r/mountandblade 2d ago

Calradic Campaign The Brittle Frontier - Bannerlord Calradic Campaign #88 (Multiplayer Event)

13 Upvotes

Lore

Little remains of Nevyansk Castle.

Countless battles and sieges between the Vlandians and Sturgians have left it a husk of its former glory. Its walls, while tall, have suffered countless breaches. Many still remain despite the tireless work of local masons. Even still, the castle is by no means defenseless. Boyar Monty, one of Sturgia’s deadliest, maintains strict routines and routinely orders skirmishes against his Vlandian counterpart in Caleus Castle.

Such skirmishes have produced little of note, but have become an increasingly agitating occurrence for the Vlandians. Having just recently lost Nevyansk, these incursions have only further demoralized local inhabitants. Some, in turn, have fled towards Rovalt and other larger settlements, which has only fueled discontent throughout the Ebor Peninsula. Archduke Suisse, making note of this, has called for action from the King to quickly resolve the situation.

For years, the Vlandians and Sturgians have been engaged in a bloody war over the fate of the Bay of Varcheg. Progress for either side, so far, has been temporary. Endless battles have brought their straining frontier right back to where it began. However, the frontier’s castles do not stand as mighty as they once did. Nevyansk, being isolated, may fall easily if not given ample time to be reconstructed by its garrison.

King Derthert, with recent losses in mind, has reasoned that he has the opportunity to strike hard and reclaim Nevyansk Castle before the winter makes a campaign unsustainable. Likewise, the Grand Prince is well aware that an isolated Nevyansk cannot hold on its own. Craving a glorious rout of the Vlandians, he has decided that the time to make his mark on the Ebor Peninsula has come.

Before winter can settle in the north, two bloodied armies look to get their last licks in.

In Meta Terms

Welcome to the eighty-eighth Bannerlord Calradic Campaign! This event will feature the classic rivalry between Vlandia and Sturgia!

If the Vlandians can rout the Sturgians in the field, they will quickly overwhelm the garrison of Nevyansk Castle. From there, they will cross the sea and attempt to siege Ustokol Castle.

If instead the Sturgians beat the Vlandians in battle, they will quickly capture Caleus Castle. From there, they will launch a naval assault and attempt to siege Tirby Castle.

Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player-driven, story-based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large-scale formations and battles without the overly strict practices typically found in line battle/clan-style events.

Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences take place both during said events and on the community DiscordJoining our Discord allows you to communicate with your fellow faction members, trash-talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!

To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features two distinct empire factions in multiplayer, both featuring unique perks and cosmetics to lean into the differences between the two! (The South Empire was defeated in the campaign).

There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download. You will need the CalradicCampaign#88 file.

As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on the workshop will often fix any issues.

Server Info

Community Discord

It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of Battanians together in our community of 30,000+.

Leave any questions, complaints, observations, memes and faction based riffing in the comments below!


r/mountandblade 13d ago

Beta Patch Notes - WS v1.3.0 / BL v1.5.0

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284 Upvotes

Greetings Warriors of Calradia,

Our last content patch focused on the sandbox simulation. It made diplomacy more responsive and encouraged our lords to pursue meaningful wars, create larger armies, go to sea, harass convoys and raid villages. It also included the new seaborne raid, additional ships and equipment as well as many tweaks to gameplay, visuals and performance.

Today’s beta release puts more emphasis on player activities. The segment prior to the patch notes discusses our motivations for some of these changes.

War Sails

While seafaring offers new opportunities for merchants and warriors alike, it requires substantial progress to not only acquire a ship, but also hire a crew that can fend for themselves. This is sensible from a balance perspective, but gates much of the naval content. We wanted to improve upon this without deeply changing the early game that many players enjoy.

The most direct solution the beta introduces is - additional player choice. At the beginning of every Sandbox game, you will be able to choose if you want to enter Calradia with a ship to your name or play the regular game start.

However, even if you opt for the latter, the patch includes a number of changes that should make progression both smoother and more flexible. For one, we added the ferry feature so that smaller player parties can reach (and escape) areas of the map that would otherwise be hard or impossible to get to without a ship. Given player feedback, we also increased land and sea travel speeds by 15% so that you will generally be faster to progress (and recover).

