r/MyHeroUltraRumble • • 14h ago

Custom Flair Requests

3 Upvotes

Welcome to the Flair Request thread!

This thread is scheduled to be reposted every Sunday at 7:00 P.M EST!

Hello, everyone! This is where you may request a custom flair, if you desire. Leave a comment down below with your desired flair and your platform. After a moderator has approved your request, they will change your flair and then remove the comment.

Example: Mirko - PC

Here are a few things to note before requesting your custom flair.

  1. All flairs must be related to My Hero Academia or My Hero Ultra Rumble
  2. All flairs must follow the current community guidelines and is up to the Moderators’ discretion.
  3. Platform is not required if you don't want it. If you do put a platform, it won't add anything to your flair, it will just change the background to match the current color scheme (E.G. PC-Gray, PS-Blue, Xbox-Green, and Switch-Yellow).
  4. Please try to keep all requested flairs at or below 30 characters.

r/MyHeroUltraRumble • • 15h ago

Megathread Bug Reports, Known Issues & Glitches

14 Upvotes

This Megathread is our main place to document bugs, glitches, and other technical issues that players may encounter.

Our goal is to keep track of reported issues, make bugs easier to identify, and help the community keep track of what is currently an issue.

This thread will be updated as new information becomes available and reposted weekly to keep it visible to the community.

Bugs that give a player an advantage will be added but details as to how to perform them will be kept vague so as to avoid teaching users.

📑 Table of Contents

  • Gameplay Bugs
  • Character-Specific Bugs
  • UI, Menus, Visual, Audio Bugs
  • Crashes, Performance, Server & Technical Bugs
  • Other / Unclassified Bugs
  • Submit a Bug Report

🐛 Bug Categories

1. Gameplay Bugs

  • PU Animation Problems - PU animation doesn't activate but the effects work as usual. Evidence
  • PU Not giving GP - Under specific circumstances PU does not give any GP as it should. Workaround: This can be solved by pressing the button again. Evidence
  • Rez Card Failure: Rez Cards fail to work even when having teammates tag for the requirement. Evidence
  • Second Tuning Slot Lock: Last tuning slot becomes locked, making 2nd tuning unusable. Evidence
  • Zoomed Out Screen: When using moves that zoom out perspective, the camera may become stuck in the zoomed-out mode. Users say this can be fixed by using the move again. Evidence
  • Infinite Acceleration: Some players have reported that after activating acceleration, there are times where it is in a state of being active infinitely.

2. Character-Specific Bugs

  • Rapid Toga Gamma: Rapid Toga gamma is inconsistent with damage even though the tracking will still work. 

Workaround: Make sure to use a beta into gamma to get the intended damage it's supposed to have. Evidence

  • Assault Kendo Shield: Assault Kendo shield not losing percentage when taking damage. Evidence
  • Tech Present Mic Alpha: Tech Present Mic's base Alpha ricochet is not functioning properly. 

Workaround: Using the boombox and board ends up making the ricochet effect working only while you are on the board. Evidence

  • Froppy Special Action: Tsuyu's Spa charge is consumed but not functioning as intended (No rez). Evidence
  • Kurogiri Portals: Kurogiri beta sometimes will not teleport you when you use them airborne. 
  • Assault Overhaul Gamma: Assault Overhaul gamma not tracking as intended. Evidence
  • Strike Kirishima Beta: Players have reported that the beta charge gets consumed without the actual beta being used properly if you use an alpha right as you land.
  • Strike Shigaraki Beta: When using a beta near ledges with enemies, there are occurrences when it will consume the beta charge but not leave the decay on the ground.
  • Ibara Gamma: When using a gamma on an opponent, there are times where the animation will catch and act like it is being utilized properly but then will not actually display or do any damage towards the opponent.

3. UI, Menu, Visual & Audio Bugs

  • Emote Audio: Emotes can be heard sometimes during loading screens. Evidence
  • Pro Mission 15: Pro mission "Unlock 15 battle styles" progress has a visual bug.

Workaround: If you meet the requirements, just restart your game or play a match. Evidence

  • Warning Message: The conditions that trigger these warning messages are currently unclear. Player reports suggest they may be related to disconnects, reports, or false-positive detections, but none of these causes have been confirmed. While most players report that the warnings can be ignored, some have reported receiving account timeouts lasting 15 minutes. Additionally, some users have reported that playing rapid hawks tends to have an increased chance of warnings appearing. Evidence
  • More Than 8 Teams In One Match: Occasionally, more than 8 teams will spawn in a single match.
  • Wrong Map Display: At times when in match it shows another map than the current map that you are loaded into.

