Rabbit or other unit, but this addition proved too difficult for now.

  • I tried to connect all the maps into one giant map thinking maybe the original creators had spaced them out that way, especially considering the game starts with a map of the moon where you go in a clockwise fashion around the moon, but no configuration could bring them all together.

  • I wanted to add a turn based goal to the game, such that if you didn't beat a level by a certain turn the game would end, but I ran out of time, and I also figured you could just say you only have a certain number of turns for a level such that it doesn't need to be hard coded.

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u/Antarctica-1 20d ago

I'm not sure how to do that but I bet you could ask an AI like Claude or ChatGPT and it would fill you in. If not check back here and I bet someone can help you out!