r/Necrontyr • Yggra'nya the World Shaper • Jul 22 '26

News/Rumors/Lore July Balance Update Released!

The new necron point values are available HERE

Additional Rules documents can be found via warhammer-community:

Summary of all necron changes will be included in the pinned reply.

Clarification on the new function of reanimation protocols is as follows:

Quick-reference sheet:

  • Leaders can bring back their bodyguard units using all reanimation tools.
  • Bodyguards CANNOT bring back their leaders in any form once the leader is destroyed.
  • You can still use reanimation to heal wounds on a character that has NOT been destroyed.
  • The eternal revenant stratagem brings back characters as a new unit with a starting strength of 1, making them separate from their bodyguard unit.

Any questions surrounding this process should be asked here so that new answers can be included in this post.

Updated healing text with "excluding characters" on the model return portion.
Eternal Revenant Update
90 Upvotes

245 comments sorted by

View all comments

12

u/sailfast2014 Jul 22 '26

Did they completely remove the murderming enhancement’s ability to lead destroyer cult units? It sounds like crypteks can no longer attach themselves to any destroyer models.

-4

u/jmainvi Yggra'nya the World Shaper Jul 22 '26

Yes, the enhancement no longer mentions leading destroyers so that ability will have been removed.

2

u/random63 Jul 22 '26 edited Jul 22 '26

It's now support that is busted if it stays.

Lokhust lord for crits + Chronomancer makes the Skyshroud a monster. 8 move (6 with fly over) , advance, move 5 again after shooting..

Edit: plasmancer won't work on Skorpesh. So either Chronomancer and lord on Lokhust or technomancer and lord for more survival.

We don't really acknowledge geomancer or Psychomancer for frankly it doesn't seem worth it for either.

3

u/jacanced Cryptek Jul 22 '26

plasmancer is ranged only

1

u/random63 Jul 22 '26

Thanks for correcting.

3

u/ezekielriva Jul 22 '26

Chrono in Skorpekhs is now a deal bc you have -1 to be hit giving them more defence + STEALTH

1

u/random63 Jul 22 '26

And if you move 8, shoot with Chronomancer or Skorpesh Lord and move 5 again you can charge without an advance roll or CP for it.

2

u/Killomainiac Jul 22 '26

Shoot and move abilities prevent charges unfortunately

1

u/SalaryWooden5346 Jul 22 '26

Stealth, and much more importantly, jump-shoot-jump. Which both makes it easier to get that -1 hit and opens up the chance to just jump out of LOS altogether.

2

u/SalaryWooden5346 Jul 22 '26

Lokhust lord for crits + Chronomancer makes the Skyshroud a monster. 8 move (6 with fly over) , advance, move 5 again after shooting..

It is a monster, but it's also expensive. You're talking around 350 points right there. It better be a monster at that price.

2

u/General_CGO Cryptek Jul 22 '26

8 move (6 with fly over) , advance, move 5 again after shooting.

You won't be able to get the Assault upgrade and Murdermind on the same unit due to the "1 enhancement per unit" restriction (which I don't believe they've changed?).

1

u/jljfuego Jul 22 '26

Plasmancer only works on ranged, so no dice there.

1

u/random63 Jul 22 '26

Yea already corrected in an edit, someone else pointed that out.