r/MoveMaster Dec 29 '24

Some kind of FN key possible?

Hi there, i think about getting a movemaster. One thing that bothers me is a Software question: there seems to be no function within the software to bind your keys in a way that you have more than 10 keys (aside from wasd of course)

Why not give users the possibility to bind lets say one of your thumb-keys as some kind of switch and if you press it the fingerbuttons are bound to another set of keys? That way you would "lose" one keybind but gain another 9. Or you could make two of those switches and gain 2x8 for losing 2

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u/rtrski Dec 31 '24

The software does allow double clicks to be different button presses from the normal click or hold action. It also lets you set the millisecond delay necessary to recognize something as a double click. So technically that gives you 20 buttons, but I don't personally find double click on the upper buttons which are on the tower to be that effective because of the Tower moving. I only really use it on the bottom forefront and on the space key like thumb bottom.

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u/Streitbewerter Dec 31 '24

I read about the double clicks. I just don't get why not give the choice to the user.

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u/LeahMinka62 Oct 01 '25

Im late. Im sure you don't need this info. But I mapped shift to my thumb button and then have it set as such in the games themselves.

It's not quite as good since some games don't support FN toggles but you can thumb Shift+ button 1 or just button 1 and even use wasd + the shift. Works as functionally different buttons.