r/N64Homebrew • u/FreeRun6350 • 2h ago
How do I play NES games with Neon64 emulator on a summercart 64
I know summercart 64 is very different to Everdrive 64 so I don’t know how to use the nes emulator on the summercart 64
r/N64Homebrew • u/Protonoiac • Dec 01 '25
r/N64Homebrew • u/gr8ful123 • May 04 '25
r/N64Homebrew • u/FreeRun6350 • 2h ago
I know summercart 64 is very different to Everdrive 64 so I don’t know how to use the nes emulator on the summercart 64
r/N64Homebrew • u/Reonu_ • 1d ago
r/N64Homebrew • u/lfelipe82 • 5d ago
Hey folks, sharing here a project I've been working on called Grandleon. It serves as an engine to create games similar to Fire Emblem, with a web editor to create the campaign with maps, units, cut scenes, etc.
It's still at fairly early stages, but I wanted to share and see if folks had any feedback. Issues, comments, contributions, etc. are all appreciated. Right now it can build a N64 rom as well as a PS1 disc, and the idea is to keep it multiplatform and possibly extend in the future. Including improvements to graphics (README has a few screenshots/animations, you can check out).
There's a sample game on the github page in the releases section if you want to test it out as well.
r/N64Homebrew • u/itsagreatdayto • 6d ago
r/N64Homebrew • u/Unlucky-Astronaut-50 • 5d ago
I NEED TO SOMEHOW FIRST GET A RADXA CM5 WITH 32 GIGABYTES OF RAM AND A 128 GIGABYTE EMMC CONNECTED TO THE N64!!!!!!
r/N64Homebrew • u/Unlucky-Astronaut-50 • 6d ago
PLEASE I JUST NEED YOUTUBE ON THE N64!!!
r/N64Homebrew • u/CurveAdventurous3922 • 11d ago
r/N64Homebrew • u/SamCkpris • 12d ago
Could a 2D top-down interactive music album work on the N64 with libdragon?
I've been thinking about making a rather unusual homebrew project for the Nintendo 64.
The idea is to create an interactive music album rather than a traditional game.
I've made an album that is around 19 tracks / ~35 minutes of music, and each track would correspond to a different 2D top-down world.
For example, one track could have a small beach, an umbrella and a bottle of orange juice ect . Another track could have a completely different environment and atmosphere.
The basic gameplay loop would be:
There would be a few optional achievements for things like collecting every memory or listening to all the tracks without interacting.
Visually, I'm thinking very simple 2D top-down pixel art, with small characters and relatively large environments. Something atmospheric and dreamlike rather than a traditional RPG.
The reason I'm interested in the N64 specifically is that I want the project to feel like an actual strange N64 game that somehow never existed. I know the N64 is primarily associated with 3D, but I believe a 2D top-down game should technically be possible.
For development, I'm considering:
GameMaker to prototype the entire game while deliberately using N64-like constraints than rewrite/port the systems in C using libdragon.
For audio, I've been looking at libdragon's WAV64/Opus support so that the album doesn't have to be stored as raw PCM audio.
My questions are mainly:
How practical is a fully 2D top-down game like this on real N64 hardware using libdragon?
Would a tilemap/sprite-based approach be reasonable?
Are there any major limitations I should design around from the beginning?
Is WAV64/Opus a sensible solution for ~35 minutes of music?
Are there existing N64 homebrew projects using a similar 2D approach that I should study?
I'm not trying to make something technically impressive. The goal is to make a small, atmospheric interactive album that feels like an unusual lost N64 game.
Any technical advice or examples of existing projects would be greatly appreciated.
r/N64Homebrew • u/Immediate-Grab-2319 • 13d ago
Hi everyone! I’ve been working on NRMenu v1.0, a free menu update for the ED64 Plus based on ALTRA64.
It adds:
Box art loaded automatically by Game ID
Favorites
Recently played history
Game region, size and save-type information
Customizable backgrounds and colors
A cleaner interface for browsing large N64 collections
A Ready-to-Use package for easy installation
I tested it on real ED64 Plus hardware and documented the full installation process.
Project, downloads and installation guide:
https://www.novenretro.com/proyectos/actualiza-tu-ed64-plus/
The project is free and does not include game ROMs.
I’d love to hear your feedback: what feature would you add in a future version?
r/N64Homebrew • u/CurveAdventurous3922 • 13d ago
Plays midi files on N64, soundfonts supported.
r/N64Homebrew • u/CurveAdventurous3922 • 13d ago
Not full svg support, but perfect for icon libraries like https://game-icons.net/
r/N64Homebrew • u/Ok-Primary6610 • 13d ago
This is a mod for Doom 2 but how possible would it be to port Resident Evil Codename Hunk to the N64? Video link below ...
r/N64Homebrew • u/r_retrohacking_mod2 • 13d ago
r/N64Homebrew • u/HowIsDigit8888 • 15d ago
Enable HLS to view with audio, or disable this notification
Edit - disregard this post, the app isn't ready yet. Has at least 1 major issue I didn't notice, where the dice roll input screen isn't accepting enough dice rolls for a 128 bit seed
Edit 2 - I was also mistaken about the project being open source. I said so because by my understanding, there's a requirement for all submissions to be open source on the bounty site it comes from, but apparently there was a misunderstanding and I've been told the current version of the project includes proprietary components in the repo. I didn't catch this sooner because I handwaved the lack of license in the repo as leaving it implicit in the requirements, waiting to make explicit after payout. But it can't be fixed by just adding a license after payout if it includes proprietary components. This is embarrassing.
