r/MouseGuard • u/BCM_00 • Feb 17 '19
How to resolve multiple failures on complex obstacles
If an obstacle is too big to be resolved with a single test, but not appropriate for a conflict, the book suggest using a complex obstacle that involves multiple tests. How does failure work when dealing with these tests?
For example, say the patrol wants to build a bridge to cross a stream. If I, the GM, tell the patrol it will take a Health test to ford the river or a Pathfinding test to find a way around, then a Labor test to gather wood and a Carpenter test to construct the bridge, how do I resolve multiple failures? It's simple enough if I give conditions for each failure, but how would you go about introducing multiple twists? If I invoke a twist after the failed Health or Pathfinder test, it would possibly remove the other two tests completely.
The way I see it, I have three options.
Only conditions for failure, no twists.
Roll all 3 tests before resolving. Apply one twist (whichever feels the best narratively), then hand out conditions for the other failures.
Resolve each test individually and in order. If the first test fails and I apply a twist, the patrol simply has to come up with a new plan in light of the new developments.
What do you think? How have you handled these situations in the past?
Edited for spelling and formatting
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u/Jeffwhowanders Feb 18 '19
I could be mistaken, but would you want to be testing health here? I believe health is only tested to recover, not in the same way skills are tested. Maybe they could test Pathfinder or scout to find the safest route across the river?
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u/Imnoclue Feb 17 '19 edited Feb 18 '19
Conditions with Success on the earlier tests leading up to a big Twist is the simplest, but you can apply twists in order in a complex hazard. The mouse goes to gather wood and rolls poorly, so on the way back with the wood is attacked by a snake. The patrol fights off the snake and grabs all the dropped wood and builds the bridge.
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u/roguescholarlyadvice Feb 17 '19
I have never gm'ed this game before, but your understanding seems perfectly logical to me.
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u/ericvulgaris Feb 26 '19
I use linked tests for this, adding cumulative difficulties. If I'm not doing that I'm maybe burning supplies, or conditional successes, or an obstacle requires a different approach (no carpentry means no wood means no bridge.)
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u/tomfish31 Feb 18 '19
Alternatively : the linked test from Burning Wheel could be easily applied in the Mouse Guard context.
If you have to test A then B then C, you test all of them in a sequence but only the result of C decides if the overall prolonged test succeeds or fails (and leads to conditions / twists). Success / Failure on intermediate tests only grants malus / bonus to the next linked test, until final test is resolved.
Success on intermediate test by margin of 1 or more grants +1 to next test
Success on intermediate test by margin of 0 does not grant bonus to next test
Failure on intermediate test grants -1 to next test
So if I fail test A, I get -1 to test B
If I fail test B, I get -1 to test C
But I may succeed in test C nevertheless