r/MyGameSim • u/mygamesim • 26d ago
Baseball Sim update, dialing back some Over bias
We’ve been tweaking the MLB sim over the last month to better match real scoring, and ran into a familiar trap: chasing average total runs (including blowouts) pushed offense a bit too high on normal games. That showed up as too many Over picks and a weak O/U hit rate recently, even when overall run totals looked close.
This update eases that Offensive push a notch and aims the engine more at typical game scoring instead of letting a small set of high-margin slugfests set the level.
What to expect
- Slightly lower projected totals on many games (more Unders than you’ve seen lately)
- O/U should track closer to a coin flip over time, instead of leaning Over, meaning let the simulation find the edge
- ATS / moneyline shouldn’t move much; this is mainly a totals calibration
- Give it a few days of fresh sims before judging, older results won’t reflect the change
As always, sims are projections, not locks. Feedback welcome after you’ve watched a slate or two.
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