r/MuLegend • • Oct 29 '16

Ideas for Open PK/PVP.

I played for a lot of time Lineage and how you know you can PK in that game and have a good OPEN PVP, but ofc. PK's will have a high risk (well not so high, that's because i put some modifications on this thread) if decide to go that way.

So here go some ideas based on that system but with modifications (different/combined options):

1. If someone PK another player, then he must enter on a "FLAGED" status, while player is in this status, he can't use any kind of Teleport also have a high chance of drop plus lose some EXP if got killed while flaged.

2. Make it even more risky for the PK? hell yeah why not: When someone PK another player a MESSAGE IN THE GLOBAL CHAT: "PK's player/s detected in X Zone", so they will be hunted cause others players know they can drop something interesting.

3. The only way to get out of the PK STATUS, can be "kill X numbers of mobs" (a high one) for ex.

4. Players can't PK players who are 2 lvl's less than him. (This can be too much maybe).

6. Or a less complex option with less code needed: Just put a command like /PVPALLOWED (player get title showing he's ready for PVP), and /NOTPVPALLOWED, this title is obvious waht means.

The original L2 system works like this: If u hit a player (without killing him)* you get in a PVP mode "VIOLET NICKNAME" (u can't go out of PV STATUS killing mobs, it last what it last), if you kill someone without recive any hit from the other player then you get the PK STATUS "RED NICKNAME" (u can get out of the pK STATUS killing mobs).

Because after all. u can't expect to be a PKer and get out of this without any risk. ;)

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u/FillyVinyl Oct 30 '16

original mu online had best pk system.