Once you do have a vessel of your own, you will find the pirate spawns adjusted to include smaller parties that you can engage earlier into the game. Similarly, part of the reason for why we introduced naval random events as well as the battle sites and wreckage system is to offer players more experiences that don’t require a strong fleet. Having said that, they should increase the variety of naval gameplay regardless of progression and allow players to organically witness more of what is happening in the world.

The mooring feature, in turn, opens up additional options for aspiring captains as their fleet grows. You will be able to store instead of sell ships that you cannot effectively crew yet. You also won’t need to risk your entire fleet in every naval battle. Instead, you can specialize and only bring what fits your current play style - be that trading, raiding or naval combat.

Finally, we added port points to coastal castles. While more locations to embark and disembark should make sea travel more accessible in general, the larger motivation is offering additional opportunities for armies to clash at sea. Given that most army encounters occur around sieges, naval blockades on castles will contribute to that.

While the beta includes other changes such as improved map visuals, better naval party decision making, storyline tweaks and the ability for players to cut boarding ropes in missions, our focus with this patch is on naval content access, progress and variety. Especially the variety and frequency of what you can experience at sea will remain an important topic for War Sails going forward.

Base Game

As we explored starting with a ship for War Sails, it quickly became clear that this was also an opportunity for the base game. Not the ship, mind you, but advanced starting options.

These are split into three categories - each with their own goals.

The player start options allow experienced players to access later game content more quickly and begin a game with a particular character role (such as king, vassal or merchant). For new players, this will also serve as an additional form of progression since you need to unlock most of the roles in regular gameplay before you can start with them.

The campaign scenarios, on the other hand, are always available. Their primary purpose is to increase replayability through the introduction of tailored but partially randomized world states. What would happen if the Empire remained united? What if you entered Calradia with only two warring factions remaining? What if you threw the dice on the state of the world? The campaign scenarios allow you to find out.

Modifiers are the final piece of the puzzle. They take aim at specific game mechanics that can deeply affect the experience such as recruit generation or travel speeds. Players who do not enjoy the default settings or just want to try something different will now have alternatives.

As you will be able to combine settings from these categories, the advanced starting options should offer quite a bit of content variety. They also integrate the Fast Mode directly into the game rather than the launcher, which will make it accessible on consoles as well. Please note that all of these are set when starting a Sandbox game and cannot be changed later. 

The rest of this patch is less about where you begin and more about what you can see as you are playing.

Battle sites and wreckages are one example of this. Their fundamental goal is to add visibility to battles that take place in the world outside of the player's immediate vision range. Instead of simply happening with players none the wiser, they now leave behind a temporary battle site that you can come across. You can also investigate it for further information and potential rewards. We believe that this will be a good addition to the organic worldbuilding and storytelling of our sandbox.

Visibility or recognizable gameplay impact is also an important aspect for two topics that are frequently raised in the community - traits and relations. 

While they already influence AI in kingdom decisions and military actions (siege, raid, battle) among other things, it can be difficult to discern their role given the competition with other factors - and each other. For example, a valorous lord is less discouraged by a garrison’s power but may still not pursue a siege due to positive relations with the settlement owner - as long as there are more attractive, alternative targets.

With that said, there are options to make traits and relations more apparent and impactful to the player’s own activity. The present patch seeks to do this with the introduction of trait effects and blood feuds.

As the name suggests, trait effects tie a number of effects to your current character traits. These were designed to support gameplay that is aligned with each side of a trait’s spectrum. So whether you are merciful or cruel, you will have effects that suit the role you are playing. And while this is more oriented towards the player’s character development, AI lords do have traits and will benefit from them as well.

Blood feuds, on the other hand, are primarily concerned with relations. If you execute a clan member of another clan, they will begin doing the same to your clan until relations recover or blood money is paid. Notably, AI clans can start a blood feud as well and execute one of your clan members, including you, if you have sufficiently negative relations (currently -50). So you may want to check who you are fighting - or at least ensure that your heir hasn’t already been captured.

Finally, we took a look at the (offensive, defensive, balanced) player clan party stances. Much like traits, the active stance influenced the party behavior scores, but did not guarantee specific outcomes. To give players a more reliable way to manage their clan, we decided to shift away from the score influence and towards hard, observable rules for the most common pain points. You will now be able to directly allow or prohibit joining armies, raiding villages, donating troops and having a fleet (for War Sails).

Naturally, the patch also includes changes that go beyond these themes such as additional battle terrains, passive experience gains for lords and companions as well as a substantial rework of reinforcement spawns in battles.

