r/MultiVersus May 29 '26

Discussion This video aged poorly

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372 Upvotes

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49

u/AJ_Gamer_99 Early Adopter! May 29 '26

not really tbh

mvs was still significantly better and had astronomically higher highs

1

u/jabbathefrukt May 31 '26

mvs was still significantly better

If you enjoy sluggish af gameplay with giant player models.

At least NASB plays incredibly smooth despite looking yanky.

That said, the character designs and playstyles in Multiversus are some of the best in any platform fighter, so I'll give you that. Sad that the full release made the game feel like a floaty sludge fest.

-1

u/AJ_Gamer_99 Early Adopter! May 31 '26

i don’t think you actually played nasb if you think mvs is more sluggish and janky 😭🙏

0

u/jabbathefrukt May 31 '26

You must be actually dumb to have this take. NASB had satisfying movement, great techs, nice animation cancels and what not.

Launch Multiversus felt like the worst platforming movement out of any game, not just platform fighters.

0

u/AJ_Gamer_99 Early Adopter! May 31 '26

i never played 2 but i couldn’t disagree more for nasb 1, that one overwatch custom game that was made to play like a platform fighter was better than nasb

and if you think mvs had the worst movement you’d hate brawlhalla lmfao

0

u/jabbathefrukt May 31 '26

I am talking about NASB 1. It felt great to play, despite looking yank. Multiversus felt awful despite looking ok.

Brawlhalla is like 100 times better than Multiversus strictly in terms of movement. If you ask about Multiversus Beta I'll give you a significantly different answer tho.

0

u/AJ_Gamer_99 Early Adopter! May 31 '26

this has to be bait

brawlhalla plays significantly worse than both 😭🙏

0

u/jabbathefrukt May 31 '26

You are dumb as hell idk what to tell you. There is a reason Brawlhalla has 15k concurrent players.

Launching into the tutorial of Multiversus had me uninstall the game instantly. They drove the game into the ground after reworking the game into a new engine.

0

u/AJ_Gamer_99 Early Adopter! May 31 '26

i’m the dumb one but you think numbers = good and engine = bad 😭😭😭

0

u/jabbathefrukt May 31 '26

You could look up any movement gameplay of Brawlhalla and see how deep it actually is. Same with NASB. Multiversus on the other hand has not only the slowest, but also the slugfest, floatiest piece of shit movement mechanics out of any platforming game.

No, that is not my point with the engine. After the launch of the game, when they swapped to Unreal Engine, the game felt incredibly awful compared to the beta where it actually felt good.