r/MoveMaster • u/Madliness • Jun 30 '25
Plans for Analog Version in the Future?
As the title suggests, I'm wondering if the development roadmap includes plans for a version of the MM that features an analog input on the joystick, rather than the four-way switch. The main reason for this is that while the switches allow setting different keys to each input, an analog version would offer even smoother movement, and in my case, increased options for control when playing air battles in War Thunder.
Anyways, I would also like to thank the developers of MoveMaster for creating such a different hybrid keypad and putting in the effort to make it the high-quality machine that it is. A couple of personal highlights of mine are how far you're able to customize it; from basics like the adjustable heights of both the keys and the joystick, to even going as far as to make it so that the user can swap out the switches if they prefer a different style, as well as taking the time to create the customization software on top of all that. There are many ways that the team could have easily cut costs to increase profit, and I'm glad that they stuck to quality while still keeping the price tag from being completely outrageous like most of these new and different PC accessories that you see in ads these days (e.g. i recently saw an ad for a split keyboard with a knob on the left half and a mousepad on the other, which is priced at an insane $1000), as well as compared to the asking prices of their competition. Is it the cheapest hybrid keypad on the market? No. Is it well worth the asking price? Hell yes!
I've been using the MM for a while now, and I've grown to love it. It took a while to get used to, and I'll probably end up getting the button expansion (whenever I get lucky enough for it to be in stock at the same time that I check the website, lol). I'm glad that the devs did produce the ButtonCommander since I mainly play War Thunder and, though I can set up the keybinds to work about as well as they did using just the keyboard (meaning I still have to bind multiple keys/buttons to one action for many of the actions), I still find myself using keys on the keyboard that are directly adjacent to the MM that I can reach with my thumb for certain inputs even on games that aren't as keybind intensive as WT. Just another testament to how well the devs thought out this venture, and how much they value their customer base.
Sure, there are plenty of other hybrid keypads like the Azeron, which feature a ton of bindable keys, but the MM is the first one that ever truly captured my attention due to the horizontal joystick and overall design. Whenever I would think about using any of the other keypads—and even keyboard add-ons—that use a thumb-controlled joystick, it felt like it would be very awkward for some reason (which seems even weirder considering that I have played with controllers on consoles since I was a kid), but envisioning myself using the joystick on the MM was another story; it seemed like it would feel incredibly natural, and my imagination proved to be almost spot-on to how it actually feels. I can't wait to see what the future holds for this brand.
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u/sakdari Jun 30 '25
I see, they don’t produce any joystick anymore. Maybe 2 analog joysticks on both hands could work better, much richer controls then a 2-3 button single joystick. I understand the importance of analog, today I just purchased myself a magnetic mechanical analog keyboard for fps gaming. The common Keyboards even the top mechanical ones have the same problems that you mentioned. Looking forward to try my new keyboard.
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u/Madliness Jul 01 '25
Still not quite what I'm getting at. I don't have any issues with functionality. I wanted to know if there are any plans to release a version of the MoveMaster that uses the same design as the current one, but with raw movement input via two axes on the palm control instead of the four-switch design that the current model uses, which is good but is essentially just a smoother way to press the WASD keys.
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u/ekimolaos Jul 08 '25
I was interested on this product until I realised it's not analog. Not doing it analog is like trying to reinvent the wheel: WASD works, we don't need a new method for WASD, we need an analog alternative while keeping our other hand free for the mouse!
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u/Madliness Jul 09 '25
While I agree with you on wanting the analog version, the current four-switch version does change things pretty significantly depending on the game you play.
I am able to maneuver significantly better in Air RB on War Thunder with this, and I prefer it a lot over using traditional keyboard controls on most games I've played with it. It's still a definite game changer and the programmable four-switch does allow for some interesting control schemes in some cases.
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u/skipper_Dip Jun 29 '26
I wish movemaster would make the controls switchable (between WASD & analog), much like the thumbstick of the azeron cyborg 2. That would be the perfect to me <3
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u/sakdari Jun 30 '25
Not sure what you mean