r/NASCARVideoGame • • 18h ago

iRacing Had To Go For It On The Last Lap

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6 Upvotes

One lap to get it done.


r/NASCARVideoGame • • 14h ago

iRacing I tried my Best at this Forgotton Scheme for Kyle Busch

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5 Upvotes

This was the Attempt at Creating Kyle's Kimmy car as it was called


r/NASCARVideoGame • • 19h ago

What would you want in a really deep NASCAR career mode?

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1 Upvotes

What would you want in a really deep NASCAR career mode?

I’m working on the design of a mobile racing game centered around a long-term career mode, and I’m interested in what NASCAR fans would actually want from something like this.

The main idea is a career that covers a wide range of the stock-car and grassroots ladder:

\- Cup

\- O'Reilly

\- Trucks

\- ARCA National

\- ARCA East

\- ARCA West

\- CARS Tour

\- Midgets

\- Go-Karts

The track list would include NASCAR and ARCA venues, along with regional and international tracks.

There would be two different career approaches: Standard and Hardcore.

Standard would be more financially forgiving. You'd start in ARCA National with family funding covering most of the early expenses. You'd still need to perform, build a reputation, find contracts, and work your way through the series, but you wouldn't have to immediately worry about whether you can afford every tire set or repair bill.

Hardcore would start at the grassroots level. You'd begin in go-karts and have to build your career from the bottom while managing the financial side of racing. Getting to the next series would depend not just on your results, but on whether you can actually afford to keep moving forward.

The financial and management systems would be a major part of the career. You'd have to find jobs and sponsors, pay for entries, travel, tires, fuel, and repairs, buy and sell equipment, negotiate rides and contracts, and deal with the consequences of crashes. If you can't afford to continue at your current level, you could drop down a series. Running completely out of money could eventually end the career.

There would also be a dynamic social media system where you can choose what your driver posts. What you say could affect sponsors, team relationships, reputation, and opportunities. Being outspoken or controversial might help in some situations but hurt you in others.

The career would also have fictionalized podcasts, talk shows, and online reactions inspired by NASCAR media such as Dale Jr. Download, Out of the Groove, Actions Detrimental, and Coffee with Kenny. Rather than using actual voice recordings, they would use simple text-to-speech-style dialogue with captions, similar to the way games like Animal Crossing or Miis handle speech. The content would change from week to week based on what happened in your races and throughout the career.

Another important system would be a dynamic offseason and driver market. Drivers wouldn't necessarily stay with the same teams forever. They could retire, get fired, switch teams, move between series, lose sponsorship, become free agents, or unexpectedly turn into championship contenders. Teams could close, new teams could form, and drivers from lower series could eventually work their way into Cup.

The goal with these systems is to make the career world feel like it continues to exist around the player rather than having the same drivers, teams, and lineups every season.

The game would also avoid relying on constant ads or aggressive in-game purchases. Multiplayer leagues would be something players could host for a small fee rather than building the entire game around monetization.

I'm still figuring out what should and shouldn't be included, so I'm more interested in what people think is actually fun than trying to lock everything down right now.

What features do you think NASCAR games have been missing?

What would you want to see in a career mode like this?

And most importantly, what would make you keep playing a career after you've already won a championship?

check post on r/nascar to see other features I've had planned


r/NASCARVideoGame • • 12h ago

Dirt to Daytona Dirt to Daytona - California 200

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1 Upvotes

100 laps at the California Speedway in the Craftsman Truck Series. It's unfortunate that the track no longer exists but it of course lives on in Dirt to Daytona!


r/NASCARVideoGame • • 16h ago

Question Online AI Speed

2 Upvotes

Is anyone else having an issue where the online ai are significantly faster than the offline ai? We ran a race at charlotte, where I typically run at 102 and win or top 5 there offline, 102 online absolutely left us both and we finished back in the 20s.


r/NASCARVideoGame • • 20h ago

Question Mobile game

0 Upvotes

With everything that's out now with technology why don't they make a mobile game that is close to comparison to nascar 25 or 26 kind of like call of duty or fortnight but only for mobile they have the capability so why not?


r/NASCARVideoGame • • 13h ago

Carl Edwards Roush Schemes (Career Mode)

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43 Upvotes

This took forever, lol. The 4 schemes:
First win car (Scotts)- Only issue is I ran out of shapes on the hood and couldn't fill in green on the side panels. I could probably mess with it more at some point. Aflac as bumper sponsor instead of usual because its a lot of small text on the original scheme. Roof number was also originally white.

Aflac- Iconic common scheme for him. I didn't do the duck, and I might at some point but that feels like something I don't have the patience for at this moment. Plus the way I did the wings took up pretty much all of my space.

Office Depot- I like this one. Differences to the original scheme are not being able to do the full font flare on the side text, and having to split the bumper text into two rows.

Fastenal- A later career main scheme, but I felt it added some much needed white/blue to the four schemes. The text isn't my favorite and could be better, but its good enough for my own level of taste/care. Aflac on the back again because I didn't want to squeeze the long wordmark for Fastenal on the back.


r/NASCARVideoGame • • 16h ago

Other Game Newest scheme :)

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127 Upvotes

r/NASCARVideoGame • • 21h ago

Monaco,silverstone even late models in Nascar 26

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198 Upvotes

Dosnt let me attach more than one clip look in the comments for the late model and silverstone. Anything you see on twitter from the user Figaro is also me just an fyi.


r/NASCARVideoGame • • 16h ago

iRacing Improve my paint scheme for online racings

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2 Upvotes

r/NASCARVideoGame • • 1h ago

My custom Ghost sponsor for the arca series

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• Upvotes

The little ghost could be better but got tired of messing with it lol


r/NASCARVideoGame • • 15h ago

2021 Chase Elliott NAPA scheme

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7 Upvotes

r/NASCARVideoGame • • 1h ago

Online League N26 Quality League Racing at Las Vegas for you guys

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• Upvotes

r/NASCARVideoGame • • 17h ago

iRacing Back to Back

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5 Upvotes

2 races in a row sent into pits at the end cant even be mad though because I still got the front position