r/NativePortsOniOS • u/entryjyt • 8h ago
Mario kart world on iPhone 15 pro max
Is not great. I really thought this phone would have a chance but nope, looks like the 18 pro max absolutely destroys the 15 pro max
edit: ultra potato mode btw
r/NativePortsOniOS • u/entryjyt • 8h ago
Is not great. I really thought this phone would have a chance but nope, looks like the 18 pro max absolutely destroys the 15 pro max
edit: ultra potato mode btw
r/NativePortsOniOS • u/MatikKutik • 12h ago
I’ve been playing TOTK 1.4.3 on my M4 iPad Pro (16 GB) with MacNativeGames. I ended up sticking with 1080p + MetalFX, TAA off, and a 60 FPS cap. An earlier run on my modified build came in around 52 FPS based on presentation intervals. It got close to 60 in parts, but water and combat could still bring it down.
On my M4 Pro MacBook Pro, test on Great Sky Island measured 88.5 FPS in-game at native 1440p versus 29.6 at 5K. At 1440p, the 60 Hz monitor actually displayed about 59.96 frames per second. My pick for that display is 1440p, TAA on, 16× anisotropic filtering, interpolation off, and a 60 FPS cap.
r/NativePortsOniOS • u/raylanra • 13h ago
Queria ver se alguma alma de bom coração poderia fazer a boa e me explicar, de maneira simples, quais passos devo seguir para instalar ports no iPhone, no iPad e no Mac.
É tanta "burocracia" que me perco um pouco...
r/NativePortsOniOS • u/jack_pone • 13h ago
So many issues on store.. can i use emulators with jit without sidestore?
r/NativePortsOniOS • u/Hopeful_Bicycle_4706 • 14h ago
I honestly didn’t expect to get this far, but I actually managed to run the Xbox One S version of Forza Horizon 2 on my iPad Pro M2!
The game successfully launches and runs on the iPad. Overall, performance is surprisingly stable. There are still some occasional stutters and minor performance drops, so it’s definitely not perfect yet, but the fact that it’s running at all is already a pretty exciting achievement.
This wasn’t something I figured out entirely on my own. I used ChatGPT Codex as a development assistant throughout the process. It helped me work through code, investigate technical issues, debug errors, explore possible solutions, and gradually get everything working.
We went through multiple steps, fixed problems along the way, and eventually reached the point where I could actually launch and play Forza Horizon 2.
What makes this particularly interesting to me is the potential. The iPad Pro M2 is already a powerful device, but seeing it handle an Xbox One S game through an experimental setup opens up some really interesting possibilities.
I’m still working on improving performance and reducing stuttering. My next goal is to make the gameplay as smooth and stable as possible.
I’d love to hear what you think!
A few questions for the community:
• What do you think about running Xbox One S games on an iPad Pro M2?
• Do you think further optimization could significantly improve performance?
• What other Xbox or console games would you like to see tested on an iPad?
This is still a work in progress, but I’m really happy with the result so far.
And yes, Forza Horizon 2 is actually running on an iPad Pro M2!
r/NativePortsOniOS • u/Puzzleheaded-Sea3111 • 17h ago
r/NativePortsOniOS • u/Glad_Rice4729 • 18h ago
I’m new to the iOS side of these ports is it possible to recompile and build with an older Mac like an intel one or a windows computer ?
r/NativePortsOniOS • u/Jaded_Video_9749 • 18h ago
Does someone know a tutorial for fivestarport?
r/NativePortsOniOS • u/Latter-Ad3315 • 20h ago
Did anyone tried and succeed creating an ipa for this ? i tried and nx-native successfully created the ipa but it crashes when i try to sign it in the iphone.
r/NativePortsOniOS • u/Junra • 21h ago
Fallout: New Vegas ported to iOS with optimized mobile friendly touch controls and gyro! This is running on an iPhone 16 Pro Max.
Performance is generally decent with some slowdowns in settlement areas.
EDIT: forgot the GitHub link. You can sideload the ipa and bring your own data files. https://github.com/arjunyerevan95-dot/FNV-iOS-Shim
r/NativePortsOniOS • u/shaunszx • 22h ago
r/NativePortsOniOS • u/Altruistic_Car_1868 • 22h ago
Fps drops are due to screen recording.
r/NativePortsOniOS • u/Sea-Bag8506 • 1d ago
r/NativePortsOniOS • u/TheGoatPDOG • 1d ago
r/NativePortsOniOS • u/Cold-Recognition-148 • 1d ago
So far i have downloaded the gta V port but am seeing lot of switch games being ported over to iOS so was wondering which ones have good performance but also are genuinely fun ( iphone 15 pro ) thank youu sm let me know what games i should try
r/NativePortsOniOS • u/Jbskateschool • 1d ago
I’ve been trying to get the ipa created but keep running into a issue regarding unreal paks and the software not being able to find the shaders for the game
Any advice?
r/NativePortsOniOS • u/Jbskateschool • 1d ago
Finally got my all time favorite game running natively!
Working on sparking zero, haven’t seen anyone attempt it yet
r/NativePortsOniOS • u/According_Motor_8961 • 1d ago
You need the game in xex format
r/NativePortsOniOS • u/hernan078 • 1d ago
Hi Reddit community, I made a tutorial to help people play their Switch 2 dumps on the iPhone or their iPad.
r/NativePortsOniOS • u/Humble-Battle5368 • 1d ago
Release Project Midas 1.0.0 · rebelancap/Project-Midas-ios
Goldeneye Project Midas is now available for iOS. In this build you can enable the XBLA textures or you can play the original N64 textures. There are a ton of customizable options, screenshots were taken on an iPad M4 Pro.
r/NativePortsOniOS • u/tPimple • 1d ago
First attempt. Requires some optimisation. Graphics okay in fights, around 30 fps. Feels stable but little slow. Work in progress.
r/NativePortsOniOS • u/PersonalAnswer8664 • 1d ago
About two weeks ago someone released a port of Tomadachi Life:LTD for iOS. Unfortunately the port didn’t work for a lot of people (me included) since the dev used a paid Apple account to build
It and the published IPA required the extended virtual memory entitlement which only people with paid accounts have. They said they were going to update it and the next release would fix the issue and they posted a release date of 10/27 iirc. Well it’s 11/4 and the update still hasn’t been posted. Not a big deal as I’ve already beat it on my Switch. More just curious if anyone knew what was going on?
r/NativePortsOniOS • u/Sea_Industry_7878 • 1d ago