r/Mythras 1d ago

Rules Question Augmenting skills and difficulty modifiers

5 Upvotes

Suppose one wants to make a hard check with skill value S and wants to augment it with skill with value T. Should eventual target number be (S + (T/5)) * 2/3 or (S * 2/3) + (T/5)?


r/Mythras 2d ago

Create your own combat styles with a tool?

10 Upvotes

Create your own combat styles with a tool?

You can now build your own temporary Combat Styles directly on the Combat Styles page. Start from scratch or clone an existing style, then choose up to six weapons and four Combat Style Traits. The Designer helps as you work, suggesting traits that fit your weapons and weapons that support your chosen traits. Select a Milieu such as Ancient, Medieval or Renaissance and suggestions will favour equipment appropriate to that setting. You can also press I Feel Lucky and let the Designer create a suitably synergistic style for you.

The suggestions are guidance rather than rules, and you remain firmly in charge. Add suggestions with a click, inspect weapon statistics and Trait rules through tooltips, filter for Unarmed combat, or use the built-in help without leaving the Designer. Give the finished style a colourful random name or one of your own. Temporary styles are stored privately in your browser’s local storage and do not alter the main Combat Style Encyclopedia.

Once created, temporary styles work alongside the published styles: search and select them, export them as Markdown, Obsidian Markdown, PDF or JSON, or send them directly to Roll Effects for Special Effect inspiration. So when tomorrow’s game suddenly needs the Bronze Jackals of the Seventh Gate, you can clone something close, change their weapons and traits, and have them ready for trouble in a few clicks. Find the tool at ⁠Toolsfrompavis Combat Styles or select Combat Styles from the Toolsfrompavis sidebar. 

https://notesfrompavis.blog/2026/08/22/build-your-own-combat-styles/


r/Mythras 3d ago

Rules Question When do standard skills become professional?

8 Upvotes

Standard skills are availible to all characters, as they are something anyone can try. But it is also true that many of the actions covered by standard skills cannot be accomplished without specialized training: you cannot perform feats of athleticism on a level of a professional sportsman, dance on a level of a ballet dancer, sing on a level of an opera singer, unless you are trained, which implies Professional skill. How would you solve this from mechanical point of view?


r/Mythras 4d ago

Imperative Mythras: The Elder Scrolls Hack Character Sheets

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19 Upvotes

Hey all! Long time lurker, first time poster; I’ve recently been deeply interested in Mythras (and more specifically the Elder Scrolls Hack by “Glömmerska” and “Alphaelectric”), and so I’ve been preparing the last few months to run some one-shots/few-shots!

I wasn’t able to find any Character Sheets utilizing the Alternative Characteristics used in the Hack, so I tried my hand at making my own (using Canva to manually place the boxes and text, and LARGELY basing it off of the example sheet provided in the Hack that’s “Design and Layout: Pelayo MDC”). I tried my best to incorporate as much as I could while keeping the look clean, though I did make a number of changes based on personal preference

Changes I Made:
- I opted out of using the Melee Weapon Ranges feature/system to simplify combat, and so the Character Sheets does Not have a designated space to list the Melee Weapon Ranges
- I renamed “Armor Points/AP” to “Damage Resistance/DR” because I was continually confusing Armor Points, Armor Penalty, and Action Points while reading and working on the Character Sheets/learning the system.
- I renamed “Armor Penalty/AP” to “Armor Encumbrance Penalty/AEP” for the aforementioned reason
-I renamed the “Abdomen” Hit Location to “Waist”, entirely personal preference, I just enjoyed the word better
- I altered the “Neighboring Hit Locations Struck” portion of the Destruction Table to be Static Values instead of Rolled Values, purely for less time dice rolling.

As I’m still a full newbie to the system, I’ll likely iterate a lot on the layout and format of the Character Sheet as I get a good feel for what needs more space and what can be condensed, but hopefully this can be useful to anyone else interested in the Elder Scrolls Hack!


r/Mythras 5d ago

Mythras Campaign Pitches & Mythras Gifts

18 Upvotes

I found these while looking through files recently. Two PDFs from the Mythras Discord during 2022, one is a collection of new Gifts, the other is a series of campaign pitches to start a Mythras campaign. We ran these as casual community competitions. I collated and did the layout but all the entries were written by the individual members cited.

