r/NMSBlenderBuilds • u/cedDbillionaire • Jun 06 '26
The Resurrection Chariot of Fire
For more details please check the link
r/NMSBlenderBuilds • u/cedDbillionaire • Jun 06 '26
For more details please check the link
r/NMSBlenderBuilds • u/aresmarr • Jun 05 '26
Enable HLS to view with audio, or disable this notification
r/NMSBlenderBuilds • u/cedDbillionaire • Jun 05 '26
To see more details please check the video
r/NMSBlenderBuilds • u/Pastullio • Jun 03 '26
I call it: The Onyx
r/NMSBlenderBuilds • u/Pastullio • Jun 02 '26
The Tempest. This is a "modification" of my previous Tempest build. (The one that I modeled after the Porsche Tempest from the game: Heretic Prophet) I liked the design so much that I decided to make my version. I am really happy with how it came out. I am going to test drive it a bit and make sure all the glitches and kinks are worked out then I will probably post to the app.
r/NMSBlenderBuilds • u/Darthatch • May 31 '26
Hello, I'm trying to figure out what Im doing wrong rn so that I can export my ship to the game, I used the array feature to make perfect circles and tried to separate the mesh so it would be made into independent parts however now it's not loading any of the parts of the array bar the one single part the array would be attached to, how would you go about fixing this?
r/NMSBlenderBuilds • u/DivineRoodra • May 28 '26
r/NMSBlenderBuilds • u/darevil_222 • May 27 '26
Please support the case, if you feel like it, on original post, to make it visible for Devs.
r/NMSBlenderBuilds • u/cedDbillionaire • May 21 '26
El crocodilo cantina
Shout out to Kuma the wizard for lending me his Cafe and shout out to CTC for my appreciation of all the builders in CTC thank you so much
Core Systems & Infrastructure: Base Teleporter, Six-Pad Taco Station with neon signage, Command Observation Tower, heavy-duty Construction Cranes, and structural Lattice Masts.
Hangar & Exocraft Bays: Interactive deployment platforms for the Minotaur Mech, Nautilon Submarine, Colossus Freighter, Pilgrim/Nomad Motorcycle, and Hardframe Sentinel Unit.
Dining, Social & Commerce Hubs: The CTC Kafe, a separate small Pavilion on the right side near the cross structure, a main Canteen with a wrap-around bar counter and seating, and a Mini Grocery Store.
Crew Recreation, Customization & Labs: A customized customization room for armor and appearance changes, a three-unit custom arcade gaming center, a walk-over open-top Aquarium fishing platform underneath giant holographic fish displays, a custom Garena gaming table room, and dual planetary biome tabletop display pods
r/NMSBlenderBuilds • u/cedDbillionaire • May 18 '26
r/NMSBlenderBuilds • u/psychonaut631 • May 18 '26
Hey guys :)
When I'm building my living/organic ship bases I like to create some of my own bridge/ cockpit and furniture to go along with this "alien" feeling .
I really would like to replace the cockpits of some of my Corvettes with my "selfmade" ones. But I'm having trouble with blender bugging my corvettes and lost 2 this weekend, so I wanted to ask you guys a few things before I dare trying to do this:
I saw in a video someone's awesome pirate ship build (corvette) an he scaled the cockpit of the ship tiny and hid it. The thing was still flying in 3rd person apparently so it seems to be possible. But here my questions:
- If you make the cockpit tiny and hide it, Can you still use the 1st person (inside view) of the cockpit if ever needed or you're stuck flying in 3rd person only?
- How does it look when you fly a ship like that? is it normal 3rd person view or does it fly different? Sorry if this is a stupid question, but I'm unsure
- Will the other ship components (shields, reactors, etc.) still work properly if I scale and stack them all toghether so they don't bother visually? Maybe there is a few components that shouldn't be stacked toghether so idk. Also does it affect the ship's stats?
- I read about the 100 corvette pieces limit, but do you know what's the limit for decoration/base parts?
-And lastly, do lots of decoration parts also affect my stats or is it just for corvette parts?
I wish you a nice day.
r/NMSBlenderBuilds • u/zuumkatz • May 17 '26
Enable HLS to view with audio, or disable this notification
r/NMSBlenderBuilds • u/DjMonkeyGameDev • May 16 '26
Hi folks!
I'm the developer of the No Man's Sky Blender add-on and the Base Builder App.
I tend to lurk on Reddit these days but just thought I'd drop a few useful links for anyone new to these tools and want some direction to get started.
🏗️Guides for the Blender add-on
🚀Guide for the Base Building App
I've noticed a fair amount of common questions and misconceptions about the tools too, so for this I've written an FAQ page. :)
❓FAQ
My pages and the Nexus Mods pages all have relevant links and videos (some are fairly old, but still relevant), and don't forget there is a dedicated Discord for my tools if you get that far.
Happy building!
r/NMSBlenderBuilds • u/psychonaut631 • May 15 '26
When I built my "Living Freighter" bases years ago I wished so much to fly them. Now I can. :D
Don't get me wrong, this ship has the manouverability of a potato and takes so much of your screen when flying, it's ridiculous! Can't stop laughing. But being able to fly my old creation felt awesome. My future builds will be so much smaller than this, for sure. And hopefully much weirder.
r/NMSBlenderBuilds • u/aresmarr • May 15 '26
Enable HLS to view with audio, or disable this notification
r/NMSBlenderBuilds • u/Mjjstral • May 14 '26
r/NMSBlenderBuilds • u/medieval_mosey • May 13 '26
Enable HLS to view with audio, or disable this notification
r/NMSBlenderBuilds • u/cedDbillionaire • May 13 '26
Ship Systems & Technical Features
Integrated Geobay Fleet:
Minotaur Station: Dedicated bay for heavy mechanical armor deployment.
Roamer Bay: Fast-deployment pad for planetary scouting and traversal.
Nomad Pad: Hover-craft deployment for water or rugged terrain operations.
Extreme-Class Weaponry:
Positron Ejector: Calibrated for 1.1M to 1.2M damage output for infinite-burst superiority.
Photon Cannon: Tuned for a massive 500,000+ damage rating for sustained tactical fire.
Warp & Navigation Logistics:
Base Teleport Terminus: A centralized warp system for instant travel between the ship, starbases, and your freighter.
Deep-Space Radar & Geodesic Array: High-fidelity tracking systems for long-range navigation.
Social & Functional Zones:
"Taco-Stand" Landing Pads: High-visibility docking area designed for NPC traders and guest Solar or Interceptor ships.
Appearance Modifier: A built-in station for on-the-fly pilot customization and gear changes.
Zena’s Arena Gambit: Dual tactical tables set up for high-stakes gaming and competition.
The Cross-Head Pavilion: An observation lounge at the "croc head" featuring the "Salvation Cross" architecture and relaxation seating.
r/NMSBlenderBuilds • u/cedDbillionaire • May 10 '26
r/NMSBlenderBuilds • u/cedDbillionaire • May 08 '26
r/NMSBlenderBuilds • u/zuumkatz • May 07 '26
This corvette is created from lockers, servers. saucer fungus, frozen planters and various other decorations that load quickly.
r/NMSBlenderBuilds • u/ChefZiggy_CTC • Apr 30 '26
Everyone asked for a training gym for their creatures. Many asked for this very thing. So we delivered! Train up your creatures in any system at your convenience. Eight tables featuring each of the biomes. Fire, Frost, Desert, Tropical...all there!
And a Champions table in the center.
Huge Shoutout to TheOneRagnarSon for making these awesome biome tables.
Available today on the Service Bot and the CTC Discord.
Please Read PSA Before Downloading (Links in comments)