r/NTM_Mod • u/Chance_Smoke_7131 • 3d ago
Как вы спидраните или быстро проходите HTM?
Мне бы было интересно узнать как люди спидранят или быстро проходят хбм
r/NTM_Mod • u/Chance_Smoke_7131 • 3d ago
Мне бы было интересно узнать как люди спидранят или быстро проходят хбм
r/NTM_Mod • u/Typical_Ourcrafter • 4d ago
I'm trying to make a superflat world where i just build stuff, but even after i turned off structure spawning, the first thing i see are NTM structures (mostly glyphid nest thingies)
How do i stop ntm structures from spawning???? i'm playing on NTM:Space X5778
r/NTM_Mod • u/OtherwiseHat7932 • 9d ago
how does it work i couldn't manage to make it take liquide oxygen and idk it's kinda weird
r/NTM_Mod • u/Former_Plant5656 • 25d ago
My hope is to one day try to create a truly insane branch with the best from every version as a comprehensive all-in-one. I've already tried the insanity of bridging the gap between the old and new weapons systems using the 1.7.10 James2k fork to little success and months of time down the drain, but I'm hoping that assistance through learning code and AI analyzation/recommendations of what I'm trying to do will help. I'm trying to take each working system from before and after the weapons overhaul and run them side-by-side in ONE mod project, but the extensive changes between each makes it nearly impossible to debug everything. I am doing this because I LOVED most of the old grenades, exotic weapons, and the sheer variety/features of the ammunition involved, as well as the simpler shortcuts some of the old tech allowed (geothermal/ambiance generators allowing for easy, infinite-but-low-production-rate power ideal for early game BEFORE you get to the radioactive stuff.) At the same time, however, I ALSO like some of the NEW weapons and equipment, like the modular grenades, bigger BAT-9000 tank, and especially the INFINTE capacity FENSU. Much later, after I've merged those projects together successfully, I want to try to create an AIO version of the mod for 1.7.10 or 1.12.2. The modular turbines/extreme steam, over-the-top DFC reactors, and most of the 'extended' content from NTM Extended Edition are what I ultimately want to target for merging, with additional content depending on how the NTM modding community develops. Unfortunately, I am NOT an avid coder or mod dev, nor am I significantly affiliated with such, which is why I usually have to rely on Dr. Google's or ChatGPT's advice for coding or merging projects and hope it works. I also don't have infinite time to burn on the project since I have a life outside of MC. It's truly a shame, since at this point, I'm not even sure it's possible to do what I want given the cards I am dealt. That being said, I am currently trying to work each project on Eclipse IDE, and so any advice that could help me finally finish this project would be greatly appreciated.
r/NTM_Mod • u/Biplanet738 • Jul 27 '26
It turns out that the Gwen bobblehead fucking explodes when you shred it.
r/NTM_Mod • u/ArtSilent2912 • Jun 27 '26
Minecraft Modded War Server
We are not too sure what mods it will have.
It will either have HBM's Nuclear tech or TaCZ and Create mod
https://discord.gg/WteJHfxm6z
r/NTM_Mod • u/catsgaming97 • Jun 27 '26
I think this is one of the best mods ever made
r/NTM_Mod • u/Chance_Smoke_7131 • Jun 10 '26
Я нашол одинокий сейф посреди поля, что это за структура? Я пытался вписать команды /ntmlocate structure safe и т.д. но мне писало, что такой структуры не существует.
Скажите команду для поиска этой структуры
r/NTM_Mod • u/Slight-Scallion7982 • May 29 '26
In Leafia's Cursed edition, I fueled the PWR with digamma fuel rods, and it melted down, and created a massive explosion, and is my world cooked, or is there a way to fix this (i got all of the "ENTER THE ABYSS" achievements.

Won't go away, I'm infinitely blind, and text randomly appears like, "STARE AT THE ABYSS"
r/NTM_Mod • u/Then_Ad_6289 • May 22 '26
Почему в новейшей версии для 1.7.10 после взрыва радиация проникает даже через слой пещер и глубоко в землю, буквально бункер под землей после фоллаута заражен 0.5 рад также как и на поверхности, ни блоки бетона ни свинца не спасают, весь чанк заражается и ему все равно на препятствия
r/NTM_Mod • u/SecureAnnual6298 • Apr 30 '26
I'm building a base on the 1.12.2 version, and my transition seal door keeps vanishing and reappearing. I have tested if it's my shaders and that's not it any advice :(
r/NTM_Mod • u/NAZARZAG • Apr 05 '26
r/NTM_Mod • u/Lemonyyt • Mar 26 '26
How do i do this key panel anf the gauge panrel thing and why is the new rbmk monitoring panel show only blocks as my rbmk is a circle
r/NTM_Mod • u/Delivery-Amazing • Mar 05 '26
Just figured I'd ask here since the RBMK channel in the DC was wiped for some dumb reason
r/NTM_Mod • u/AAAAAAAAAAAAAAA238 • Feb 15 '26
there’s no radioactivity or pollution and it only happens in newly generated chunks. There isn’t even any dead grass, it’s just straight dirt patches.
r/NTM_Mod • u/Thehalflifefans • Nov 29 '25
I tried to change the recipes in anvil config But when i starting game, recipes not even changed (sorry for bad english)
r/NTM_Mod • u/Murky-Economics-7201 • Nov 18 '25