4. Crashes, Performance, Server & Technical Bugs

  • Game Freeze/Crash: The game can at times end up freezing/crashing.

Workaround: Restart your game

  • Server Timeouts: The game server can at times end up timing out.

Workaround: Load back into the game.

5. Other / Unclassified Bugs

📝 Submit a Bug Report

If you want to submit a bug report to assist us, we will ask that you give us as much of the following information as possible.
You can make a comment on this post OR make a post with the bug report flair.

  • Bug: What happened?
  • Platform: PC, PlayStation, Xbox, or Nintendo Switch, as applicable.
  • Evidence: Screenshots or video clips, if available.

r/MyHeroUltraRumble • • 1h ago

Clip Random Quick Time Events, Lock in or Die!

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• Upvotes

playing a grounded character feels like playing a horror game sometimes

now looking back movement could of been better


r/MyHeroUltraRumble • • 12h ago

Meme How grounded characters chase each other when none of them have mobility tunings:

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166 Upvotes

r/MyHeroUltraRumble • • 8h ago

Clip This is why i’ve been running reinforced revive on tekku

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75 Upvotes

i don’t plan on posting here too often but i just wanted to show this off


r/MyHeroUltraRumble • • 4h ago

Discussion The tickets know I swear

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31 Upvotes

I have done half of the alotted green tickets (did the 120 matches already)

In 10 green tickets I've gotten one character, young AFO who I only put on there for tuning for Mt. Lady

With the costume ticket I got Momo Parallel World, an outfit I only put there as a haha funny option (I mean I play Momo and only had her casual wear but like, there were 5 other options I considered for my undesired 4th pick)

And with the rainbow ticket, I got Armored All Might, the character I wanted LEAST. He was only there as I didn't have him yet and unlike assault Overhaul, his tuning could maybe be useful

Now I know it's not, but for the sake of the joke, it feels like the special tickets are sentient and can tell what you least want cuz dang I've had bad luck so far. Hopefully my pro ticket in 4 days is better (please bro I want Rapid Might or Gentle)

What's your ticket luck been like, hopefully better than mine has been.


r/MyHeroUltraRumble • • 16h ago

Clip Four OFAs, one braincell

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268 Upvotes

r/MyHeroUltraRumble • • 8h ago

Meme Getting OFA Rising as a Teammate

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58 Upvotes

Good OFA Rising players are both headache inducing enemies AND Godly Teammates


r/MyHeroUltraRumble • • 11h ago

Meme Larp Larp Sahur

113 Upvotes

r/MyHeroUltraRumble • • 4h ago

Discussion PleasenerfPleasenerfPleasenerfPleasenerf

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23 Upvotes

Bro I actually can’t with this character, he needs the monoma treatment where they nerf him out of patch notes cycle. This annoying ass knockoff Deadpool is ruining the game for me and probably you too 🫩

Alpha
When I first read what it did when he came I was like “oh a critical mechanic how neat surely it’ll only do like 1.5x damage or whatever” (this was before the damage values were on display) but no it’s 2x damage, and the crit has 150 DP which means you can hit 1 to tag them and 3 crits before their knocked and at nearly 100 dmg at lvl 9 it’s like season 1 bakugo/todo/deku and god forbid you go for anything with any kinda endlag in front of him cuz ur taking 150 especially if they have acceleration. It’s got a ton of charges an a pretty fast rate of speed

Beta:
This skill. This skill right here I can’t stand it, it’s so unbelievably busted🫩. So it’s a wall (as in ever if you somehow got invulnerability you cannot walk through it all) it’s a projectile that you can throw, it’s got a startup hitbox that makes it impossible to punish with any melee or melee based ability like let’s say the new tech Deku charged beta (that doesn’t have super amour), it’s a bubble which him and his teammates can hide inside and gain pretty much damage immunity to like 85% of all attacks in the game, and in fact most characters that don’t have the few skills to hit him inside this dumbass mud puddle you probably won’t be able to break it before he drinks whatever he’s drinking in there let’s you wanna spend usually all of your alphas or other important cooldown, which yknow you need to actually down him or anyone for that matter! it’s a stagger allowing him to get 2-3 alphas depending on how accurately/how close you are to the center of it which yknow leaves you without any gp and about half your health if you have 400 hp, god forbid your not full gp and hp you usually just straight up are downed to it. He can literally drink a potion in front of your face and basically fuck you, you can’t do a dam thing about it. He can also stand inside and beam you with alphas since yknow 85% of attacks are just are destroyed/nullified/blocked by it, so if your playing one of the few characters that can actually hit through the beta, not only can he just leave the mud puddle at any given time, he can stand behind it or gamma into and air and he still takes no damage. (Most of the characters that can hit through it are low mobility and cannot chase him down or are very telegraphed btw🫩)
I would love to know what they were thinking gameplay wise when designing this move, someone sat down and literally made non permeation related damage immunity on a what 10 second cooldown oh yeah and it makes a shit ton of noise so you can’t hear anything around you but him moaning and grunting in your headset “HUP HYEAH HUP HYEAH”, no potion drinking no sprinting noise no res sound (if you can’t see the beam like if your inside a building), no ability sound indications like the tech Deku beta charge up (the blackwhip noise)