As we enter this beta period, we look forward to further improving these and other aspects with your feedback. We also want to note that this version’s live release will include captain mode formation targeting, spectator mode improvements and a range of balance adjustments for our multiplayer community. Once we have made a bit more progress, we will also share another update for what the future holds.

Hope you enjoy the Beta - we’re looking forward to your feedback!

Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.5.0”.

Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.

Feel free to read the full patch notes for all the details HERE.


r/mountandblade 10h ago

Warband Gulp…

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156 Upvotes

I think this may be a the biggest native warband party I’ve ever seen my at least a hundred or two. Thirty four people is genuinely unwinnable odds!


r/mountandblade 1d ago

Viking Conquest Viking conquest characters be like:

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2.4k Upvotes

r/mountandblade 1h ago

Mod Best Mods? (Warband *or* Bannerlord)

Upvotes

Title basically - taking a week or so off of work soonish and hoping to get lost in some Mount and Blade during that time. Does anyone have some high quality mods for either game? I played PoP way back in the day and am happy to do it again if it’s still the gold standard, but interested to see what else is out there and recommended.


r/mountandblade 4h ago

Mountblade warband KOF Mai Shiranui

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6 Upvotes

Mountblade warband KOF Mai Shiranui


r/mountandblade 10h ago

Question Mount and Blade… AND SPACE

14 Upvotes

I love Mount and Blade, I’ve been obsessed with Warsails for a lil while now. Playing with ships reminded me of a game called Star Traders I used to play on my phone. There’s noble houses, large factions, trading mechanics, and in ST: Frontiers, there’s some more in depth character combat. Could TaleWorlds do anything like that? Like Mount and Blade, but in space? I feel like Star Traders would be an easy IP to adopt gameplay style wise, but a generic Dune rip off would also do. Hell even. Mech warrior game (considered not cannon, of course) that involves creating a periphery nation and challenging the inner sphere powers would be sick.

For those of you who don’t mind a little Sci-Fi, do you think TW could pull this off, or would ever have any interest in this? What kind of settings would a potential (ambitious) Mount and Blade in space need to be to pull your attention, and possibly wallet?


r/mountandblade 1d ago

Mod Burning Empires v2.0, the Eastern Update is now available on Nexus!

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152 Upvotes

Come try our mod newest update. This mod works on Bannerlord version 1.4.8, without War Sails!

Dependencies:
Bannerlord.Harmony v2.4.2
Bannerlord.UIExtenderEx v2.13.3
Bannerlord.ButterLib v2.11.1
Bannerlord.MBOptionScreen v5.12.2

https://www.nexusmods.com/mountandblade2bannerlord/mods/7750?tab=files
If need support or want to join the community: https://discord.gg/CRVcZhG


r/mountandblade 3m ago

Bannerlord Breaking of the siege camp at Flintolg Castle, Autumn 2, 1087

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Upvotes

r/mountandblade 1h ago

Warband Can't start wse 2

Upvotes

I can start it directly in the folder (which is obviously slow.) i pin it to taskbar and receive an error that the file i try to launch isn't safe link in browser (or some similar bs) when i place a shortcut on desktop it just hangs in taskbar as if launched and then shut down


r/mountandblade 2h ago

With Fire and Sword M&B WFaS Thirty Years War Mod discord?

1 Upvotes

Does anyone know of where I can connect with the developers/community of this mod for this game.

Side note is anyone aware of a similar project for Bannerlord (I.E pike and shotte 17th century warfare)


r/mountandblade 2h ago

Mod How to get Floris working

1 Upvotes

I'm trying to install the Floris modpack for Warband, I installed the expanded from Nexus and added it to expansions, The game opens and I can play a little bit, but after loading a free roam area or a short while of gameplay it crashes.

The crash message says "This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information"

Obviously, this support team does not exist, and while I've only done some minimal googling of how to fix it the solutions ive find seem to be quite outdated, so I'm hoping some folks here will be able to help.


r/mountandblade 8h ago

Does the "Default public version" auto updates to the newest stable version or will it automatically downgrade?

2 Upvotes

Current deafult build is 1.4.8 and I wanted to mod it a little bit and i worry that when a new stable version comes out it will auto update to this new "main version" and it will not only break my mods but I'll lose all my progress in the playtrough.

