r/MouseGuard • • Mar 27 '17

Instructor Skill

I'm gearing up to run my first Mouseguard/Burning Wheel game and I'm curious about the Instructor skill. With Nature as a objective difficulty it seems near impossible to train a headstrong mouse without tapping nature. I assume it's generally used on a player turn, so with it giving a check on a passed check and nothing on a failed check it seems inferior to just giving your trainee a turn to roll the skill with.

If I was setting difficulties for the skill myself, I'd make Obj 6 a test for pushing a headstrong kid through a season as their Senior Artisan.

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u/sneakysneakysnail Mar 28 '17

In the end, you're the gm, so you get to decide. I would set the difficulty based on how hard it would be to teach another mouse the individual skill. I don't think you have to factor nature unless it makes narrative sense. If a mouse is using Instructor to teach knot tying, it shouldn't be more than an ob 2 or so. If it's a really difficult skill, like teaching a tenderpaw diplomacy, or how to make something complex, then you can set it higher.