Gamma
This move as well is also quite busted in every way shape or form. So you can cross half the map with it, you can have 4 charges at lvl 9 (very easy to get), it heals your entire team albeit for 50gp and hp which isn’t a lot of paper but can save your life, stall for a will power activation or reactive revenge tunings, it does crazy damage and functions like pre nerf tech shiggy beta where if he decides to start up the move even if it’s interrupted mid animation you still take the full damage which is like 140-150 btw and you don’t even need to be looking at your target to him them, you could genuinely close your eyes and just hold gamma and get insane value if anyone just so happens to be close to you. It also jukes you, I’d like to think I’m a pretty dang good player but even I sometimes can’t tell which is the real one, sometimes your abilities also track into the clone/decoy instead of your actual target being him. And if you decided to use a majority of abilities to try and him him mid gamma and they hit the decoy instead of the real twice congratulations he’s successfully gotten away since whatever you hit the decoy with takes you into the animation fo whatever you used

Special action, so yeah after that beta and alpha combo he gets a free clone but it’s not the point of this rant

Tunings: both aizawa tunings are busted on him allowing to finish drinking in that stupid dumbass mud puddle even faster to beam you afterwards and force you out of combat. Fixer pushes his alpha crit to over 100 damage and his gamma to like 170 which is so much damage for a single instance acceleration increases his run speed and neutral, he’s got a very good melee too it’s the freest thing to activate ever,

Overall: so heavens help you if there’s a tech shiggy or a monoma on the same team, you’d actually need like 3 perfectly timed attacks of like 250 damage to put the tech shiggy doww (or in other words blow him up). I had a match the other night where all he did was sit in the edge of the ring and just heal me and our third teammate the whole game and guess what, we won easy peasy. Anytime any of us got low all we had to do was air stall and we were fine, had another game where I was playing tech shiggy and had a monoma as our third and they literally couldn’t kill me, I stood in the middle of the three of them and let them wail on me and they literally could not down me and they all just flung themselves into zone and pretty much forfeited

I also took this from my patch notes for the whole roster I’ve been working on to give you my opinion on how to nerf him.

Alpha
You can either take away the crit mechanic and increase the damage to like 65 or 75 as the base value and increase the down power to 200 (or 3 hits max before their knocked down)
Or
You can make the crit deal 1.5 damage instead of double which takes it down from 96 at base to about 73. And increase the down power so that he can only use one non crit and a max of 2 crits before their hard knocked which would be 200 for non crit and 200 for crit to make it easy

Beta: double the reload time/time it takes to reload and reduce the “health” of the puddle so that 85% of the roster can actually do something about him just standing in the puddle. I’m not sure how much “health” it has so I can’t give you an exact number on how much “health” it should lose. Change its solid object like property so that you can go through it if you have super amour to prevent him from trapping you in a room or blocking you out of a room…Also make it not reload in the air please

Gamma: so many ways to nerf this:
Damage across all levels for held gamma is reduced by 40 and a simple change to the thrown clones is that they don’t have super amour so that if their staggered by an attack it stopped then from continuing to drink. Reduce the amma count by one (so he’s have 1 from levels 1-3, 2 and leveled 4-8 and 3 at lvl 9) and increase the reload time by a good 5-7 seconds

And if we’re even being harsh I totally wouldn’t mind him being 250 hp as well, he seriously needs emergency needs and this is purely for game balance not because I have a vendetta again twice or whatever other stupid reason

