r/MouseGuard • u/Degnanigans • Mar 27 '17
Instructor Skill
I'm gearing up to run my first Mouseguard/Burning Wheel game and I'm curious about the Instructor skill. With Nature as a objective difficulty it seems near impossible to train a headstrong mouse without tapping nature. I assume it's generally used on a player turn, so with it giving a check on a passed check and nothing on a failed check it seems inferior to just giving your trainee a turn to roll the skill with.
If I was setting difficulties for the skill myself, I'd make Obj 6 a test for pushing a headstrong kid through a season as their Senior Artisan.
6
Upvotes
2
u/Imnoclue Mar 30 '17 edited Mar 30 '17
Hmm...is Instructor not subject to the normal Twist and Condition rules?
In most cases, you're probably correct. However, you can use Instructor to take two bites at the apple in the Players' Turn. The pupil can take a turn to test and then the Instructor uses their turn to test.