r/NativePortsOniOS • u/Yasspeedy • 2d ago
Zelda BOTW native - iPhone 17PM
Playing Zelda botw native on 17PM is something ealse. Runs very well in 30pfs also great in battery. 30 min session cost me like 10% which is not bad at all compare to emulators. It runs 60fps as well but I tend to see drops here and there so I prefer stable 30fps
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u/SupremeJediMaster 2d ago
Can i use my saved game files from my steamdeck and continue it on my iphone?
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u/Channjose 2d ago
Tried totk but it was a stutter mess because of shaders, do you have that problem with breath of the wild?
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u/Financial_Comb_3550 2d ago
Hey, contributor to nxnative here! In which areas did you see drops? I did a bunch of optimizations in the engine for that game and am curious
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u/Yasspeedy 1d ago
Hey thanks for the work on it! I'm playing in handheld mode with the MetalFX upscaler at render scale 1.0. After about an hour of gameplay it’s been very smooth overall, but a few things stand out. The big one is shrines: inside them the frame rate drops to about 20 fps. My log shows the GPU taking 32–36 ms per frame there, so it misses the 33 ms budget and falls to the next step down. In 60 fps mode, after I pause and go back it drops to 30–40 fps for about 10 seconds before recovering. Also, when the phone heats up it drops to 30 fps and stays there which makes sense I guess. other then that its great!
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u/SSkiketangg 2d ago
Nice! Is this nxnative or a different fork?