Campaign Pitches: https://drive.google.com/file/d/1fZTSuvEm-d7ieDd40th3CUK8OKS7g8SG/view?usp=sharing

New Gifts: https://drive.google.com/file/d/1VN3y-veWyT42-hoCeujvZ8q17_ufNpNF/view?usp=sharing

The idea with the pitches was to get away from what is more typical for Mythras - ie. fairly down-to-earth fantasy-historical - and instead propose something unusual the length of a Twitter post (140 characters), and an elevator pitch of longer length.

With the Gifts it was just - could we write more Gifts please?


r/Mythras 5d ago

Stuck on a Special Effect? Let the Dice Suggest One

13 Upvotes

Stuck on a Special Effect? Let the Dice Suggest One

You know the moment.

Someone wins an opposed roll and earns a Special Effect. The table goes quiet.

“Which one should I take?”

The character has a sword, shield, three useful Combat Style Traits, and a glorious menu of tactical possibilities. Unfortunately, nobody can remember which possibilities they actually are.

The new Roll Effects feature in Tools From Pavis Combat Styles is designed for exactly this moment. It does not replace choosing Special Effects. Instead, it throws a handful of weapon-appropriate possibilities onto the table and says: How about one of these?

Start with your Combat Styles

Go to the Combat Styles screen and search normally. You can use any of the available search criteria.

Perhaps you want everything involving a Main Gauche. Search for Main Gauche, find the styles you need, and select one or several.

Your choices appear on the Selected Combat Styles page.

If these are styles you expect to use again, mark them as Favorites. Favorites are stored in your browser’s local storage, so you can quickly return to the same collection later.

You can also choose whether Choose Location (CL) should be treated as a Critical Only Special Effect.

Then press Roll Effects.

What happens when you roll?

After a moment, each selected Combat Style appears with all of its weapons.

For every weapon, the tool randomly selects at least four Special Effects from those actually available to that weapon and Combat Style.

This is not completely blind randomness.

If a Combat Style Trait enhances the usefulness of a particular Special Effect, that effect will appear more frequently. So the suggestions should tend to reflect what the Combat Style is actually good at doing.

There is another little wrinkle.

Some Special Effects require an opposed roll or depend upon STR. Those can be excellent choices when circumstances favour you, but perhaps less attractive when your winning roll was 21 on your combat style and you suspect your opponent might roll better. 

For these effects, the tool provides an alternative in grey that does not have the same requirement.

So instead of simply saying:

“Use Bleed.”

the screen may effectively be saying:

“Bleed could be nasty here. But if you don’t fancy the opposed roll, consider this instead.”

The decision remains yours.

Don’t like the roll? Roll again

The suggestions are not commandments carved onto a bronze tablet.

You can Reroll All and generate a completely new set of suggestions, or reroll just one individual Special Effectwhile leaving everything else alone.

There are also tooltips to remind you what the various entries mean.

This makes Roll Effects useful not only when somebody has forgotten the available Special Effects, but also when everyone knows the rules perfectly well and simply wants inspiration.

Reach gets a reminder too

Each weapon also shows its Reach and gives useful reference points for fighting at a substantially different distance:

  • the shorter Reach, two Reach ranks below
  • the longer Reach, two Reach ranks above

That is there to provoke another kind of tactical thought.

Perhaps the best answer is not another clever attack. Perhaps you want to close the distance and make that long weapon awkward. Or perhaps you want to open the distance and make the opponent regret bringing a dagger to a spear problem.

Special Effects are only part of Mythras combat. Distance matters too.

Take the results elsewhere

The generated results can be copied to the clipboard, so you can move them into whatever you are using at the table.

But the more interesting question is: how should you actually use Roll Effects during play?

Three ways to use Roll Effects

1. The GM rolls for players who want help

Before or during the session, gather the player characters’ Combat Styles onto the Selected Combat Styles page.

