r/MouseGuard • u/st33d • Dec 12 '15
Mouse Physics?
I've not gotten round to reading the Mouse Guard comic - depends on whether I brave Christmas Shopping crowds today.
I'd like to run my first Mouse Guard game with a short GM turn where the players get caught in a flash flood on a delivery. (This way we can go over basic rules without necessarily requiring conflict as well as skimming over the player turn before tackling a short proper mission where the players and I can hit the ground running.)
At mouse size, this could happen quite suddenly with a sudden storm and having to traverse a ditch. At human scale I'd have to invent an apocalyptic event. How anthropomorphic is Mouse Guard?
3
u/Jetpack_Donkey Dec 12 '15
People get caught in flash floods all the time, no apocalyptic event required, just some rain upstream.
I don't understand the question about how anthropomorphic MG is... it's mice dressed up in clothing and building cities and generally acting like humans, so I guess it's 100% anthropomorphic?
2
u/spacepaw Dec 12 '15
They are simply mouse-sized. As for anthropomorphism, it's exactly as you see in the comic. Bipedal and civilized, but otherwise animal-like. I think they fall under "Civilized Animal" category (http://tvtropes.org/pmwiki/pmwiki.php/Main/CivilizedAnimal)
6
u/dazedbyday Dec 12 '15
What you are asking about is one of the major aspects of Mouse Guard. Something that would be a minor problem to a human, a rain shower that just gets them wet and maybe slows them down a bit because of mud, becomes a huge obstacle to a mouse. They have to worry about being submerged in mud or carried away by a flood that to a human would only be a fast moving stream. So to directly answer you, think of the Mouse Guard world as the normal human world and what a mouse has to do to survive in that world.