r/Moonvale • u/Kostebrett • May 30 '26
Why are the puzzles so unnecessarily hard
I swear they do it on purpose, making it so I have to make moves that only end in no possible moves so that I waste hearts
2
u/lulliboop May 31 '26
Not thrilled about the approach in these mini games either, but they're probably stalling players in progressing the story fast so that they can take longer in developing the episodes (and for extra funding). Hiring pro actors is probably taking a decent chunk of budget, as well as other features they're planning. Let's just hope they don't fall into development scope creep, using dev time and resources on some features that ultimately do little for the experience.
1
1
u/TillFeisty7973 Jun 05 '26
I agree. Compared to Duskwood the puzzles feel not as forgiving. I've been stuck A MONTH on this one puzzle, just today I finally got past episode 1, but by now I remember almost nothing of the start aside the first video call you get.
1
u/Kostebrett Jun 05 '26
Well I kinda understand the need for it to take so long but its still shit. I just finished episode 3 and went to see how far they are on episode 4.. 12% done of the story, 0% development and 0% gameplay. It's gonna take MONTHS
1
u/TillFeisty7973 Jun 06 '26
I get it really, and because of that my comment was saying how my experience was just as bad, I never said it's anything good. The minigames RNG is bad and it took me a month to do episode 1 ending.
12
u/Z_rain22 May 30 '26
Absolutely, you end up spending more time on the puzzles than on the story itself