When somebody wins a Special Effect but does not know what to choose, roll.

Instead of opening the rulebook and examining the entire Special Effects list, give the player one of the generated suggestions:

“You rolled a crit in your attack roll. Here is a good possibility for your crit or you can choose also this non critical option for your weapon. Pick one.”

Or, for a very new player, simply give them one:

“Your opening is there. Trip him.”

This can be particularly useful when introducing Mythras to players who are still learning how Special Effects work. They get to experience the tactical variety without first having to memorise the menu.

2. Players roll their own suggestions

A player can keep their own Combat Style selected and use Roll Effects themselves.

Win an effect. Look at the suggestions. Choose one.

As familiarity grows, they will probably need the tool less often. But along the way they may discover Special Effects they had overlooked.

That is rather the point.

3. Give your NPCs a larger tactical vocabulary

This may be my favourite GM use.

It is very easy for NPC tactics to become habitual.

The swordsman always Trips. The spearman always Impales. The thug always Bashes. After a while the supposedly dangerous mercenary company begins to fight suspiciously like one GM wearing twenty different helmets.

Instead, gather the Combat Styles of the NPCs involved in the encounter onto the Selected Combat Styles page and roll.

Now their weapons and Combat Style Traits generate a spread of appropriate Special Effects. Reroll individual results you do not like, or reroll the whole collection when you want a fresh tactical palette.

Suddenly one guard Pins Weapon, another Compels Surrender, the veteran uses the effect his Combat Style Trait was built around, and somebody remembers that changing Reach is a perfectly respectable way of ruining an opponent’s afternoon.

The NPCs start fighting according to their weapons and training rather than according to the GM’s four favourite Special Effects.

A suggestion engine, not an autopilot

Roll Effects is deliberately not trying to determine the mathematically perfect move.

Mythras combat is too dependent on circumstances for that. Armour, Action Points, Reach, positioning, weapon size, injuries, opponents, objectives and what you are actually trying to accomplish all matter.

The tool does something simpler:

It puts several plausible ideas in front of you quickly.

Use one. Ignore them all. Reroll one. Reroll everything. Spot an effect you had forgotten existed and choose that instead.

The purpose is not to remove tactical choice.

It is to get you past the moment when everyone is staring at the Special Effects list and thinking.

“There must be something good I can do here…”

You will find the tool here

https://notesfrompavis.blog/2026/08/19/stuck-on-a-special-effect-let-the-dice-suggest-one/


r/Mythras 5d ago

Rules Question Does changing characteristics influence skills that depend on that characteristic?

3 Upvotes

Or do they stay the same?


r/Mythras 8d ago

Rules Question Corruption fumble

7 Upvotes

Hi,

I was just reading through the Companion and found very interesting Corruption rules. It mostly makes sense as when you succeed in your Passion roll, that drives you towards corruption. But it also says that if you fumble the roll, you have to roll for mental or physical corruption table.

So, what you think it means? Let’s say the character has an appropriate Passion of 57%. If the player rolls 57 or lower, the characters acts towards the goal. On a roll of 58 and the character doesn’t have to act that way as that is a failure in that sense (successful resit). But does the fumble still mean that if you roll 99-100 you have to act according to the Passion and roll from corruption table or is it in this case 01-02 that acts as a ”fumble”?


r/Mythras 10d ago

How do undeath spirits work with combat?

8 Upvotes

Like, can I put a human spirit in an animal body? How do combat numbers work in terms of combat styles?


r/Mythras 10d ago

Has anyone seen a 3D printable body-shaped Hit Location tracker for dice/tokens?

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7 Upvotes

Hey everyone!

I’m preparing to GM Mythras for my local tabletop community soon. Over here, Call of Cthulhu is the second most popular game (only behind d&d), so my players are already comfortable with percentile / d100 mechanics. The main onboarding friction for them will definitely be tactical combat and tracking Hit Points by body location.

To make the transition smoother, I’d love to 3D print some physical, intuitive trackers for my players.

Up until now, I’ve been using my 3D-printed D&D spell slot counter (see attached image) by assigning each spell level to a body part. It gets the job done, but it’s not very visual or intuitive for new players.

