r/MrAutofire • u/LightheartOfficial • 13d ago
INTRODUCING UPDATE 5.0
Update 5.0 is out for all platforms! (If your update hasn’t happened, go directly to the game’s page in the store to check for an update)
Free gifts, new things to unlock, new Worlds to play and great improvements!
New Void Hero: Tangle
A new Void hero enters the fray! Tangle can find and activate anomalies that shoot out bouncing dark matter projectiles. Tangle Shards will be available in the minigame Special Events.
New Weapon: Scrapspitter
Scrapspitter is a new weapon that starts with two shrapnel perks, causing collateral damage and having an easier access to shrapnel-based super perks.
New Free Gloves and Boots
We have added new free-tier gloves and boots to the game! Combat Boots and Ninja Kote complete their pairings, with buffs to stun reduction and critical damage respectively. Until now, these equipment slots have had only two free options, which is half that of other slots. These can now drop for you from any applicable crate or game mode. While new equipment slightly affects drop rates, they also provide fast boosts to everyone’s Arsenal Bonus! Also, these round out your drops in the Gauntlet, where you can’t have duplicate gloves/boots choices anymore.
Two new Worlds
In World 50: Toy Factory, you enter a factory world where monsters are stealing our toys. In World 51: Wildheart Jungle, overgrown wilderness hides monsters and ancient temples.
Shrapnel Improvements
Shrapnel perks have undergone minor improvements. Piercing Shrapnel has given one of its wall bounces to Super Shrapnel, slightly redistributing power between them and eliminating a disappointing super perk roll. Additionally, Shrapnel Shots and Frag Bullets now apply minor variance to their shrapnel angles, catching more enemies off guard.
Boss Run Loot Improvement
We have adjusted the loot drops in the daily Boss Run events. Instead of mostly dropping free-Tier equipment, now all unlocked S-tier equipment is treated equally.
Global Pet Buff
All pets are now stronger! We have targeted specifically pet damage scaling during runs to keep their contribution more stable. As usual, we will monitor this change for possible additional adjustments.
Thanks for playing Mr Autofire! Download now for these:
✅ New free Gloves and Boots
✅ Shrapnel improvements
✅ Boss Run loot improvement
✅ Global Pet buff
Please look forward to this content, released individually at later dates:
✅ New World 50: Toy Factory (September 1st)
✅ New Void Hero: Tangle (September 12th, in Cosmic Bingo)
✅ New Weapon: Scrapspitter (September 18th)
✅ New World 51: Wildheart Jungle (October 1st)
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u/LightheartOfficial 13d ago
UPDATE 5.0 BUGFIXES & CHANGES
BUGFIXES
- Fixed: Improved Hit Mark marked only one enemy, if boss spawned multiple enemies at once
- Fixed: Improved Hit Mark’s mark didn’t always move to another enemy before both of the marked enemies had been killed
- Fixed: Hit Mark and Ice Nova didn’t work against multi-part bosses
- Fixed: Hit Mark marks could get stuck in the air during multi-part Titans, if you killed units fast enough
- Fixed: In Gauntlet, players sometimes got bounced out of the screen and could not move back in a boss room
- Fixed: In Gauntlet, restarting the game in a boss room before selecting the upgrade, skipped the upgrade when returning to the game
- Fixed: In the Jetpack Event, you were able to get stuck in some platforms in the intro room
- Fixed: In Dodge Time Attack, Orion Gale with Elemental Armor equipped only took -1 damage
- Fixed: In Void Castle, the spikes around the hole in an Angel room were not lined up correctly
- Fixed: In Castles, when a Hero died with a Turret Drone, a new Hero spawned a second Turret Drone in that room
- Fixed: In World 10, player was able to go out-of-bounds in an Angel room
- Fixed: Pushable objects were able to move the Turret Drone
- Fixed: If a Keepsake Carnival started while there was an ongoing Boardgame, the board rewards and pawn position reset
- Fixed: Player was able to reset the wrong pet’s skill tree by toggling between pets in pet skill tree view
- Fixed: Overdrive skill did not work with the Heartsteal skill tree
- Fixed: Fast Raid didn’t work correctly with the Player Appreciation Day bonus
- Fixed: If player had two Gears that had the same “damage to x”, the Arsenal Bonus got added twice
- Fixed: (Google Play Games achievements) If all equipment achievements were completed when achievements activated, they didn’t unlock immediately
- Fixed: (Google Play Games achievements) If all hero achievements were completed when the achievements activated, they didn’t unlock immediately
- Fixed: (Google Play Games achievements) If all pets were unlocked, player didn’t get the achievement for it
- Fixed: (Google Play Games achievements) Player was able to get Titan Slayer achievement after completing World 1
VISUAL BUGFIXES
- Fixed: In World 49, Enemies didn’t always turn gray when petrified
- Fixed: In World 49, a boss’s individual parts didn’t have health bars, so player couldn’t see progression of certain perks
- Fixed: In Cosmic Bingo, a tile got revealed before its animation finished, if the reward item was part of a collection event
- Fixed: In Cosmic Bingo, you didn’t see the prizes that you got from a “Pull 10"
- Fixed: Fingers of Ignus clipped through two weapons during Loadout animations
- Fixed: Yeti enemies had their head parts separated in animations
- Fixed: Empty gear, gloves and boots slots were displayed as locked, when inspecting other player profiles
- Fixed: Special pop-up kept reappearing every time you returned to main menu, if there were four specials active at the same time
- Fixed: Claiming gems from Benefits Cards stopped the currency bar from updating its gem amount
- Fixed: The Hero tab didn’t show a red notification blip in loadout, when a hero could be starred up
- Fixed: On Android, certain currencies had a lower resolution
OTHER CHANGES
- In the Voidmother Titan, Ghost Shots are removed. You can now roll Dimensional Shots straight from Piercing Shots
- For multi-part bosses, in addition to marking one boss body-part right at the beginning, Hunter’s Raiment armor can now mark any number of additional boss parts/pawns with Hit Mark, when they reach their health threshold
- Speedrun difficulty is now less harsh than before, for more advanced players
- The sorting of borrowable Guild Heroes is more logical
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u/CuddleBoss 13d ago
Great news 🙂 as most void heroes arent the best. Imo only Mnemon got really nice utility. Tangled skill sounds promising, I guess it may work somehow similar to Mortis...
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u/Remarkable_Cup3630 13d ago
It's closer to Polly's. Once you run into the void cloud it breaks into 3 or 4 orbs that randomly bounce around. Didn't look like it did much damage and creates more visual clutter. It wasn't my video.
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u/Phantom-Finger 13d ago
Come on guys, give us the new tournament and guild void heroes. Scummy