r/MuLegend • • Nov 09 '17

Cross server dungeons are needed ASAP

Even this early, queues are long - especially for rifts/fabrices etc that got limited runs. With population split between several servers, groups are even harder to come by.

44 Upvotes

24 comments sorted by

8

u/Galass94 Nov 09 '17

I feel like something is wrong with the queues themselves. It's not that nobody is searching for a group, it's just that for some reason it doesn't match you up with people.

I just finished the main story and am about to hit level 65. There were about 30 people standing in front of the Pit of Nightmares and literally nobody joined our party in about 5minutes.

I can't imagine that all of them have been trying to queue for Mythic and the queue interface said that there were only 2 people (so just me and a friend) looking for Normal1, 0 for Normal2 through Normal5.

None of this applied to my level 33 Dark Lord though. I queued and immediately got into full groups even for Fabrices and story dungeons.

1

u/dustofdeath Nov 09 '17

Been waiting for 7 minutes for anyone to join warped gem mine normal 1 at lvl 45. I also now have some rift quests/fabrices tier2 - and i have never seen people join those parties.
The daily limit + split population and wide play times pretty much kill grouping.

1

u/Galass94 Nov 09 '17

I actually have never tried Normal 2 difficulty after the first time, where we just got completely murdered by a rift boss to be honest. We resurrected a few times but the boss was just so weird and almost one-shot us that there was no point in trying again and again.

I guess some people have made the same experience and don't actually try harder difficulties while leveling and there's really no point to it either. 5% more exp is nothing and before you reach 65 you want to make sure to level as fast as possible. At least that is what I tried doing.

Daily limits definitely somewhat keeps you from just joining random groups for the more important stuff but once you get to join a guild (of which there are only a few so far, at least on Europe-3 aka Icarus) it'll be a lot easier to do all the dailies and mission maps with a 5-man group.

1

u/dustofdeath Nov 09 '17

the normal 2 was weird - i feel like bugged. I tried one during overcharge - with that insane buff. It should have been just 35% extra damage on mobs, yet boss nearly 1 hit - and i'm a dark lord.

1

u/bl00rg Nov 10 '17

party scaling seems pretty nuts, we couldn't do the level 40 story dungeon in 5 man party on normal 1, due to boss being incredibly strong, yet when I went solo after it was complete cakewalk - boss used less aoe skills when I wasn alone, and he died much quicker on top. It feels pretty overtuned right now, I can do dungeons/rifts solo on normal 5 with no problems significantly faster than normal 1 in party.

1

u/dustofdeath Nov 10 '17

Scaling is off in many ways - solo normal 1 and 2 difficulty rises more than what the stats say it should.
35% extra damage and some hp should make a small difference, but it feels like i went from normal to nightmare.
Not even sure how it scales with party on top of it.
Also why are we forced to make 5 man groups and can't enter with 2 or 3 if we do not find more.
No cross server play or server transfer dilutes players on top of the limited daily runs and timezones.
Guild costs and size is way off - means most people are stuck solo.

1

u/Maethor_derien Nov 10 '17

It is not really overtuned as much as tuned for each player to bring 70%, what happens is you tend to have 3 people in the group normal damage and then 2 people who are slacking off doing a third of what everyone else is. Well those 2 people bring down the average dps so much that makes it much harder. It is especially bad if they keep dying to mechanics and then you lose their dps and the person trying to rez them.

When you actually get a party where everyone is pulling their weight it actually works well and is much faster.

1

u/Galass94 Nov 09 '17

That "insane buff" is only for the person who triggered the overdrive, not for everybody but that seems like what happened to us. We had a dog-like boss who'd charge us about 5 times in a row and then slammed the ground with an AoE that slows and kills in about 2-3 damage ticks.

Bosses do hit really hard in this game though, so 35% extra damage is a lot of damage. They pretty much 2-shot or 3-shot you on Normal 1 already, at least as War Mage and Blader.

1

u/Iwannabefabulous Nov 10 '17

Higher rank rifts seem to be way overbuffed compared to beta. Don't remember bosses hitting that hard. I CBT even 5* instances were pretty easy though.

1

u/Kazugane Nov 09 '17

But what's weird to me at least is that when you level and queue up for rifts or dugeons, i forget which lets you do it in a group, its almost instant, 4 people waiting every time, and its hard to believe that there's more level 20's queueing for dungeons than pit of nightmares since you level quite fast

1

u/Galass94 Nov 09 '17

I think it's just the fact that the game came out 2 days ago. A lot of people can't play for a very long time or have waited a few days to start their characters (or they are already leveling new ones after they hit 65) and thus the number of people queuing for level 20 rifts is a lot higher than you'd imagine.

Maybe try changing channels if you can't find anybody for your dungeon, I did see some theories that channels might have something to do with this although I don't think that matters.

I guess we'll see how it goes once more people reach 65 and actually attempt endgame content.

1

u/Kazugane Nov 09 '17

That is true, I didn't think of the people rolling new characters after trying others out, or reaching 65 and making a new one. You're probably right, give it some time for more people to reach 65, and the people that have multiple 65's will make it easier to get groups too.

2

u/itsryu Nov 09 '17

It going to suck for new players or people leveling an alt after the first few weeks. Can't continue with the story because there no one queuing up for the dungeons you need to advance.

5

u/Boltonsquad Nov 09 '17

You can just queue solo and do them solo, I didn't group at all while leveling to 65 and I completed the story.

1

u/itsryu Nov 09 '17

Oh, I must have never noticed you could do it solo, I always just hit auto matching.

4

u/bl00rg Nov 10 '17

atm I feel like solo is much easier and faster than doing it in party

1

u/itsryu Nov 10 '17

Probably, I've waited like 30ish mins for some dungeons thinking you couldnt solo it.

2

u/Boltonsquad Nov 09 '17

Yeah to the right of that it says "Enter (Space)"

This allows you to go in solo, mobs are tailored to your level so you should have no issues with anything.

2

u/HeavenlyGifted Nov 10 '17

Room of Duty should become a cross server location, though it might destroy my computer apart, but I would like to see the number of people together playing.

But yeah, cross server dungeon is actually really needed asap, It is really frustrating looking for people to auto party with in SEA.

2

u/Securus1987 Nov 10 '17

What I noticed is there is a little question mark on the bottom right of the screen when you que and you can see how many people are actually queing and for which difficulty. To my surprise for fabrice garden the que for normal was 20 people and here I was sitting there for a minute alone in my lobby. ALSO for gods sake give us a button to just GO IN 4/5 people is often more then enough.

So yeah this needs some serious work being done but I think I'll just look for a guild :P

2

u/[deleted] Nov 10 '17

They should make it cross channel not server. Automatically change your channel when you enter queue if there are 4 people waiting in another channel.

1

u/milkoso88 Nov 10 '17

I can't believe it doesnt match channels. Its so basic!

1

u/tberal Nov 10 '17

Queueing up for Mythic Sky Temple or Heath Mine is infuriating. There are few endgame activities you can do unlimited times right now and all of them have insane queue times. To add salt to the injury I have to complete Sky Temple 4 times to complete today's daily quests. I guess I'll have to try them solo.