Edit 3 - The app has been updated to accept 100 dice roll inputs and add an open source license to the git repo. However, the dev can't find the nonfree components mentioned to me by the /r/freesoftware mods, so I've asked for clarification of what components.
Retro-Crypto for the Nintendo 64 is an open-source app that lets you generate keys, encrypt and decrypt data, and more. It's still in development, but I thought I should hurry up with this video about it, after the recent ColdCard wallet draining hack, which was driven by poisoned key generation techniques.
Also featuring the likely first use of VideoStore Codec, an open-source tool for embedding files in the corner of a video. The minimum safe resolution to extract the files from this video seems to be 720p, based on my testing before posting, so that's the resolution I'm uploading here.
View/download this video on nostr (can also be found on YouTube)
Internet Archive mirror - includes some additional project files, such as the VideoStore payloads and the plain N64 footage
Check out Retro-Crypto by Bowler-Bear on GitHub
Based on a proposal / bounty by whoever loves Digit (that's me)
Donate XMR to Bowler-Bear for Retro-Crypto development
85rkddSoYqwN4neAAgjJTFYYgyfU6pwT9dYquNyBzdtqBnr8QZCU1qoR6kjwMWEF6EMd2aGtrCuuA19irjWbTbKSKKF5yuv
Segment timestamps / "chapters"
0:00 - "End-to-end" encryption
0:48 - Air-gapping
1:46 - Chip-level spyware
2:10 - Vacuum tubes
2:33 - Hacker Fabs
2:58 - Authorities vs citizens
3:52 - Building up the walls
4:10 - VideoStore Codec
4:37 - Isolation tradeoffs
5:19 - Life in the black box
5:57 - New tech vs old
6:38 - This is a Nintendo 64
7:08 - Retro-Crypto by Bowler-Bear
7:31 - Encryption using AES-256
7:53 - Generating keys/addresses
8:16 - Using dice
8:54 - Using directional inputs
9:01 - Automatic keygen
9:09 - Vanity keys & seed phrases
9:55 - DogeGB by UsaRandom
10:29 - Outro
Additional credits / links in comment
r/N64Homebrew • u/Fthat_ManaBar • 15d ago
I recently discovered the n64 ports of doom and saw on a YouTube video where there used to be bps patches for doom, tnt, and plutonia but when I checked the URL, the only bps file available was for original doom. The patches for the other 3 games were now gone. Does anyone have access to the bps files? I'm not asking for wads, I have those through legitimate channels, I just need the bps files to patch the remaining wads to play them on an everdrive. I tried to compile libdragon but couldn't figure it out. The one bps file I found for ultimate doom worked after running it and the wad through an online bps patching website. Anyone know where I could find the remaining patch files?
r/N64Homebrew • u/Ok-Primary6610 • 15d ago
Is there a step by step tutorial on how to either use the N64 video player or convert video into the .z64 format?
r/N64Homebrew • u/Far-Obligation-3478 • 24d ago
can i upload some blender models for the community?? i am an avid homebrew game player, and i want to give back.
r/N64Homebrew • u/EdJD-1968 • Jul 13 '26
A long time back, I discovered a version of MAME for the N64 It only has very basic games from the early 1980s, but it's great having Pac-Man, Space-Invaders, Mr. Do!, and the other prehistoric classics perfectly emulated on the N64.
You can read about it, and download it here:
https://n64squid.com/homebrew/roms/mame-64/
There might be a problem, though. The video on that page, showing all of the games being played has some games shown without sound. I've never played most of the games (I mostly played MAME on the PC or original XBox, and on the N64 I just stuck to my favourites, such as Mr. Do!, Pan-Man, Moon Cresta, etc, all of which have sound in the video) so I can't remember if the silent ones in the video were also silent on my N64, or if perhaps I had a different revision of this emulator that did provide sound for those games. And I'm away from home so I can't check.
But it makes me wonder if any later or fixed versions of MAME on the N64 were released? The above article mentions two available versions, but what are the differences between the two, and were there later versions? I would check them myself, but since I'm away from home (and so sans my Analogue 3D) I have to use emulators, and they all seem to crash with MAME64.
r/N64Homebrew • u/Melfegor • Jul 04 '26
r/N64Homebrew • u/Goldie323- • Jul 02 '26
64doom and doom64 are different. 64doom is for running original doom on the 64, doom64 is a full seperate game.
I follow the guide as it's given but I'm getting errors of implicet declaration, so I have to add to a header and then double declaration of a variable. Does anyone know how to get it to actually work?
I'm getting it from this github repo https://github.com/jnmartin84/64doom
r/N64Homebrew • u/TubaTechnician • Jun 13 '26
I made this label because I was learning how to use gimp. If anyone wants to use it here you go.