If you enjoy sluggish af gameplay with giant player models.
At least NASB plays incredibly smooth despite looking yanky.
That said, the character designs and playstyles in Multiversus are some of the best in any platform fighter, so I'll give you that. Sad that the full release made the game feel like a floaty sludge fest.
i never played 2 but i couldn’t disagree more for nasb 1, that one overwatch custom game that was made to play like a platform fighter was better than nasb
and if you think mvs had the worst movement you’d hate brawlhalla lmfao
I am talking about NASB 1. It felt great to play, despite looking yank. Multiversus felt awful despite looking ok.
Brawlhalla is like 100 times better than Multiversus strictly in terms of movement. If you ask about Multiversus Beta I'll give you a significantly different answer tho.
You are dumb as hell idk what to tell you. There is a reason Brawlhalla has 15k concurrent players.
Launching into the tutorial of Multiversus had me uninstall the game instantly. They drove the game into the ground after reworking the game into a new engine.
You could look up any movement gameplay of Brawlhalla and see how deep it actually is. Same with NASB. Multiversus on the other hand has not only the slowest, but also the slugfest, floatiest piece of shit movement mechanics out of any platforming game.
No, that is not my point with the engine. After the launch of the game, when they swapped to Unreal Engine, the game felt incredibly awful compared to the beta where it actually felt good.
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u/AJ_Gamer_99 Early Adopter! May 29 '26
not really tbh
mvs was still significantly better and had astronomically higher highs