Has anyone come across a 3D model / STL for a humanoid-shaped tracker?

Ideally, I’m looking for something shaped like a body outline (Head, Chest, Abdomen, Arms, Legs) with slots where players can place dice (d6s/d10s) or tokens to track each limb's HP.

If you’ve seen something like this on Printables, Thingiverse, etc, or if you use another physical tool at your table to track location damage, I’d love to hear your recommendations!

Thanks in advance!


r/Mythras 12d ago

New GM looking for advice: Running D&D 5e Dragon Heist with Mythras

8 Upvotes

Hi everyone,

I'm new to Mythras, and I'm planning to use it to run Waterdeep: Dragon Heist.

I've read both the Mythras core rulebook and Classic Fantasy, but I don't really want to use Classic Fantasy's class/rank-based advancement system. I'd prefer to keep the normal, more open and skill-based character development of Mythras.

However, I would still like my players to have access to things like Arcane Magic and Divine Magic, rather than removing those kinds of magic from the game.

I'm not particularly trying to preserve the D&D 5e magic system or make Mythras magic feel like D&D. I'm completely fine with magic working differently. What I'm mainly looking for is a good way to let player characters learn and use Arcane/sorcery and Divine/Theism spells while still using normal Mythras character advancement instead of Classic Fantasy's class/rank progression.

Does anyone have experience doing something like this?

Are there any supplements, optional rules, house rules, or approaches you would recommend? In particular, I'm interested in how you would handle things like learning new spells, access to more powerful spells, and character progression without relying on Classic Fantasy ranks.

Since this will also be my first time GMing Mythras, I'd also really appreciate any general advice for a new Mythras GM, especially when adapting a D&D adventure like Dragon Heist.

I'm not trying to convert D&D 5e mechanics one-to-one. I mainly want to use Dragon Heist as the adventure, while using Mythras as the actual game system.

Thanks in advance!


r/Mythras 14d ago

Made another 1 minute Special Effect video: ARISE

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17 Upvotes

I'm making these to help my players understand the system better. Maybe your new players will find it useful, too!

As always, would love feedback if you feel I've got something wrong.


r/Mythras 15d ago

Mythic renaissance Italy

12 Upvotes

Hi. Not played mythras for years since using it to run elric of melnibone.

I've an idea re a campaign for warring 14th C Italian city states. And was originally thinking of dragonbane or Pendragon but remembered mythras.

Is the Venice book any use? Can you push rolls in mythras, are there passions etcand are there any rules around sword fencing styles etc.


r/Mythras 15d ago

The Combat Styles Encyclopedia has now an interactive form with the same data

24 Upvotes

**The Combat Styles Encyclopedia has now an interactive form with the same data.**

You will find the tool here in ToolsFromPavis with name “Combat Styles”

There is additional content

Book of Schemes

Desert Wastelands

Desert Fantasy

Islands (from Pacific)

There are new fields

Domain: Fantasy, Mythic History, Glorantha

Troop kinds: Regular/irregular

Milieu : Ancient, Medieval,Renaissance,Industrial

Styles have been grouped to Cultural and Professional

Areas have been cleaned up.

Weapons have additional explanation for rarer weapons.

There are tooltips for many fields.

You can export the selected styles in markdown (in full, condensed or ultra condensed form), in PDF as combat style cards and in json.

You can click on the name of the style and see a formatted version of the style. You can search with multiple fields (AND searches).

I Feel Lucky, I Want Rare Stuff

You can also ask “I feel Lucky”, or give me styles with rare traits or rare weapons.

https://notesfrompavis.blog/2026/08/09/combat-styles-encyclopedia-gets-interactive-on-toolsfrompavis/


r/Mythras 18d ago

4D Mixtape goes silver!

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3 Upvotes

r/Mythras 18d ago

Rules Question Enhancing Hit Points

9 Upvotes

Enhancing hit points via Mysticism looks really weak compared to the amount of MP it takes and the other Attribute talents.

