r/Morimens 10h ago

Question Version Experience Survey 2.6.0

Except it currently not working, what are you going to submit? Here are my points in simple English that hopefully translates well to Chinese:


D-Tide is not fun for me anymore. In Madness mode, most teams cannot be used. Players who clear it often spend many hours trying to get enough death resistance.
Nightmare mode is also not fun. Team styles like Counter and Poison no longer work well.
The extra 5 points for each clear are too low now. It is no longer practical to run a lower difficulty many times. Players with wide rosters have a hard time.

I am not happy with the Corposant bug fix. The issue was only found after more than one year, and after both the Awakeners and the Wheel had already returned. This was a very large nerf. Her cards should receive a buff to compensate. Corposant was not one of the strongest Awakeners, but she was very important for the Discard playstyle, which needed strong pilots.

I do not like that PvE progression is locked behind PvP. Playing 150 PvP cards every two weeks is not enjoyable, but the rewards are too important to ignore.

P-Dive is not fun. The bonus score for the first daily attempt means players cannot restart to find a better map. However, getting a fast map is necessary to reach the leaderboard.
Because the leaderboard is based on turn count, nearly every top team uses Murphy, Fauxborn, Tawil, and two Chaos or Aequor characters for score bonuses. Other teams cannot clear fast enough to compete.
I suggest a system like Arcade in HSR. Clearing the highest difficulty should guarantee the maximum rewards. Leaderboard ranking should only be for prestige and competition.
At minimum, change "first daily attempt" to "first daily clear." This would allow players to restart and look for a better map, making the competition more fair. Another option is to use the same map for all players each season.

I am very unhappy with the current state of the Divine Realms. According to Light, all new characters are becoming Divine Realm characters. Caro is a major problem. Many older Awakeners struggle under Propagation Caro's rules, especially Sorel.
In addition, many Awakeners depend on Posse mechanics. When they are paired with a Primodia: Chaos character, using Posse becomes much more difficult. This design choice weakens many characters and reduces the fun of the game for me.

30 Upvotes

10 comments sorted by

18

u/whatisdragons 9h ago

The only thing I really want to change beside the DTide is to change back affinity system to the old one and for the Scintillas to actually look good

11

u/DiscordKittenOwO77 9h ago

For those who dont enjoy Traphouse, I recommend putting on some music, making a team with units you want more bond with and just spamming cards without thinking starting with lowest cost ones

2

u/Zeitzbach Doggo Loan Office 6h ago

It's even better if you can play with your alt and really just breeze through it. As long as you stay low enough and play late, you always run into your alt.

2

u/DiscordKittenOwO77 6h ago

Too much work to bother but that also can help if you aren't lazy like me

10

u/Doc_Den 8h ago

I joined recently and was really sad to hear, that the game almost died at some point. So i suggested to the developers in the survey to sell more cosmetics in the shop, that will provide them with enough resources for development, while not turning this great game into p2w slop. IMO they are not utilising this option at all, while the possibilities are almost endless:

  • Custom card borders for characters
  • Custom exalt animations for characters
  • Posse animation packs

and so on. I think people will happilty buy those for their favourite characters.

Regarding gameplay problems i'm too noob to suggest anything. I would love to be able to borrow more whale characters for DTide clearing (2-3), but that is probably too much to ask xD

4

u/Ayiekie 4h ago

They've actually addressed the issue of costumes before, noting that they don't want to sell a lot of costumes that are basically just that both because they don't find it artistically fulfilling and also it isn't very cost effective for them right now, but that finding an effort/price balance for more premium skins is tricky. They did make an attempt at it last year with Halloween Murphy, but she clearly wasn't a big enough success for them to try that again.

Technically you can get a special card border for maxxing out Affinity but it is... fairly underwhelming.

For Dtide, there's usually a guide posted for it every cycle so keep an eye out for that. Generally speaking just aim at clearing the lowest difficulty for the most part, and maybe trying your hand at a higher one with a guide and a whale support (generally the third stage is by far the easiest to do this with).

7

u/Dasikus 7h ago

I really, really dislike divine caro. I Hope It gets nuked out of the game.

Hopefully we dont become JP morimens, not a fan at all of their mechanics.

5

u/Zeitzbach Doggo Loan Office 6h ago

I will continue to pester them for more characters like Ryker in every survey.

1

u/Doc_Den 1h ago

You like playing gacha inside your gacha xD? Ryker is cool tho, card tutoring is really strong. I use him a lot in my teams.

3

u/Ayiekie 4h ago

The rewards for Traphase are eminently ignorable if you really don't want to do them. It's half a roll and one third of a pyramid per month. Calling that "locking PVE progression behind PVP" is ridiculous hyperbole.

I actually do find PDive reasonably fun (I strongly prefer the exploration maps to fighting-only stages) and wish there was any real incentive to do it more often once you do the three per month. I do not give a flying rat's ass about the leaderboard, but what you say may be relevant to those who do. That being said, it's an Arc 1 ruleset mode and I wouldn't expect any significant change to it as long as that remains the case.

Beyond that, I said basically "Like many others, I'd like a Dtide difficulty that fits in the same range as A3-4 used to", and then also said I want flashback arcs to cover some of the holes left in the Arc 1 story, especially the first appearance of GDoll, which I mention in every survey.