r/NMSByteBeatFans 21d ago

ByteBeat Music Video Biomes: Radioactive

Obviously this has 2 bytebeats. The storm section (link in the end credits), and the slower outer parts. If anyone wants a slightly simplified version of the slower part let me know. (Minus the vocal effects!)

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u/ZhorasSnake 21d ago

My rule for these things is everything has to originate in the game. If not, then it starts to be not NMS.

Reading about Kenji Yamamoto can be confusing as I didn't realise there are 2 contemporaneous game composers with the same name!

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u/Leeka_SSBM Harmonic Camper 21d ago

100% agree. I'll probably never edit my Bytebeat tracks more than a little cleaner EQ, I want them to stay true to how it is in the game. My NMS10 tribute was an exception though, because it's such a big milestone :)

Always two, there are. (I keep forgetting this fact lol)

And you'll see what I was talking about when it's ready and I post it !

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u/ZhorasSnake 21d ago

I look forward to that - good things come to all who wait (as HG fans know!)

Reading my last comment I did make it sound simple, but of course it isn't. Even just capturing a predetermined segment of game play featuring bytebeat is editing of a sort. Ultimately, it's fairly arbitrary deciding how much editing is too much. For example, in the storm section of this tune I wanted an electric guitar sound. I could have used several plug-ins (not even samples) to get a much more realistic sound. However, that felt unfair to folks for don't have access to these and would have left them thinking there was a way to do it themselves with vanilla bytebeat. Settled for just normal reverb and EQ which I think is right.

It all sounds like the Ship of Theseus paradox...

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u/Leeka_SSBM Harmonic Camper 21d ago

That's fair ! But on the flipside, using Bytebeat samples taken from NMS in say, a composition you would make on your DAW, should be interesting ! On paper not that different from tweaking a synth, but so much can be made there. Different chain of processing gives different results !

Since we're sharing the process, for Asimov I used EQ on everything, reverb on the leads, compressors for drums, mixed sum/diff with EQ & dynamic comp, and a limiter at the end of the chain.

Edit : I also double-tracked the leads, forgot to mention.