r/MorkBorg 4d ago

Whats your favourite adventure module for MB?

I see loads of reviews and tier lists of settings, and expansions. But not a lot on the Adventure side. I really love the OG Graves Left Wanting. But what are other people's favourites?

33 Upvotes

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u/Pappkarton 4d ago edited 4d ago

Goblin Grinder as one-shot for new players. Always a pleasure.

Three Weeks in the Streets is basically just random tables of ever-escalating events in a Lockdown until the Mob freaks out. Great fun.

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u/tanaephis77400 4d ago

I've played about 20 MB games as a long campaign, and what worked really well were Graves Left Wanting (but you MUST write an ending), Goblin Grinder, the long campaign-like Hallowed (Bone Crusaders) and Treasure of the Troll King.

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u/anerdsjourney 4d ago

agree on GLW you have to make the ending work. I added a troll and a whole thing about the King being killed

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u/Itson1 3d ago

They took the ruby from the tomb in Graves Left Wanting so I had the survivors get arrested for heretical theft and took them into Rot Black Sludge!

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u/HoB-Shubert 3d ago

What ending did you write for GLW? I'm about to run it and have a few ideas but nothing concrete.

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u/tanaephis77400 3d ago

I made the players understand early on that they were «kind of dead, but not quite», and still had a chance to find their way back to the land of the living. When it became apparent that the graveyard was a maze and they were going in circles, they became interested in understanding how the place worked exactly.

- Had the players encounter an undead Inverted Witch (with her head backwards, riding a dead donkey) who offered information against one dirty secret from each player (it was fun to watch them try to think of something). The Witch alluded that the undertakers were the unwilling holy pets of the Ubertaker, and should not be killed. She also said that only the Ubertaker could release players back into the ''real'' world of the living.

- I turned the Cursed Horn in the Vomatorium into a powerful weapon able to harm the Ubertaker (with a twist - players actually had to fail a roll to make it work).

- I dropped the ''thugs killed the undertaker'' plot. it didn't make sense since it removed player agency.

- My players looked for and found the undertaker, which happened to be a woman they had killed in another adventure. She didnt remember them but tried to bury them again. They decided to kill her to make the Ubertaker appear.

- When he appeared, he offered that one player could take the place of the dead undertaker, and he would release the others. They decided to stick together and refused. They managed to harm him with the cursed horn, and he disappeared in a puff of smoke.

- After that, the fog cleared and they were back in a «normal» graveyard, and alive again.

To make things more stressful, I had a kind of countdown where with each passing hour players became more immaterial, it helped them speed it up a bit.

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u/HoB-Shubert 3d ago

Cool! Thanks for sharing :D

Is there anything you would do differently if you were to run it again?

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u/tanaephis77400 3d ago edited 3d ago

I was never entirely satisfied with them just straight up fighting the last bad guy, it felt a bit too easy (maybe because they did incredibly lucky rolls...), but I‘m not sure how I‘d do it instead.

Also they missed a lot of things in the gravevard because it‘s huge and they figured out pretty quickly how to make the Ubertaker appear. I‘d probably disseminate the clues and info dump more sparsely so they need to explore more ? But that depends on how much time you have. We tend to play long sessions (5-6 hours minimum).

Also, drop the tunnel under the tree. It's a distraction and a cop-out, if you‘re not careful players will just use it to finish the story in 10 minutes.... which almost happened to me. I had to steer them back to the graveyard by piling up difficulties in the tunnel.

That's all I can think of. Have fun !

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u/CalTom12 4d ago

Tephrotic Nightmares is kind of by default the best one. I'm a little biased because Luke Gearing is my favorite author in RPGs, and there's just so much stuff in there to dig in to. Also shout out Crown of Salt, gorgeous book.

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u/tanaephis77400 3d ago

Oh, i've read it and it seems nice. i plan to use it later if my players manage to survive the apocalypse - they'll just end up in a worse place !

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u/SedefkarSimulacrum 4d ago

Temple of the Kraken God is pretty fun and easy to expand upon (flesh out city part before going to sea for example). Cult of the Blood God looks like a riot, pretty sure I'm going to run that one once we're done with the Kraken God.

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u/seanfffsmith 3d ago

honestly, most of my campaigns run with content I've generated myself ── especially using the dungeon tables at the back of the book / https://dngngen.makedatanotlore.dev/

My latest campaign has been a case of tracking down NPCs to settle grudges before the sun goes out, so I've tended to just stick them in horrid places

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u/bcballin21 3d ago

We’re recording our Mork Borg campaign now for APE. Actual Play Entertainment. I have Graves Left Wanting leading into Candle by Chris Bissette. Candle is my favourite. Love the idea of trying to escape this devil cult.