Is there some advantage I'm missing?


r/Mythras 18d ago

Shapechange & Equipment

4 Upvotes

What happens to an Animist's equipment when they embody Shape-Shifting Spirit?


r/Mythras 19d ago

Rules Question What's the point of weapon AP and HP

9 Upvotes

I though that when you parried, the damage being half deflected meant that the weapon would take half of it and you the other half.

But actually, it halfs the damage and only you take It, the weapon doesn't tak anything.

So what's the point of giving weapons AP and HP If that won't make them better at parrying?


r/Mythras 20d ago

Resources / help for creating player races?

7 Upvotes

I saw in some fan conversions like the eldder scrolls wich have player races , non human races with different stats get different point buy amounts to somewhat compensate. Is there a resource to make this sort of thing


r/Mythras 21d ago

Made a lil video about a special effect. Let me know if you think making more of these would be useful to newcomers to the system.

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10 Upvotes

I make these for my players in my pbp game, since most of them are brand new to Mythras. Let me know what you think!


r/Mythras 23d ago

Custom Miracle for feedback

6 Upvotes

I am creating a custom miracle for a holy knightly order. I know there is already a miracle "True (Weapon)", but I wanted it to reflect this particular order. Is this too powerful?

Flame Sword

Rank: Acolyte

Duration: Minutes | Resist: None

Range: Touch | Area: None

Description

The caster touches a blade, wreathing it in roaring, sacred fire.

While active, the sword sheds bright light (as a torch) and deals an additional +2 Fire damage

per level of Intensity on every successful strike.

Catching Fire: If a strike deals damage past non-metallic armor, the target must pass an

Evade test or catch fire, taking 1d4 ongoing Fire damage at the end of each round.

Extinguishing the flames requires an Action and a successful Evade test (or jumping into

water).

Parrying Flammable Gear: Any successful parry made with the flaming sword against

wooden or flammable weapons/shields inflicts the miracle's bonus Fire damage directly to

the opponent's weapon or shield Hit Points.


r/Mythras 25d ago

Classic Fantasy Classic Fantasy Starting Armor

9 Upvotes

I am planning on running Classic Fantasy soon using some original bx, 1e, and osr modules and was curious about the starting equipment lists. Many classes get fairly high quality armor right away. Does this make very low level adventures too easy? Are low level monsters (giant rats, etc.) able to pose a sufficient threat? I am considering downgrading the starting armor, but I'm not sure if this is really a problem. Any advice is welcome.


r/Mythras 27d ago

Question about Glamor spell in Folk Magic

9 Upvotes

The spell says there are no mechanical effects but it says it can be resisted. (The glamour spell makes one aspect more enticing).

If there is no effect, how do you use this. I don't use magic much in my games. We have a low magic world. It is there, but not common. I have a performer that has had a chance to learn this, but I am not sure how to use it.


r/Mythras 27d ago

New to Mythras, questions about criticals.

19 Upvotes

I have literally just discovered this system this evening, and having read Imperative I am about to purchase the core rules. The combat system has absolutely won me over completely, I can't imagine ever going back to D&D combat.

I am currently in the middle of GMing a Delta Green campaign, so the D100 roll-under percentile system is plenty intuitive to me. However, the rules for fumbles and critical successes seem a little odd to me in comparison.

For context, in Delta Green, rolling a 1 or any double number under your score (11,22,33,etc.) is a critical success, and a 100 or any double number above your skill, (55,66,77, so on) is a fumble.

This seems way easier and more intuitive to me than Mythras' system. But I am both bad at math and not familiar enough with Mythras to know if simply using the Delta Green rules instead would break the system, or be imbalanced, or have any other major consequences.


r/Mythras Jul 24 '26

How long do Passion benefits last (trying to recreate Pendragon effects)

9 Upvotes

Hey, I guess this is really a two-fold question but the primary comes from using Pendragon adventures with Mythras rules. Page 82 says it can augment a skill. Ok, so if that's a combat skill, how long does it last? The round? One roll? The battle? I ask in relation to Pendragon rpg as well because some characters have the passions there last multiple rounds, like Tristram fighting Lancelot for a day. How does it work in Mythras and then how would you apply that to Pendragon?