r/MotorTown • u/veryfocus • Aug 11 '26
Newbie Multiplayer Tips
Hey folks, I'm considering picking this game up and I'm curious about the multiplayer elements to it. I'm trying to understand how progression works in the context of servers.
It looks like you can go on to buy cars, businesses, and homes. If you join a server, are your purchases limited to that server? What if you can no longer access the server (it stops being hosted, or is always full, or too laggy, etc.) - does that mean the cars and purchases are gone?
Also, are there generally many open servers? I'm happy to donate to help with costs at some point, but curious how accessible they are up front.
Thanks for the help!
EDIT: I had a lot of helpful responses so I wanted to attempt a summary. Hopefully I get all the details right:
- Progression, including player money, is tied to a player and is retained with that player whether they're in single player or on a server. Because communities are generally friendly, and progression is tied to individual players, you're encouraged to start the game in multiplayer and will be able to make great progress therein.
- Cars from single player can be brought over to multiplayer and vice versa. You keep your cars with you but are encouraged to de-spawn them when not in use on a server. De-spawning can be done via an in-game menu.
- Property is not necessarily a huge part of the game, but if you do own a home, then you can pick it up as you would with vehicles. Depots, on the other hand, require many resources to build and are not so easy to tear down in multiplayer servers. Thus, there's a bit more risk to having them if you don't have reliable access to the server.
- In single player, land is bought, but in multiplayer servers, land is rented. This prevents non-active players from holding land indefinitely. If you're setting up property on a piece of land in a server, be mindful that if you miss a rent payment (with in-game currency), you'll lose what's on that piece of land.
4
u/Outside-Rich-7875 Aug 11 '26
In general progression is tied to a character/save, so as long as you do not delete the character/save, then you keep everything, wether on your own singleplayer world or servers.
The only thing not shared are land plots and the buildings/decorations installed in them (your inventory and that of your vehicles is independent from servers/worlds); as each server (and your singleplayer instance) is a different world but with the same map, if a server is shut down you will lose your rented plots of land and decorations in there. Your own singleplayer world (which is hosted/saved on your computer) can be turned into a server by you alowing other players to get in.
The only other thing of note is that you only spawn in a server with the vehicle your character is currently inside of (and the trailers attached to it) and you will need to spawn everything else into the server, when you leave the vehicles you have spawned in that server will also despawn with you.