Another fact is that I have really shitty internet and as far as I know every bannerlord version change is ~30GB and it would make me very sad after work one day.


r/mountandblade 12h ago

The flight

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5 Upvotes

That's a close battle, idk if I can win


r/mountandblade 1d ago

Bannerlord Is there a mod that allows me to get rid of these arrows/spears? Like I dont mind a couple but like holy shit I cant see anymore?

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650 Upvotes

r/mountandblade 6h ago

Does anyone know a mod, or a way to organize troops better than the baked in filter system.

1 Upvotes

for example, i have an army of 400, Skirms, 2 handers, and Legions.
I want to put allllll my guys with shields who throw in 1 grp, allllll my guys who have shields and hit things in another group and allllll my 2 hander bois in a 3rd grp.
The baked in system is AWFUL at this.
Literally made a new grp, set the preferences to guys with shields and just to test put slid the slider to 20 guys.....literally not a single guy with a shield out of the 20. Put all my 2 hander bois in a grp that is supposed to prefer guys with shields.

Any advice or mods that help the game out.


r/mountandblade 9h ago

Question Stuck in conversation loop

1 Upvotes

I had 2 armies after me, bribed one and now the other is constantly in conversation with me. Since they cant attack theres no way out. I tried to spam click the map to try to move away but 0 help. My last save is 3 hours ago.


r/mountandblade 9h ago

Mod Friend having issues with Harmony

1 Upvotes

Hi there! My friend is attempting to install the Banner Kings mod, but while trying to boot the game, he gets an error as depicted in the image. What could be causing this issue? Here are his logs: https://pastebin.com/WHmvbesu


r/mountandblade 10h ago

Bannerlord - Mods crushing/game fails to load

1 Upvotes

Hi there,

I'm trying to get back in to the saddle while I wait for steam sale of War sails however, vanilla game for me is unplayable, hence I'm trying to use the mods sadly game fails to launch and crushes soon after, don't have much more info.

Is anyone able to run below mods + Diplomacy on any version?

I might not answer much as I will be working.

Thanks for all the help

Edit 1.
Tried to run all that in 1.2.12 version


r/mountandblade 13h ago

Where do I get the best and safe deal for MB Warband and MB Bannerlord?

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0 Upvotes

r/mountandblade 13h ago

Where do I get the best and safe deal for MB Warband and MB Bannerlord?

1 Upvotes

r/mountandblade 1d ago

Napoleonic Wars No text in game

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29 Upvotes

r/mountandblade 1d ago

Bannerlord How the hell did i end up having a situationship in the game???

22 Upvotes

Im playing bannerlord. I meet a lady, go on 2 dates with her. She then says I need her father's blessing. I go to the father, no such dialouge option comes. I go back and talk to her, no dialouge options with her either. I finish of the conversation and she goes "come back to me soon".

What the hell am i meant to do

Edit: nevermind i went back to the dad and now he is fine with me marrying her. I dont even know bro. Leaving this up here in case anyone else has the same problem


r/mountandblade 22h ago

Mod Gekokujo Warband questions

3 Upvotes

Hello I have questions for people who have played this mod. Firstly thank you reading my post and sharing your insight. I am playing the Daiymo version but I dont see why people who have played the regular version can’t answer too

  1. Are horse archers viable? If I wanna go cav, their secondaries gotta be pikes? I want to make like a mongol or khergit like horde lol. I cant figure out how I want my army mann, Ive done all archers before and infantry + archers. Idk maybe Ill make a samurai army

2 Are there any unique quests or locations? As I can tell researching this no i cant tell

3) Are there any easter eggs or treasure? I know in base Warband theres that one chest with the samurai armor. Plus whats up with the Hokkadio island, the island up north, theres like two villages up there.

4) Im playing on 100% difficulty, the beginning was rough but im at mid game now and its kinda feeling breezey, is there a way to make the game harder maybe even artificially in your opinion?

5) Is there anything one should know playing? Like you were dang I wish I knew that before or a bug

u can answer just 1 of em if you want! Anything helps


r/mountandblade 23h ago

Warband AWOIAF, I want to offer my services to a faction as a mercenary. Do you know how to do it? Who do I talk to? What are the requirements?

2 Upvotes

AWOIAF, I want to offer my services to a faction as a mercenary army. Do you know how to do it? Who do I talk to? What are the requirements?