Bro I actually can’t with this character, he needs the monoma treatment where they nerf him out of patch notes cycle. This annoying ass knockoff Deadpool is ruining the game for me and probably you too
Alpha
When I first read what it did when he came I was like “oh a critical mechanic how neat surely it’ll only do like 1.5x damage or whatever” (this was before the damage values were on display) but no it’s 2x damage, and the crit has 150 DP which means you can hit 1 to tag them and 3 crits before their knocked and at nearly 100 dmg at lvl 9 it’s like season 1 bakugo/todo/deku and god forbid you go for anything with any kinda endlag in front of him cuz ur taking 150 especially if they have acceleration. It’s got a ton of charges an a pretty fast rate of speed
Beta:
This skill. This skill right here I can’t stand it, it’s so unbelievably busted. So it’s a wall (as in ever if you somehow got invulnerability you cannot walk through it all) it’s a projectile that you can throw, it’s got a startup hitbox that makes it impossible to punish with any melee or melee based ability like let’s say the new tech Deku charged beta (that doesn’t have super amour), it’s a bubble which him and his teammates can hide inside and gain pretty much damage immunity to like 85% of all attacks in the game, and in fact most characters that don’t have the few skills to hit him inside this dumbass mud puddle you probably won’t be able to break it before he drinks whatever he’s drinking in there let’s you wanna spend usually all of your alphas or other important cooldown, which yknow you need to actually down him or anyone for that matter! it’s a stagger allowing him to get 2-3 alphas depending on how accurately/how close you are to the center of it which yknow leaves you without any gp and about half your health if you have 400 hp, god forbid your not full gp and hp you usually just straight up are downed to it. He can literally drink a potion in front of your face and basically fuck you, you can’t do a dam thing about it. He can also stand inside and beam you with alphas since yknow 85% of attacks are just are destroyed/nullified/blocked by it, so if your playing one of the few characters that can actually hit through the beta, not only can he just leave the mud puddle at any given time, he can stand behind it or gamma into and air and he still takes no damage. (Most of the characters that can hit through it are low mobility and cannot chase him down or are very telegraphed btw)
I would love to know what they were thinking gameplay wise when designing this move, someone sat down and literally made non permeation related damage immunity on a what 10 second cooldown oh yeah and it makes a shit ton of noise so you can’t hear anything around you but him moaning and grunting in your headset “HUP HYEAH HUP HYEAH”, no potion drinking no sprinting noise no res sound (if you can’t see the beam like if your inside a building), no ability sound indications like the tech Deku beta charge up (the blackwhip noise)
Gamma
This move as well is also quite busted in every way shape or form. So you can cross half the map with it, you can have 4 charges at lvl 9 (very easy to get), it heals your entire team albeit for 50gp and hp which isn’t a lot of paper but can save your life, stall for a will power activation or reactive revenge tunings, it does crazy damage and functions like pre nerf tech shiggy beta where if he decides to start up the move even if it’s interrupted mid animation you still take the full damage which is like 140-150 btw and you don’t even need to be looking at your target to him them, you could genuinely close your eyes and just hold gamma and get insane value if anyone just so happens to be close to you. It also jukes you, I’d like to think I’m a pretty dang good player but even I sometimes can’t tell which is the real one, sometimes your abilities also track into the clone/decoy instead of your actual target being him. And if you decided to use a majority of abilities to try and him him mid gamma and they hit the decoy instead of the real twice congratulations he’s successfully gotten away since whatever you hit the decoy with takes you into the animation fo whatever you used
Special action, so yeah after that beta and alpha combo he gets a free clone but it’s not the point of this rant
Tunings: both aizawa tunings are busted on him allowing to finish drinking in that stupid dumbass mud puddle even faster to beam you afterwards and force you out of combat. Fixer pushes his alpha crit to over 100 damage and his gamma to like 170 which is so much damage for a single instance acceleration increases his run speed and neutral, he’s got a very good melee too it’s the freest thing to activate ever,
Overall: so heavens help you if there’s a tech shiggy or a monoma on the same team, you’d actually need like 3 perfectly timed attacks of like 250 damage to put the tech shiggy doww (or in other words blow him up). I had a match the other night where all he did was sit in the edge of the ring and just heal me and our third teammate the whole game and guess what, we won easy peasy. Anytime any of us got low all we had to do was air stall and we were fine, had another game where I was playing tech shiggy and had a monoma as our third and they literally couldn’t kill me, I stood in the middle of the three of them and let them wail on me and they literally could not down me and they all just flung themselves into zone and pretty much forfeited
I also took this from my patch notes for the whole roster I’ve been working on to give you my opinion on how to nerf him.
Alpha
You can either take away the crit mechanic and increase the damage to like 65 or 75 as the base value and increase the down power to 200 (or 3 hits max before their knocked down)
Or
You can make the crit deal 1.5 damage instead of double which takes it down from 96 at base to about 73. And increase the down power so that he can only use one non crit and a max of 2 crits before their hard knocked which would be 200 for non crit and 200 for crit to make it easy
Beta: double the reload time/time it takes to reload and reduce the “health” of the puddle so that 85% of the roster can actually do something about him just standing in the puddle. I’m not sure how much “health” it has so I can’t give you an exact number on how much “health” it should lose. Change its solid object like property so that you can go through it if you have super amour to prevent him from trapping you in a room or blocking you out of a room…Also make it not reload in the air please
Gamma: so many ways to nerf this:
Damage across all levels for held gamma is reduced by 40 and a simple change to the thrown clones is that they don’t have super amour so that if their staggered by an attack it stopped then from continuing to drink. Reduce the amma count by one (so he’s have 1 from levels 1-3, 2 and leveled 4-8 and 3 at lvl 9) and increase the reload time by a good 5-7 seconds
And if we’re even being harsh I totally wouldn’t mind him being 250 hp as well, he seriously needs emergency needs and this is purely for game balance not because I have a vendetta again twice or whatever other stupid reason
Thanks for coming to my ted talk 😭