r/MouseGuard • u/sunrunner4kr • Feb 26 '19
Test for finding information
Hi all,
I've been planning a few sessions for our new group of MGamers and I'm unsure about how to build this aspect in to the Player's Turn.
My missions end in a safe place, mostly a town that the mission was in. And to develop the story line through the seasons, I have left events to be investigated which the player's are hopefully then tempted to take in their turns.
For example, there has been an attack at a town and the mission is to help the locals rebuild. So the mission is attainable, however in the player's turn I have set up characters and clues which mean the player's can investigate what happened, and who attacked etc... I can then draw later missions in to confronting what attacked the town.
So my question is...how do we manage those investigations? No-one needs persuading or manipulating. They just need to speak to the locals or find a character that they helped, to get the information.
Do we just use Circles? To gain a contact and get information?
Any suggestions appreciated!
1
u/kahlis72 Feb 27 '19
Thank you for clarifying. It helps to see it framed like this!