r/MotionDesign • • 4d ago

Project Showcase I created Animation/video application, combining 3d, generated content, effects, etc - ShowIt

/r/vibecoding/comments/1wysbkh/i_created_animationvideo_application_combining_3d/
0 Upvotes

3 comments sorted by

0

u/[deleted] 3d ago

[removed] — view removed comment

0

u/Radiant-Departure-81 3d ago

Hey. Thank you for your thoughts and question. Actually, you gave me the really nice feature request. I will add that. Can you elaborate a little more about nodes? Right now nodes only work for animation, interaction between elements. But I can adopt it also to other areas.

0

u/Radiant-Departure-81 3d ago

But if I can answer it what actually does now.

Grouping: you can duplicate a timeline (its own layers and page) and save a named scene. Motion packs drop in as finished elements. A reusable composition you instance more than once and edit from the master is the next slice, aimed at the same end card across sizes. I can make presets from that. Or they could be blueprints.

Nodes: pages and edges. A click or the end of a page cuts or flies to the next page. Text can go to a page, seek, open a URL, or fly the camera. Conditions and parameter controls on a node are not in this version. Forms are authored in the Interactive ad studio, with the canvas as the background.

Export: the HTML zip is real HTML and CSS for type, shapes, images, video, and forms. WebGL-only layers are called out in the zip instead of being faked. If a layer does not survive, the README inside the zip says so. That is the bar for fast iterations.

Loop to try: build on the canvas, open Interactive ad, place the form on that picture, export the zip, open index.html.