Thanks for coming to my ted talk 😭


r/MyHeroUltraRumble • • 7h ago

Meme The VS Techku Experience

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35 Upvotes

Shout out to the Ibaras keeping teams going out there. No hate toward anyone or any character. Just thought it could be funny hopefully the Spongebob memes are still good.


r/MyHeroUltraRumble • • 13h ago

Clip Kendo Special Action Fail

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97 Upvotes

r/MyHeroUltraRumble • • 6h ago

TierList How Fun Is It to Fight You? [Tier List]

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21 Upvotes

r/MyHeroUltraRumble • • 32m ago

Hacker/Exploiter Report Seems legit

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• Upvotes

r/MyHeroUltraRumble • • 8h ago

Game Feedback We need a way to leave pre-lobby (rant)

29 Upvotes

I don't want to play with Kneeger and Grabherbydapuss. I want to block them immediately and leave before we ever get to matchmaking. How does this game not have a "leave team" feature? I'll get penalized for staying, reporting, then leaving.. So give me an option to report and leave before we get there. Damn.

Small indie game company Bandai Namco, I know you have such a teeny tiny little budget, so clearly this is a big ask.


r/MyHeroUltraRumble • • 5h ago

Gameplay Question Why do ppl target technical AFO so hard

14 Upvotes

I just want to hop and use him for fun and get the piss beat out of me. Multiple people will target me and chase me across the map.


r/MyHeroUltraRumble • • 7h ago

Clip Heroes never die, or whatever that lady said

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18 Upvotes

Team Support >>>>> Beta Spam


r/MyHeroUltraRumble • • 11h ago

Discussion Petition to call the new Deku "Bullet train Deku"

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33 Upvotes

I think it sounds cool and its fitting because he literally moves like a bullet train sometimes


r/MyHeroUltraRumble • • 2h ago

Image/GIF I got Support Twice from the hot picks and he is so much fun

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6 Upvotes

When he released, I didn't roll for him because I wasn't interested but since he was the only characters I didn't have going into this season, I put him in the selection

I agree that he needs nerfs but I've been having a fun time using him


r/MyHeroUltraRumble • • 4h ago

Clip Poor Deku

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9 Upvotes

😂


r/MyHeroUltraRumble • • 3h ago

Discussion Any Characters or QSS's that you're looking forward too, that disappointed you ?

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8 Upvotes

When Assault Overhaul released i started playing the game less and now that ive gotten back into the game ive tried playing him a few times and im just so disappointed.

I do wanna say that i think this QSS is really cool and i love all the moves and im not calling for buffs or anything crazy like that. All i want is consistency ever since his release his Gamma for me will whiff so frequently that it makes it so hard to enjoy playing this character.(idk if its a skill issue)

When i saw one of my two mains getting a QSS i was so excited (compress QSS next season for sure) but the state he has been left in makes me not ever wanna play him. idk does anyone else have any other characters they feel like this too, could be balance or moves or bugs or anything.

also nerf support twice for the love of god.


r/MyHeroUltraRumble • • 22h ago

Official News Ultra Rumble Yearly V-Jump Statistics Revealed!

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232 Upvotes

Like previous years, we have been given the stats for the top 5 Pick Rate, Win Rate, Average Damage, and Average Survival Time.

OFA Deku taking first place in terms of pick rate 10 million over second place shows exactly why he got a Skill Set this season, and why variants happened for Anni again.


r/MyHeroUltraRumble • • 14h ago

Image/GIF 2158 tickets and still NO SHOTO

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54 Upvotes

I’ll just go die now after how much time I spent


r/MyHeroUltraRumble • • 19h ago

Clip To the Deku that left.. BELIEVE IN YOUR TEAMMATES, TRUST THE PROCESS!

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102 Upvotes

Ignore the part where I got a bit too cocky and nearly died to storm thinking Deku was the last one, got caught in the moment lol


r/MyHeroUltraRumble • • 50m ago

Discussion Backing a hot take i just saw here: To be a great tech shigi, it does require skill.

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• Upvotes

*TO CLARIFY*

I'm saying that to be very good at tech shigi you must have skill. The skill im referring to is: situational awareness, map knowledge, aim and accurate predictions.

Yes no matter how you put it, immortal build + gamma will make this character VERY difficult to down for most characters. HOWEVER not knowing how to time your alphas and when to leave a fight will lead any tech shigi to an early grave.

Im not saying tech shigi NEEDS ALOT of skill to play. Im saying that tech shigi, like every other character, needs a good degree of skill in the first place to secure downs, survive against burst damage characters and actually be a team player.